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Features

XBLA Fans: XBLA in review 2011
14 years ago

XBLA Fans: XBLA in review 2011

A look at 2011, seeking trends and other information any XBLA Fan would be interested in…
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XBLA in Review 2011: Taking Risks (New IP, Established or ported)
14 years ago

XBLA in Review 2011: Taking Risks (New IP, Established or ported)

By  •  Features

2011 was a standout year on XBLA, we saw a cavalcade of amazing games released throughout the year. Many of the more memorable games were entirely new franchises, with …
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XBLA in review 2011: Is Summer of Arcade worth the hype?
14 years ago

XBLA in review 2011: Is Summer of Arcade worth the hype?

By  •  Features

Is Summer of Arcade Worth the Hype?

Believe it or not, we have been paying more money each year for lower average metascores. If that is the case, why …
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XBLA in review 2011: Are prices increasing? If not why do we think they are?
14 years ago

XBLA in review 2011: Are prices increasing? If not why do we think they are?

By  •  Features

It’s a sentiment we here at XBLA Fans hear often:, “1200 is the new standard”. Everyone seems to think that XBLA pricing has increased over time, It appears to …
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XBLA in review 2011: Looking at XBLA sales
14 years ago

XBLA in review 2011: Looking at XBLA sales

By  •  Features

Waiting on a deal

The common perception is that Xbox Live Arcade titles rarely go on sale, but our research shows this is anything but the case. In 2011, …
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Digital Reality discusses Bang Bang Racing’s features and design choices
14 years ago

Digital Reality discusses Bang Bang Racing’s features and design choices

Racing games on XBLA are constantly struggling for uniqueness. These racers, many of which are top-down, have to find a way to stand out and really pull ahead of the pack. Some games go with zany weaponry, some go with a fun and light nature, and some are very competitive. Bang Bang Racing, the upcoming product of a collaboration between well-known XBLA developer and publisher Digital Reality and Playbox, is out to make a name for itself and we just have to find out how they plan to do it! Hit the jump for a Q & A with Bang Bang Racing‘s Digital Reality-side Lead Designer, András “Amper” Timár-Geng. Read More

Mini-Editorial: Ending the FIFA 12 hacks
14 years ago

Mini-Editorial: Ending the FIFA 12 hacks

The following is the opinion of one editor, and does not represent the opinions of XBLAFans as a whole.

“Gamertag was last signed in on another console.” That’s what my 360 said as I signed in just before Christmas. I immediately checked the family bank account. Sure enough, the hacker had nearly drained our money, meaning that for the next five or six days we’d be living off what was in the fridge. Now the fridge wasn’t empty, but we always do our shopping throughout the week, so things that we needed to make our normal meals we couldn’t get. The family survived with no major issues, but the annoyance and utter frustration others had felt suddenly became very real. They weren’t just stealing my Microsoft Points, it could affect the way we ran our family.

Every big entity gets hacked, though. I get that. I’ve seen Twitter and Facebook accounts hacked, bank accounts, all sorts of things in my time as an IT guy. Even though I was annoyed with Microsoft, they weren’t any less secure than anyone else, it’s just that the frequency of attacks increased since the release of FIFA 12. How much? Well let’s put it into perspective: we now have roughly 20 active members on our staff. Of those 20, four have been victims of the FIFA hack. That’s a 1-in-5 ratio. That’s what’s called rampancy, folks.

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XBLA’s Most Wanted: Blood Wake
14 years ago

XBLA’s Most Wanted: Blood Wake

Back in the winter of 2001 eager gamers stood in the cold overnight in anticipation of getting their hands on Microsoft’s first console, the Xbox. They took their new console home along with their selection of about a dozen launch titles. About a month later a second wave of games were released, among them was Stormfront Studios’ Blood Wake. It was an innovative title that focused on combat on the open waters. Like many titles from that time the plot had a certain amount of cheese factor, but somehow was still incredibly satisfying. But the real gem was the water physics, something ahead of its time.

Funny thing is, without Blood Wake we wouldn’t have Hydro Thunder Hurricane. See, Stormfront housed the brains and brawn behind Vector Unit, Hurricane‘s developer. Ralf Knoesel and Matt Small both worked on Blood Wake as a programmer and artist, respectively. Knoesel designed the water simulation which became one of the building blocks for the system in Hurricane. These guys have a special place in their heart for this little gem, and there are a lot of good reasons why.

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Friday Top Five: Games for Parties
14 years ago

Friday Top Five: Games for Parties

Parties are one of the oldest institutions of humankind, from the time fire was discovered to the latest significant party somebody everyone cares about attended. Perhaps something involving Tony Stark. Whether pre-historic or in fantasy land, parties always need something fun going on. Gaming, as it so happens, is pretty darn fun. However, recently the retail video game industry has decided partying with people within smelling distance means no gaming, and we here at XBLA Fans think that’s mighty stinky of them. In light of that, we’ve made this week’s Friday Top Five about XBLA games that dominate parties in one way or another.

5. Fruit Ninja Kinect 

Not every party has a Kinect, and not every party needs one, but those parties which have one should definitely be slicing fruit with as little regard for fruit-kind or remorse for the millenniums of fruitocide which they have suffered through as possible. FNK is the absolute funkay (get it?) fun time when it comes to arm flailing, personal space invading, or reputation undermining (sometimes all at once)! While this game isn’t four player inclusive like the other games on this list, it’s very fun to play and is a great ice breaker. Since Fruit Ninja Kinect takes advantage of abilities most people acquired and mastered at age three or four (the waving of the arms) there’s really nobody that can’t play this game.

There’s not a lot of depth to Fruit Ninja Kinect unfortunately, and when the party gets over the gameplay, there’s not much chance they’ll get back to it. However, one person can play or two people can play competitively and there will be enough for players to rotate and get their dose of being silly and enthusiastic before everyone’s guilt for the countless fruit deaths starts to take its toll.

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