14 years ago
Andrew returns this week for a bumper episode, lots of games and news to talk about and we even debut another new segment!
We kick things off talking about last week’s releases of Quarrel and Puddle, unlike some other weeks we’ve actually played enough of these to have an informed discussion!
Perry of course brings all the big news stories, for the full posts of those check below for links.
For this week’s Todd Talk, Todd has some feelings on The Behemoth’s recent statement that they’re going back to the drawing board with Battleblock Theatre.
Finally, we debut Community Corner, in which Andrew grabs some twitter questions from you guys and also sets a challenge. This week he wants everyone to check out Switchball and send their thoughts to us on twitter, so get to it!
Please subscribe, comment, review the podcast on iTunes and tell your friends! We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question.
Big thanks again to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.
[podcast]https://xblafans.com/xblafancast/XBLAFancastEp47.mp3[/podcast]
14 years ago
A look at 2011, seeking trends and other information any XBLA Fan would be interested in…
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14 years ago
2011 was a standout year on XBLA, we saw a cavalcade of amazing games released throughout the year. Many of the more memorable games were entirely new franchises, with …
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14 years ago
Is Summer of Arcade Worth the Hype?
Believe it or not, we have been paying more money each year for lower average metascores. If that is the case, why …
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14 years ago
It’s a sentiment we here at XBLA Fans hear often:, “1200 is the new standard”. Everyone seems to think that XBLA pricing has increased over time, It appears to …
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14 years ago
Waiting on a deal
The common perception is that Xbox Live Arcade titles rarely go on sale, but our research shows this is anything but the case. In 2011, …
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14 years ago
Racing games on XBLA are constantly struggling for uniqueness. These racers, many of which are top-down, have to find a way to stand out and really pull ahead of the pack. Some games go with zany weaponry, some go with a fun and light nature, and some are very competitive. Bang Bang Racing, the upcoming product of a collaboration between well-known XBLA developer and publisher Digital Reality and Playbox, is out to make a name for itself and we just have to find out how they plan to do it! Hit the jump for a Q & A with Bang Bang Racing‘s Digital Reality-side Lead Designer, András “Amper” Timár-Geng. Read More
14 years ago
The following is the opinion of one editor, and does not represent the opinions of XBLAFans as a whole.
“Gamertag was last signed in on another console.” That’s what my 360 said as I signed in just before Christmas. I immediately checked the family bank account. Sure enough, the hacker had nearly drained our money, meaning that for the next five or six days we’d be living off what was in the fridge. Now the fridge wasn’t empty, but we always do our shopping throughout the week, so things that we needed to make our normal meals we couldn’t get. The family survived with no major issues, but the annoyance and utter frustration others had felt suddenly became very real. They weren’t just stealing my Microsoft Points, it could affect the way we ran our family.
Every big entity gets hacked, though. I get that. I’ve seen Twitter and Facebook accounts hacked, bank accounts, all sorts of things in my time as an IT guy. Even though I was annoyed with Microsoft, they weren’t any less secure than anyone else, it’s just that the frequency of attacks increased since the release of FIFA 12. How much? Well let’s put it into perspective: we now have roughly 20 active members on our staff. Of those 20, four have been victims of the FIFA hack. That’s a 1-in-5 ratio. That’s what’s called rampancy, folks.
14 years ago
Back in the winter of 2001 eager gamers stood in the cold overnight in anticipation of getting their hands on Microsoft’s first console, the Xbox. They took their new console home along with their selection of about a dozen launch titles. About a month later a second wave of games were released, among them was Stormfront Studios’ Blood Wake. It was an innovative title that focused on combat on the open waters. Like many titles from that time the plot had a certain amount of cheese factor, but somehow was still incredibly satisfying. But the real gem was the water physics, something ahead of its time.
Funny thing is, without Blood Wake we wouldn’t have Hydro Thunder Hurricane. See, Stormfront housed the brains and brawn behind Vector Unit, Hurricane‘s developer. Ralf Knoesel and Matt Small both worked on Blood Wake as a programmer and artist, respectively. Knoesel designed the water simulation which became one of the building blocks for the system in Hurricane. These guys have a special place in their heart for this little gem, and there are a lot of good reasons why.