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Xbox Live to be integrated into Windows 8
14 years ago

Xbox Live to be integrated into Windows 8

By  •  News

Xbox Live’s very own Major Nelson has officially announced that Xbox Live will be integrated into Microsoft’s next operating system, Windows 8. While details are scarce and …
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Eye-popping Trine 2 trailer stands out from the crowd
14 years ago

Eye-popping Trine 2 trailer stands out from the crowd

Atlus has released a new trailer for Frozenbyte’s eye-popping side-scrolling platformer Trine 2. This particular clip gives us a close up look at the game’s dazzling environments and universe. …
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Keflings DLC coming, being polished
14 years ago

Keflings DLC coming, being polished

By  •  News

Deleloper NinjaBee once hinted at DLC for A World of Keflings around its release, but it has been months since the release and no sight of DLC. Thanks to the …
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Website issues: Help us help you!
14 years ago

Website issues: Help us help you!

We know some of you are having issues with the site, specifically with older  posts. Basically when you click Older Posts you get taken back to July 14 of …
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Awesomenauts’ Jasper Koning talks shop in this Q&A
14 years ago

Awesomenauts’ Jasper Koning talks shop in this Q&A

Awesomenauts, upcoming 2D MOBA game from Ronimo Games, is paving the way to an entirely new way to play MOBA games without abandoning all the things we love. However, with a change of dimension comes several other things. Arguably games like League of Legends are actually pretty simple to understand and can be very accessible. However, getting good, or passing the “barrier of competency”, is a very long, uphill battle requiring either tons of gameplay experience or a lot of research. Awesomenauts seeks to simplify and streamline the mechanics surrounding the depth that MOBA games are known for without removing any of it. In that effort, Ronimo Games has employed a simple, understandable and customizeable “item”, or rather upgrade, structure and shop system into Awesomenauts. How exactly that lofty goal will be achieved is, in short, explained below and after the jump.

Q: Awesomenauts features MOBA style gameplay on a 2D plane, and amongst a myriad of things featured in MOBA style games,Awesomenauts employs a shop feature. How does it work?
A: The shop in Awesomenauts is a simple 3×4 grid containing items specific to the class you’re playing. Each row of items represents a category of upgrades for a specific part of your character. The categories are as follows: special skill 1, special skill 2, shots and passives. The special skills need to be bought first, before they can be upgraded. Apart from the shop you can access during the match, there’s also a loadout system outside the game. There you can customize which 12 items will be available to you during matches. These loadouts are custom per class.
XBLAFancast Episode 30
14 years ago

XBLAFancast Episode 30

By  •  Podcast

It’s a four man show this week as Damon Fillman and John Drawdy join myself and Perry. It’s a longer than usual episode too, we also ran into some technical issues so apologies if there are any audio oddities.

In this episode we discuss why it matters that Crysis isn’t coming to XBLA, or rather whether there needs to be more distinction on the different parts of the marketplace. We also hit on the Indie Game Summer Uprising as well as the recent public argument between Team Meat and Zen Studios.

We talk about last weeks releases, most of which we tried out or in my case reviewed. Then we round things out with this weeks twitter topic, which was provided by @Talus.

Please subscribe, comment, review the podcast on iTunes and tell your friends! We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question.

[podcast]https://xblafans.com/xblafancast/XBLAFancastEp30.mp3[/podcast]

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XBLA games sold in store in the UK
14 years ago

XBLA games sold in store in the UK

Following a trial earlier in the year UK game retailer GAME and their sister store Gamestation have started selling  XBLA games in all their stores this week.  Sold alongside …
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Dungeon Defenders impresses in new dev diary
14 years ago

Dungeon Defenders impresses in new dev diary

Dungeon Defenders developer Trendy Entertainment has released a new development diary showcasing their tower defense/action RPG’s gameplay. Marc Singer, Dungeon Defender‘s Producer gives us an overview of the game …
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New Awesomenauts trailer showcases Leon
14 years ago

New Awesomenauts trailer showcases Leon

Ronimo Games has released a new Awesomenauts trailer showcasing Leon, one of the game’s six playable characters. We’ll let Leon speak for himself. Several other characters have received similar …
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BloodRayne Betrayal review (XBLA)
14 years ago

BloodRayne Betrayal review (XBLA)

BloodRayne Betrayal was developed by Wayforward Technologies and published by Majesco Entertainment. It was released on September 7, 2011 and retails for 1200 MSP.  A copy of the game was provided for review purposes.

You may not have heard of BloodRayne before so let us fill you in. The BloodRayne series consisted of a pair of fairly average action games on the last generation of consoles. There were also a pair of incredibly bad movies, helmed by noted video game movie-murderer Uwe Boll. BloodRayne gained at least a little attention for it’s somewhat unique premise of a sexy half vampire fighting nazis using her arm mounted blades. As the name implies, there was also a lot of blood.

So it came as a surprise when it was announced WayForward were working on a new BloodRayne game for Xbox Live Arcade. BloodRayne was known for it’s over the top violence and scantily clad protagonist Rayne. WayForward’s last notable console game was A Boy and His Blob, a game which was downright adorable, to the extent that it had a button just for hugging! It didn’t seem like a particularly good match, but once we saw some trailers of the game and got a glimpse of the art style and animation we were left wondering. Now we’ve played through BloodRayne Betrayal, we are still left wondering…

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