Tetris Ultimate was developed by SoMA Play Inc. and published by Ubisoft on Xbox One. It was released on December 17, 2014 for $9.99. A copy was provided by Ubisoft for review purposes.
I’m a huge Tetris fan. Ever since summer camp and the original Game Boy version (1989), I’ve probably played 20 or more different renditions of the classic puzzler across every system I’ve ever owned. So when the opportunity came to try out a brand new version, Tetris Ultimate, for the new next-generation Xbox One, of course I jumped at it.
You probably already know the basics, but just in case you didn’t, Tetris has you dropping different-shaped blocks into a playing field in attempts to create and clear lines of blocks. It’s simple, fun and addictive. So how does Tetris Ultimate add to the formula?
Every console is better with Tetris, so Ubisoft is bringing the timeless classic to Xbox One in the form of Tetris Ultimate. The next-gen version will let up to four local players stack bricks in six different modes. Standard modes like Marathon and Endless maintain the classic’s legacy, while additional modes like Sprint and Power-up Battle mix up the formula.
Tetris Ultimate is set to release this summer. With a next-gen sheen running in 1080p and 60 framers per second, multicolored blocks never looked so good. See the screenshots below for a taste.
We’re late, and it seems that’s become somewhat of a trend for us lately. Our Game of the Year awards weren’t doled out until January, and now our look forward at the XBLA and Xbox One XBLA-type games of 2014 is just making its way to you in February. You were on your own when it came to planning out January’s releases, but now it’s time for our annual look ahead at the top downloadable games likely to arrive on an Xbox platform during the (remainder of) the year ahead. Read on to find out what you can expect out of Xbox over the next (not quite) 365.
Capcom’s Strider, today most commonly known for the main character’s appearances in the Marvel vs. Capcom franchise, will be the star of his own game next week on February 19 for the first time in more than 20 years. This particular entry appears to draw more from his NES game than any of his other appearances, mixing the exploration of Metroid with the visceral combat of Ninja Gaiden. As a result, comparisons to Castlevania: Symphony of the Night are inevitable and likely warranted. If any company can follow in the footsteps of these giants, it’s Capcom — seeing what it does in a two-dimensional environment given the horsepower of the Xbox One will be a treat.
Welcome to our gigantic Fez completion guide! This guide will take you from no achievements to 12, zero g to 200g and we’ll take you there… delicately. Thanks to community member MRX93 for helping us ever so slightly here and there. Without further ado… we have to explain some things.
[Editors Note: We highly recommend not using this guide until you can’t go any further on your own. Fez is about exploring and getting lost. Polytron put it best when they said “play like the internet doesn’t exist”. That being said, we know many people will become frustrated and want help. This guide is written for them. Please use it only as an emergency cheat-sheet.]
There are two ways to complete Fez. Complete it like you’re playing it, and to complete it for the sake of completion. We here at XBLA Fans are aware of this and have set up our guide in accordance with the different types of Fez players.
We have taken great care to separate anything and everything that would be considered a spoiler. Our policy follows that any puzzle that requires knowledge acquired outside of the area to which the puzzle belongs (barring basic knowledge and specific sections) will be posted in the SPOILER ZONE. Each area has one, and each zone is marked very clearly in text and with pictures. Each picture hints at what the spoiler covers. Once you’re done with many areas and have accrued much knowledge you’ll want to come back and check each spoiler tag to see if you can now complete that puzzle.