After countless waiting and footage, tomorrow marks I Am Alive‘s release on XBLA. You play a man searching for his family after post-apocalyptic doom to find out if they’re still…well…alive. Along the way, you’ll need to help people with water and food in order and stray away from the crazies that want to steal everything from you. In addition to the launch trailer above, Ubisoft has launched a free companion app on the iTunes App Store. The app will come with a map of the area and list of resources to help you find water and food to ensure your survival. No word if it’s coming to Android or WP7 as of now but we’ll let you know if there’s any updates.
If you want to get through the post-apocalyptic gloom, check out I Am Alive this Wednesday for 1200 MSP and don’t forget if you bought the three previous House Party titles, you’ll get 800 MSP back for free. You can also check out the first 15 minutes of the game in action after the jump but if you’re not a fan of spoilers, just wait until tomorrow.
Welcome back to the regiment, marine! That’s right, our very first big guide is back for the DLC nearly a year since the original release. Five new levels, two new survival levels, and over 50 pieces of loot and we’ve got the how-to to all of it. Big thanks to our Andrew Crews, Ryan Reynolds, Shawn Saris and his friend Tyler for helping us get through this challenging installment of Iron Brigade DLC. The DLC is currently available for 400 MSP and you can check out our review if you’re not sure you whether or not you should be jumping back into this game after it’s been so long.
For those of you who are diving back in or already have, we’ve got level guides to each of the five levels including what loot is acquired on those levels (so you don’t have to check the loot-specific guide) and strategies for getting gold medals (though they aren’t necessary for achievements this time around) and of course a wave breakdown for each. On top of that we’ve got the traditional loot guide complete with images for all the weapons, chassis and emplacements including all the stats and unlock locations. Lastly we have our guides to both survival maps, both of which provide quite a bit of a challenge. On top of that, each level and survival level have videos accompanying them, so do feel free to check those out if reading is too much work for you (the link can be found in the actual page if you want both). Without further a do, enjoy your guide to the Rise of the Martian Bear!
Ubisoft’s I Am Alive was on display at this year’s CES convention where new details and screenshots of the game have come to light. As previously explained, the game puts you in the shoes of a character living in a city that’s been brought to its knees by natural disasters that have changed the world and society along with it. Everyday life is about survival and nothing more. If you want to live, you’re going to have to push yourself to your limits and go places you previously thought unimaginable.
Venturebeat.com offers up several gameplay scenarios that I Am Alive will drop players into; What will you do when a small group of people start circling you, obviously planning something? You pull your weapon but the clip is empty. Will you bluff and try to intimidate them? Either they’ll leave you alone or they’ll call you out and things will get messy. The system also works the other way around with players being able to call out potential threats to them as well. Fight and win, fight and lose, run and survive, run and get gunned down? Any number of things can happen and your survival is contingent on what you decide to do.
AMY was developed by VectorCell and published by Lexis Numérique. It was released on January 11, 2012 for 800 MSP. A copy was provided for review purposes.
AMY is a survival horror game much along the lines of the original Resident Evil or Silent Hill–at least that’s the plan. Unfortunately about the only things AMY and those games have in common are a good idea and some clunky controls. Apparently there’s some unwritten rule that to be a member of the survival-horror genre, your game must play like it was made in the mid to late 90’s. You are Lana, a seemingly big-hearted woman who has been infected. The task is simple, figure out what the hell is going on and keep Amy alive. Along the way you will meet several infected, a couple intriguing characters and few shady ones. Not much more to explain then that, now for the guts of this thing . . .
The folks at Undead Labs have released some behind the scenes footage taken around their office which just happens to contain the first substantial look at their open world zombie survival game, Class3. The footage (taken from the alpha version of the game) shows off the game’s physics at work, as well as the game’s protagonist boarding up windows to help fend off the coming hordes of zombies. For the action junkies out there, don’t worry, he does shoot a few zombies. Additionally we’re providing you with some videos of motion capture done for the game. If you’re a fan of the zombie phenomenon, take a look at the clips after the jump.
While we haven’t had any indication as to when Class 3 will be released, we’re hoping that it makes it onto XBLA in 2012. You can never have enough zombies! Although it may come under a different title before all is said and done, Class3 is an ambitious title that you should definitely keep an eye on.