We were lucky enough to have staff on hand at San Diego Comic Con this year to cover some great Xbox Live Arcade games including several games from Microsoft …
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First person shooters typically use the right trigger to fire; for various styles of attacks, beat ’em ups often use X, Y and B; Radiant Silvergun has different weapons mapped to A, B, X, Y, left and right bumper and right trigger. In short, its heavy on the guns. Radiant Silvergun, developed by Treasure, will be joining Guardian Heroes (also developed by Treasure) in the Saturn-to-XBLA port ship. Much like Guardian Heroes, Radiant Silvergun also has some older mechanics that work surprisingly well despite being difficult to acclimate to.
These days it seems all I hear are constant complaints about pricing for Xbox Live Arcade games. It’s always too expensive. We’ve all done it — looked at a game and said “I like it, but not for 1200 MSP!” Maybe it’s the recession we’re in, maybe it’s because we just don’t have extra points to spend, and maybe we’re just stingy. Still, maybe we’re right. But here’s the thing: maybe developers and publishers are right sometimes too. So where’s the middle? Where is that happy hunting ground where companies can make a profit and players can get the escapes they want at the price they’re willing to pay?
Triggerheart Exelica was developed by Warashi and retails for 800 MSP. It was released on February 27, 2008.
Shoot em’ up (shmup) fans are an interesting crew. Most of them are not interested in fresh gameplay mechanics but simply the hunt for a high score and notoriously difficult challenges. Triggerheart Exelica attempts to throw a new concept into the genre—a hook mechanic—but the draw for hardcore fans will continue to be an immeasurable difficulty level that has them perfecting their skills and memorizing bullet patterns. If Triggerheart Exelica were to be judged by its challenge level, it would exceed expectations, but upon extraction it simply lacks the bells and whistles of better titles in the genre.
Earlier this week Microsoft held an event to show off some of the upcoming japanese developed XBLA releases. Upcoming Sega Saturn port Radiant Silvergun was at the …
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We’re starting yet another feature here at XBLAFans that will showcase any newly announced Xbox Live Arcade-based avatar awards from are friends over at AvatarAwards. They’re a great site that somehow gets news on avatar awards for all 360 games before they’re released. Be sure to check them out if you’re curious about any non-XBLA related avatar awards. For simplicity’s sake and so that we don’t leech from them, each of the links below will take you to their site. Remember, these are awards, so they’re given out to the player by completing criteria in each game. For more detail hit up the Avatar Awards site. You can also follow them on Twitter at @AvatarAwards360.
We’ve got a big backlog to fill between the AvatarAwards and things that pre-date their site, so this one’s a lot longer than usual. Hit the jump to see the list. Also, let us know if we missed one.
The awaited Treasure port Radiant Silvergun is coming to XBLA sometime this year, and new details have been released. The game is playable in both Arcade and Saturn modes, keeping …
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Pricing and releases dates have been revieled for two upcoming XBLA games today. Radiant Silvergun, an HD remake featuring online and couch co-op and will include the arcade and …
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Gamers usually fall into one of the two following categories: those who sing and praise HD remakes as if they are gold covered in chocolate, and those who compare the HD remakes to the excessive milking of a cow. I tend to fall in the gold category, and for good reason—HD remakes are positive for both the gaming industry and gamers.
Radiant Silvergun, which began life as an arcade game received shiny new cutscenes along with a story mode when it was ported to the Sega Saturn in 1998. Almost …
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