Hell Yeah! Wrath of the Dead Rabbit was developed by Arkedo Games and published by Sega. It was released September 26, 2012 in North America and a week later in the UK for 1200 MSP. A copy was provided for review purposes.
It’s difficult to classify Hell Yeah! in a single easy statement. Arkedo’s Xbox Live Arcade debut draws heavily upon classic games such as Sonic, Mario, WarioWare, Parodius, Mortal Kombat and just about everything in-between, but remains almost entirely unique at the same time. Put simply, Hell Yeah! is one of the most enjoyable XBLA titles we’ve played this year, despite the occasional flaw and my own reservations about some of the humor.
The game begins with the most tenuous of story lines as Ash (the Dead Rabbit Prince of Hell and main protagonist of Hell Yeah!) is pictured in the act of bathing with his rubber duck by a nosy paparazzi. The pictures are quickly uploaded to the Hell-ternet and much embarrassment follows for our hero. Determined to have his revenge (and to recover the photos) Ash sets out to defeat one hundred and one monsters across a range of unique and interesting worlds.
Spelunky, Mossmouth‘s gift to the platforming and roguelike world, is not easy. In no capacity is it easy, and in fact as of writing I have died ~600 times. Sure, a lot of that was just to find information, but we assure you the death counts for this game will be in the thousands for most players. While every adventure through Spelunky results in a score, and surely that is important, the real goal here is to make it to the end and get the treasure spoken of only in whispers in back alleys and on forums. This guide has a deluge of tips and tricks for you to employ in your journey through Spelunky, as well as an ever growing account of all the secrets and unlockables in this game. Here’s the disclaimer:
Spelunky is first and foremost about adventure. It’s about failure, about dying, about losing, about learning from each and everything you see that inevitably kills you. Part of the glory of Spelunky’s design is finding out how things work, the nature of the AI and of the ever-changing environments. You should experience that, and you should do so without this guide. We recommend you not look at this guide until you’ve died at least 100 times. That said, if you’re frustrated, or if you have to find the secrets right-just-now, we welcome you to enjoy our wealth of information.
We have no intention of spoiling the whole game for you, so the secrets and unlockables are on their own page, away from the tips and tricks. That said, there are plenty of spoilers in here as well, but we have separated each and every collection of tips by section of the game to which they pertain. Everything you’ll experience for the majority of your “newbie” experience is just below and none of it is entirely shocking, though there’s much useful information there. At the very bottom of this guide is our tips to completion, and they include information from every single thing, including the secrets, but they’re also our most comprehensive (and tested) tips for success. We wish you luck, adventurer.
Welcome to the super secret section of our guide! The content is secret… not… not the guide. Spelunky is rife with “Did you know?”s and “Where IS this place?”s, and it’s our job to try and find them. Actually, it’s your job, but if you’re having trouble it’s our job to help! Not sure why you need to find these things? Well if you want to complete your journal, you’ll have to make your way through every nook and cranny of this game. We’ve cataloged each and every secret we could find, but as far as we know there are still much more out there, lurking in the roguelike shadows of this game. This guide will be updated as myself and the community discover new things. Please email me at firstname.lastname@example.org if you find something not in the guide. If you’re not ready to see all the secrets, head on back to the Tips & Tricks page.