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Double Fine

Double Fine seeks to reclaim distribution rights from THQ

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Two months after the tragic collapse of long-time publisher THQ, we’re still watching the dust settle. In the mix is Double Fine, whose priority is not letting its hard …
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Retro City Rampage dev labels XBLA ‘a learning experience’
12 years ago

Retro City Rampage dev labels XBLA ‘a learning experience’

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Retro City Rampage XBLA

Brian Provinciano, the developer of Retro City Rampage, made an interesting revelation on Twitter recently: the PlayStation Vita version of his game sold more copies than its XBLA and PSN counterparts.

In surprisingly singing the praises of the struggling handheld as a viable platform for indie developers, he also took the opportunity to fire a few passive-aggressive potshots at XBLA.

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The Cave is about finding the good kind of ‘being stuck’
12 years ago

The Cave is about finding the good kind of ‘being stuck’

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Double Fine's The Cave XBLA

In a video interview posted over at the Sega blog, lead designer of The Cave, J.P. LeBreton, explains that devising the game’s puzzles presented a unique kind of challenge.

Double Fine’s LeBreton, who also worked on BioShock, explained that the trick is to find the good kind of “being stuck.” Providing just the right amount of information is paramount when designing any game’s puzzles. But he learned that a straight-up adventure game like The Cave presents additional hurdles at the user-testing stage.

“You don’t have clear metrics like you do with a game that’s based around combat, where you can say, ‘OK, they died this many times and they took this much damage, and we’d rather it be this way, so let’s put more health packs or whatever in the level,” he begins.

“With [The Cave], it was more just like, ‘Well, they were stuck in this area for a long time. A, are we OK with that? And B, what do we want to do about it? Do we want to give them a hint in this direction? No, that’s too much of a gimme; let’s figure out something else. Or let’s just leave it, because it’s actually good because it’s late in the game, or it’s the right kind of difficult puzzle for this kind of situation.'”

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XBLAFans’ most anticipated 2013 XBLA games: Part II
12 years ago

XBLAFans’ most anticipated 2013 XBLA games: Part II

XBLA Games of 2013 Day 2

Here we are once again at the start of what’s sure to be another fantastic year of XBLA releases. Each day this week XBLAFans will be rolling out a list of eight of our most anticipated Xbox Live Arcade releases of 2013. While we can’t possibly cover every single XBLA game planned for this year, we’ll be giving you a varied list of 40 of the most promising titles we expect to release on XBLA in 2013. Once it’s all done, be sure to check back in next Monday when each staff member makes his/her picks for the game he/she is most looking forward to.


 

The Cave


Developer: Double Fine

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An upcoming platform-adventure game, The Cave is the brainchild of Monkey Island and Maniac Mansion creator Ron Gilbert. Channeling Gilbert’s earlier work, The Cave employs classic adventure-style gameplay within an action-platform framework. While we expect The Cave to release this month, an official release date has not yet been announced.

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The Cave will fulfill your desire for adventure January 23
12 years ago

The Cave will fulfill your desire for adventure January 23

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Originally reported to be coming in January, Double Fine’s The Cave now has a solid release date. Announced today by publisher Sega, and by creator Ron Gilbert via …
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Pick up Kinect Party for free as the Countdown to 2013 sale commences
12 years ago

Pick up Kinect Party for free as the Countdown to 2013 sale commences

Microsoft’s annual Countdown Sale kicks off today (FYI – it’s Modern Warfare 3 today) and in addition to the 24-hour daily deals on offer, a whole host of XBLA …
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The Cave has a new trailer and appears on marketplace
12 years ago

The Cave has a new trailer and appears on marketplace

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If you aren’t excited for The Cave yet, now is the time to start. This adventure from Double Fine will be releasing in January of next year, and …
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Happy Action Theater sequel revealed

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As we reported early last week, Double Fine Productions unveiled its sequel to Double Fine Happy Action Theater via a nearly 40-minute livestream over at GiantBomb on Friday. Like the game that came before it, the sequel will focus on Kinect-based mini-games that put the player(s) in wild and crazy situations (say, for example, turning yourself into a fire-breathing dragon and demolishing a city).
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Iron Brigade reduced to 800 MSP
12 years ago

Iron Brigade reduced to 800 MSP

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If you haven’t managed to pick up our 2011 Game of the Year Iron Brigade formerly Trenched, now would be a great time. On the marketplace, the game’s price …
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Best of XBLA at E3 2012
13 years ago

Best of XBLA at E3 2012

Every year, E3 seems more hectic than the last. We spent five hectic days getting our eyes and hands on every XBLA game possible and we’ve picked out eighteen games that stood out from the crowd. Here is the run-down on the very best XBLA titles from E3 2012. Read More