Kids of the 80’s and 90’s will be squealing in delight as Digital Eclipse are bring six Disney and Capcom classics to Xbox One as part of a special collection. …
Ron Gilbert wants his things back, and he’s willing to pay “real actual money” — as opposed to fake money? — to get them. The lead developer some of gaming’s …
XBLAFans stopped to chat with Sega Studios Australia’s Omar Woodley, producer on Castle of Illusion Starring Mickey Mouse during E3. We discovered that calling the new version of Castle of Illusion a “remake” or “rerelease” doesn’t do it justice. Unlike other modern ports of classic games, such as Ubisoft’s Prince of Persia Classic or Capcom’s soon-to-be-released Ducktales Remastered, Castle of Illusion was described to us by Woodley as “a full reimagining of the game.”
The biggest, most immediately noticeable change beyond updated graphics and sound (which includes a charming voiceover for Mickey during gameplay) is the addition of a hub world. In the original game, Mickey wandered the Castle of Illusion to introduce each new level. Here, the castle is envisioned along the lines of Super Mario 64, as a three-dimensional hub world by which all of the levels are accessed. It’s a fun change that makes the castle feel like an actual place, instead of merely a setpiece for the plot.
According to Woodley, Sega Studios Australia had lots of “creative freedom to redesign the levels… When we played the original and we tried translating that to the new 3D world, some of those levels weren’t as challenging as they were back in the day. They actually played out to be quite long in length to this contemporary feel so we had to compensate for that, and we also just wanted to challenge the player and keep that difficultly setting pretty high to what the classic was. So we added these various components and a few different puzzles and tricks here and there to keep the challenge intact.”
SEGA of America has released the second installment of their behind-the-scenes glimpse at Castle of Illusion Starring Mickey Mouse, a complete re-imagining of the beloved Genesis classic. The minimentary focuses …
The shutdown of LucasArts by Disney early last month left many wondering about the fate of the Star Wars games. Disney had previously stated that their focus would be directed toward social games, and the with the demise of LucasArts fans wondered if all hope was lost. Who would save us from a sea of Star Wars Facebook and mobile games? Then an unlikely hero emerged. EA stepped in.
The announcement came yesterday to mixed reception. Some were optimistic, others were quick to point out EA’s reputation as the Consumerist’s Worst Company In America. On Twitter the #starwarsnextgen hash tag began to trend with ideas for new Star Wars titles, the majority coupling Star Wars Battlefront III with the Battlefield series engine, EA DICE at the helm. Others clamored for a new, non-MMO installment to the Knights of the Old Republic series.
Regardless of how you feel, it’s a very exciting time to be a Star Wars fan and a gamer. With LucasArts’ relatively poor showing the last 5-8 years there’s really only one direction Star Wars games can go. Up. So let’s take a few minutes to assess just why EA is a great choice for the franchise, and take a few more to note some potential caveats as well.
Sega of America has released new screenshots and an extended version of a trailer teased earlier this month for Castle of Illusion Starring Mickey Mouse. The game, described as a “complete re-imagining” of the original released in 1990 on the Sega Genesis, will join the already announced Ducktales Remastered for a summer 2013 launch on digital platforms, including XBLA. With any luck, this trend of Sega and Disney teaming up will continue and bring even more classics out of the vault.
If PAX East 2013 is remembered for anything, it will undoubtedly be the contagion that swept the showroom floor. It wasn’t some handshake-induced strain that whipped through attendees and across the vast reaches of the internet. It was something far more potent: the long-dreamed resurrection of DuckTales and its infectious tune, spreading with airborne hums and whistles. By day’s end nowhere was safe, and among the eager mobs huddled around Capcom’s display booth hoping to catch a glimpse of their childhoods, it was ground zero.
When sounds of the infectious DuckTales Remastered theme song caught the ear of XBLAFans, we naturally investigated. We were intent on finding the culprit, daring to believe rumors of the nostalgic possibilities at the end of the line. What we found was Capcom Senior Product Marketing Manager Matt Dahlgren manning an arcade machine surrounded by toe-tapping onlookers and a flurry of questions.
“The whole game has been built from the ground up. They did start with the 8-bit version but everything’s been layered on top of it,” said Dahlgren, speaking of developer WayForward Technologies. “It has hand-drawn and animated sprites – the game looks like the cartoon.”