The Old Ruins Secret Areas (8):
The Hierophant Secret areas (11):
Gashadokuro Boss breakdown:
This isn’t really a boss, but the enemy does have a more boss-like nature than most of the elites in this game. The only true boss comes …
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Argosy Road Secret Areas (5):
The Mercenary is a pretty straight forward and uncomplicated character; basically he is the muscle of the group. Equipped with a sword, shield and lots of brawn, he can …
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Asturi
Asturi, the final boss and level of the game, is no fun past hard difficulty. However one of the greatest annoyances of this level is also the key to …
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At Comic Con we were lucky enough to get some quality time with Mike McCarthy, UI designer on Certain Affinity’s Crimson Alliance. Mike discusses the goals and focuses of …
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We’ve been receiving a lot of questions about the Crimson Alliance Summer of Arcade promotion, and thanks to Microsoft, we have some answers. To be eligible to receive a …
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We were lucky enough to have staff on hand at San Diego Comic Con this year to cover some great Xbox Live Arcade games including several games from Microsoft …
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Long gone are the days of the original Dungeons & Dragons, long gone are the arcade antics of Gauntlet, but verily they are not forgotten! Crimson Alliance brings us back to the old days of having only a fighter, a wizard and a rogue (well, an assassin, but close enough!), an isometric camera, and four buddies ripping up baddies. However, Certain Affinity knows what assumptions come with that isometric camera and that fantasy theme and strives to take the gameplay above and beyond the genre’s conventions. In our interview with Mike McCarthy, game designer for Crimson Alliance, he called their game “The thinking man’s pick-up-and-play hack ‘n’ slash”—and we would most definitely agree.
Crimson Alliance is very heavy on the action and very focused on providing a balanced experience for all three characters. Better still, gameplay doesn’t require much setup time so players can get straight to the action. A wizard, fighter and assassin will be playable in the full game, but the Comic Con demo only had the wizard and fighter; we chose the wizard to test how well he would do solo. As it turned out, the wizard felt incredibly capable: very offensive and full of awesome multitasking greatness rather than simply a robed supporter.