Really, this story trailer speaks for itself. Look at it! Watch it! It’s so cool!
Alright yeah there’s more to this story. Many have been expecting Umbrella to be …
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Reverge Labs’ XBLA fighting game, Skullgirls, popped up on the Australian Classification Board’s website today. The Aussie government has handed out an M rating for the game. For …
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Painwheel is one rage-filled young lady. Then again, most 15-year-old girls that have been kidnapped and subsequently implanted with a “synthetic Buer Drive and Gae Bolga parasites and …
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Skullgirls has been around lately, very around, going from convention to convention to fighting event to fighting tournament, all the while having all sorts of updates made to it …
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Gamers the world over exude opinions and complaints about the games they love, and lament at the fact that developers hardly ever seem to hear them. Mike “Mike Z” Zaimont, Project Lead and Designer on Reverge Labs’ upcoming fighting game, Skullgirls, is just such a gamer. A long time lover and competitive player of fighting games, Mike Z has used his programming expertise and fighting engine in combination with the art and characters of Alex “o_8” Ahad, Creative Director on the game, to create the game he’s always wanted to play. Skullgirls is many things, but at it’s heart it’s what happens when a gamer takes his expertise and makes a game out of it. Of course, that could mean anything, that could mean making another Marvel vs. Capcom 2 just because that’s one of the games Mike Z loves, but instead Reverge Labs has taken it one step further and is implementing a myriad of conveniences and thoughtful design changes that fighting game enthusiasts such as myself have been clamoring for, unwilling to be complacent with the traditional fighting game design and features. Check out the Q&A after the jump and find yourself exclaiming “That’s amazing! Why hasn’t anyone done that yet?” all the way through the interview. Read More
Skullgirls, a fighting game being developed by long time pro Mike “Z” Zaimont and his team at Reverge Labs, plans to do a lot of things that fighting game enthusiasts have been wanting for years. Reverge Labs wants to make a solid game full of interesting mechanics, but also do little things here and there to remove the minor irritations that people can’t stand about games or fighting games in specific. During this panel at Evo 2011 much was discussed including all of the characters, game mechanics and features, and we’ve gone through and picked up as much of the relevant info as possible provided below the jump and cut into neat, cheweable pieces. Let us know if you need more steak sauce with that: Read More
Upcoming fighting game Skullgirls got some love at Evo 2011 recently and Reverge Labs has unveiled a new character, their fourth to date, Parasoul. Parasoul is a very large …
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Skullgirls is showing signs of progress with Peacock playable at E3 this year and Reverge has talked briefly on the prospect of DLC. According to Reverge Labs may feature …
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In the Blog section of the Skullgirls official site, lead clean-up artist Richard Suh goes into detail how to make the animation cleaner. A clean-up artist takes …
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Skullgirls is looking to be an interesting 2-D fighting game coming out on XBLA. With eight characters and hand drawn art by Alex Ahad (of Scott Pilgrim fame), it shows off really smooth animation that feels like a cartoon fighting game. There are knives with happy smiles to hair capable of demonic abilities. It all looks incredible, yet weird. Be sure to keep a lookout for this title in the summer and to enjoy some new screenshots after the break.
Source: Destructoid