15 years ago
We at XBLAFans were very excited when the Xbox Live Indie Games section got a bit of extra promotion with the Indie Games Winter Uprising late last …
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15 years ago
The original Duels of the Planeswalkers was perhaps the best bad game one could play on XBLA. It launched with numerous bugs, many of which remain unfixed today. A small number of cards didn’t work as described in their text, it was inordinately difficult to arrange blocking if there were too many attackers, and certain design decisions crippled the strategic calculus normally found in a Magic game. And in many ways the first Duels game played like a giant teaser advertisement for the rest of the Magic universe, rather than as a game whole and complete unto itself. It was still hugely fun to play, because Magic is a fun game with great art and clever mechanics, but the game lacked a certain richness, that attention to detail and the player experience that marks a great game.
Thank Wizards and Stainless, then, for making the bold decision to leave behind the old game, warts and all, and concentrate on creating the game that the first Duels could have been. The new Duels of the Planeswalkers 2012 addresses many of the complaints about the first Duels, providing a smoother, faster game experience, a cleaner UI, vastly improved deck editing, a variety of online cooperative play formats, and a generally richer, better game experience.
15 years ago
This is a new piece we’re starting to let our readers know what we’ve been playing the past week. This will be coming out once a week from this …
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15 years ago
Warhammer 40,000: Kill Team is an upcoming XBLA title tie in for Warhammer 40,000: Space Marine, unlike many digital game tie-ins though, this one is actually designed to be good. The standard formula of death and weapons is still here, and you must actually have completed one game of Kill Team in order to actually receive the ‘power sword’ in Space Marine.
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15 years ago
Co-written by Kaitlyn Chantry
Now that our trip to video game heaven has come and gone, it’s time to give you the run-down on the very best XBLA titles from E3 2011. We spent five hectic days getting our eyes and hands on every XBLA game possible and we’ve picked out fifteen games that stood out from the crowd.
15 years ago
Portal: Still Alive was developed by Valve and published by Microsoft. Portal was released November 22, 2008 and cost 1200MSP.
In Portal you are a subject in a test study; not by choice. You are given a ‘portal gun’ and forced to defy the laws of physics in order to escape each test room. Equipped with just the ‘portal gun’ and your wits, it is your task to figure out how to avoid all the obstacles that stands in your way.
15 years ago
http://youtu.be/CAMd1qXmEcE
Deadliest Warrior was an amazing game that was very well received by everyone, including us here at XBLA Fans as our review clearly shows. Due to this huge reception among fans of the show and gamer’s a like, we will now be seeing the follow up installment called Deadliest Warrior: Legends. Some of the characters that have already been announced are, Alexander the Great, Atilla the Hun, Shaka Zulu and William Wallace.
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15 years ago
Right now you can buy two racing XBLA games for half price. First is the recently released Days of Thunder: Arcade for only 400MSP and second is Scrap Metal …
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15 years ago
At E3 last week, Minecraft, the insanely popular indie game which focuses on mining materials in order to build to the greatest depths of your imagination, was announced to be …
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Exit was developed by Taito and published by Microsoft Game Studios. It was released on October 24, 2007 and retails for 800MSP.
The concept of Exit is simple. One man enters a burning building or otherwise hazardous area and leads unfortunate victims to an imminent rescue. The hero is described as being an “escapologist” which we can infer means he is good at escaping things. Its a good thing too, because fire, electricity, huge gaps, and other such dangers stand between him and victory.
The main gameplay revolves around managing resources like fire extinguishers and ladders and also using the different skills of the victims effectively. For example, the big fat character is strong and can move really heavy objects. The kid is small and can fit through small tunnels. You get the idea. The whole point is to direct certain people to do certain things or go somewhere while you do something else to accomplish whatever task is in front of you at the moment. If that sounds complicated that’s because it is, and the slow game speed and clumsy controls don’t help matters.