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PAX East: Making a run for it in Deadlight
14 years ago

PAX East: Making a run for it in Deadlight

Tequila Works’ Deadlight is a game about zombies. They’re not mutants. They’re nothing like the aggressive “not-zombies” popularized in Resident Evil 4. And, while players will encounter variations on the basic zombie as they progress through the title’s six-hour campaign, they certainly won’t run into any of the tank-style baddies that are prevalent in Valve’s Left 4 Dead franchise. No, here is a game that instead proudly features classic zombies that Tequila CEO and Creative Director Raul Rubio described at PAX East as being “stupid as lemmings.”

Players need only push a heavy object off a platform and onto a section of weak flooring below in one of the game’s earliest areas for evidence of just how intellectually challenged these poor creatures are. A never-ending stream of “shadows,” as main character Randall Wayne calls the zombies, will mindlessly amble their way towards the gaping hole in the floor only to end up joining other dead zombies similarly lacking in brain power in a pile on the floor below. It’s a bit of comic relief waiting to be discovered by players in a game that tells a grim tale of post-apocalyptic survival painted primarily in black, gray and brown.

The creation of said zombie death trap is reliant on simple physics, as is a later trap that results in zombies being smashed to bits when a car resting on a lift is dropped on them at precisely the correct moment. It’s a rewarding feeling when the shadowy figures are flattened by the vehicle, and it’s said to be one of many such instances in the game. “All puzzles are physics-based,” explained Rubio. “Environments can be your biggest ally or your biggest enemy.”

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Double Dragon Neon shows off radical gameplay in new trailer

By  •  News

Have no fear, brawler fans: Today brings your first glimpse of how the upcoming Double Dragon revival will play, as IGN has posted the first gameplay trailer for Majesco …
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XBLAFancast PAX East 2012 Special – Day 2
14 years ago

XBLAFancast PAX East 2012 Special – Day 2

By  •  Podcast

John Laster once again takes the hosting reins as Perry Jackson, Nick DePetris and Andrew Crews join him to discuss day 2 at PAX East. In this show, Crimson Dragon, Wreckateer, Charlie Murder and Super Time Force among others are discussed.

Due to the nature of recording in a hotel room and passing the mic the audio is a bit spotty, we apologise for that but hope you still give it a listen.

Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on Twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!

Big thanks to Chris Green for the awesome theme music, be sure to check out his site, BlurredEdge, and why not follow him on Twitter (@BlurredEdge) too?

[podcast]https://xblafans.com/xblafancast/XBLAFancastPAXEastDay2.mp3[/podcast]

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Netflix receives Kinect support in new update
14 years ago

Netflix receives Kinect support in new update

Good news for movie fans today. The Xbox 360 Netflix App received an update, bringing with it some much needed improvements and hot new features including the long awaited …
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When you need a laugh. . .
14 years ago

When you need a laugh. . .

By  •  Off Topic

Occasionally folks contact us after they’ve been banned from LIVE. Can we get them unbanned? Is there someone higher up that we can get them in touch with? Nope. …
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XBLA’s Most Wanted: Phantom Dust
14 years ago

XBLA’s Most Wanted: Phantom Dust

The days of Xbox Live on the original Xbox were nothing like they are now on the Xbox 360. Far fewer games came with Live functionality, forcing players to choose from a much more modest selection. One such game that still managed to fly under many a radar despite the selection is Phantom Dust. One part Magic the Gathering, one part traditional RPG adventure, Phantom Dust was a budget title without much press or hype. The bulk of the game consists of doing quests to solve a massive mystery surrounding Edgar and the nameless protagonist.

Underground Town, home to the dwellers, is the last bastion of humankind after what is essentially an apocalypse. Massive dust storms took the surface world, and now most of humanity has been forced underground, but there’s a catch! The dust took some, scared others, and granted special powers to a select few. Those with powers are known as ESPers, one of which you are, and are tasked with accomplishing missions on the surface world.

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XBLAFancast PAX East Special – That’s a game
14 years ago

XBLAFancast PAX East Special – That’s a game

By  •  Podcast

Our Editor in Chief John Laster returns to the hosting chair for this special episode of the podcast, recorded at PAX East. He’s joined by News Editor Perry Jackson, Reporter Nick Santangelo and Nick DePetris from XboxKinectFans.com. They chat about some of the games they saw on the first day of the show, including Mark of the Ninja, Runner 2 and Rock Band Blitz.

Due to the nature of recording in a hotel room and passing the mic the audio is a bit spotty, we apologise for that but hope you still give it a listen.

Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!

Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.

[podcast]https://xblafans.com/xblafancast/XBLAFancastPaxEast2012.mp3[/podcast]

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Wielding the Black Knight’s sword at PAX East
14 years ago

Wielding the Black Knight’s sword at PAX East

Digital Reality and Grasshopper Manufacture have already shown the world that a developer in Hungary can work together with a studio in Japan to deliver a fantastic shoot ’em up with Sine Mora. Now they’re fast on their way to proving it was no fluke as the duo enter what Digital Reality Director of Publishing Balázs Horváth says are the final few months of development work on Black Knight Sword before it launches this summer. It likely won’t be the last time they team up, either. When asked if the two would work together on a game again in the future, Horváth smiled and said only: “Yes.”

As for Black Knight Sword, it’s something very different from their last collaborative work. The studios have left the bright blue skies behind and turned their attention to a dark and dreary fantasy setting. It’s the result of Grasshopper’s unique approach to story conceptualization being funneled through the creative minds over at Digital Reality. What that amounts to is an opening sequence with a man — a man hanging by his neck. His suicide attempt doesn’t quite come to fruition, however. Instead he ends up grabbing the hilt of a mysterious sword that transforms this sad and mysterious soul into the equally mysterious Black Knight.

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What we are playing: April 8
14 years ago

What we are playing: April 8

What we are playing is a weekly column published on Sunday. Various members of the team let the world know which games have had them hooked over the past week …
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Five indie games that impressed at PAX East

Were you stuck at home this while your gamer friends partied at PAX this weekend? Well dry those eyes, for Gamespot have compiled a neat video showcasing five of …
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