11 years ago
While the regular Borderlands series from Gearbox Software is hilarious in its own right Telltale Games took that humor to a completely higher level with the Tales from the Borderlands: A Telltale Game Series. It has been almost four months since Episode 1: ZerO Sum was released (XBLA Fans Review) and gamers have patiently been awaiting the next episode.
11 years ago
This July, Magic Duels: Origins will be launching on the Xbox One as the new series follows the Duels series. Magic Duels will have a corresponding storyline from the new set of cards later this year. The game plans to have continual updates as more sets of cards are released, which makes sense considering that they are going to convert to the free-to-play model. There will also be multiples new game modes including the Two-Headed Giant, which is an old fan favorite from past games.
Drew Nolosco, the lead designer for Magic Duels: Origins had this to say about the game, “Players will experience the origin stories of our five most iconic Planeswalkers through immersive gameplay. Everything is earnable, making the game truly free-to-play. Magic Duels is the perfect way to start your journey into the world’s best strategy game.”
There are also a plethora of announced new features, among them: playable Planeswalkers, new Skill Quest tutorial, and an improved Deck Builder. Those in interested in a more through list of new features should read after the break for more information.
11 years ago
Earlier this month at GDC, Microsoft displayed loads of games coming soon to Xbox One through ID@Xbox. Among these titles were many new announcements, some of which will be making their debut on Xbox One. We’ve listed all of the new announcements after the jump, but you can see the entire list of upcoming ID@Xbox games over on Xbox Wire. Loads of announcements means loads of new trailers, which can be seen over on Xbox’s Youtube page.
11 years ago
Resident Evil Revelations 2: Penal Colony was developed and published on Xbox One and Xbox 360 by Capcom Entertainment Inc. It was released February 24, 2015 for $5.99. XBLA Fans’ Michael Cheng purchased a copy out of pocket for review purposes.
As a fan of classic puzzle-style Resident Evil games and someone who has played 270 hours into Resident Evil Revelations 1‘s Raid mode, I had high hopes for Resident Evil Revelations 2 and expected its gameplay to be similar to its predecessor. The kind of high expectations that would fall short.
Admittedly, Episode one is a good game. In fact, it’s the kind of good that fans of Resident Evil 5 and Resident Evil 6 would enjoy. The environments feel wide open and danger is ever-present in the form of enemies waiting to ambush around the next corner. Suspense is limited as there is usually enough ammo to handle any situation, and there are mandatory fight segments that require the player to fight back. You will, however, dread of running out of ammo on harder difficulty settings when waves of enemies arrive to cause harm.
Claire’s campaign starts the episode with intrigue. Who did it? Why? Where are we? You’re left to wander around a desolate, rundown detention center while encountering strange humanoid characters that are really happy to bite into you. Barry’s campaign comes in with the intent of having you pick up the pieces from the events of Claire’s campaign. Barry and Natalia venture through the same detention center that Claire and Moira found themselves in before progressing through dark forest areas and eventually making it to the radio tower that Claire and Moira used at the end of their segment. The titular revelation I encountered at the end of all this was, somehow, both expected and unexpected.
11 years ago
After holding a playtest session for Roundabout the ESRB has decided that a M for mature audiences rating is more appropriate than a T for teen rating in regards to the …
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11 years ago
Ori and the Blind Forest was developed by Moon Studios and published on Xbox One by Microsoft Studios. It will be released on March 11, 2015 for $19.99. A copy was provided for review purposes.
If I’m ever asked sum up Ori and the Blind Forest in just a few words, I’ll undoubtedly describe it as beautiful, sorrowful, thought-provoking and magical, but it’s also a game which offers a stiff challenge that stretches across a vast and diverse range of environments and offers a lot of replay value. In fact, I’d have to say that Ori is one of the best games I’ve played in a long time and it may even be one of my favourite games ever, despite belonging to a subgenre of platform games of which typically I’m not a fan.
Although Ori is basically a platform game with RPG-lite elements, it features a system of advancement through the unlocking of new and different abilities – double jumping, air-dashing and so on which in turn allow access to previously unreachable areas. This style of game is traditionally likened to Metroid and Castlevania, but due to its graphical leanings and wonderful musical score, Ori is perhaps most alike to Dust: an Elysian Tale among its peers.
As a reviewer, I’m duty bound to tell you what genre a game belongs in, or how it looks and how long it is, but the truth is that Ori is one of those special kind of games that works hard to set itself apart (and boy does it succeed) because almost everything comes together perfectly to create a tight and eminently enjoyable experience which allows it to sit aside from similar games and perhaps even redefine the accepted norm.
11 years ago
Announced all the way back in August of 2014, Undead Labs’ State of Decay: Year One Edition is an up-ressed version of the 2013 zombie-survival game along with its Breakdown and Lifeline DLC. Undead has redone all of the game’s textures and bumped up its resolution to 1080p for this remastered edition. And although parts of the environment still draw in as the player gets closer to them, that now occurs much farther into the distance than before.
While performing all of this work the studio discovered something that was as unexpected as it was crude. “Some of our contractors worked a ridiculous amount of genitalia into the background,” Undead Labs Senior Designer Geoffrey Card told XBLA Fans at PAX East this past weekend.
Since Seattle-based Undead was a small indie studio with a vision for an open-world game, it needed to turn to outside help in order to complete development of the original State of Decay. Apparently, unbeknownst to Undead until recently, some of those hired guns secretly and liberally drew penises into the game’s backgrounds. The phalluses were not visible in the original release due to its lower resolution and lower-quality textures, so they slipped through testing unnoticed and made their way into the final game.
When the enhanced resolution and texture quality brought the penises to Undead’s attention the studio began working them out of the game. The genitalia is not visible in any publicly available version of the game.
11 years ago
All future Xbox One wireless accessories will be designed with not only the Xbox One in mind but also with Windows 10 PCs. This news comes from Phil Spencer’s talk …
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11 years ago
Microsoft announced at GDC that they would be bringing games to the Hololens through the Xbox One. The Hololens will also have an API available to work with the …
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11 years ago
“So much suffering… You don’t even know what to be afraid of yet.”
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