Image

XBLA Reviews

XBLA Video Game Reviews

Crimson Alliance review (XBLA)
13 years ago

Crimson Alliance review (XBLA)

Crimson Alliance was developed by Certain Affinity and published by Microsoft Studios. It was released on September 7, 2011. The game is a free download, but characters must be purchased. One character costs 800 MSP, while all three can be purchased for 1200 MSP. A copy of the game was provided for review purposes.

Isometric cameras come with a whole myriad of expectations and memories for many gamers. Most jump straight to Gauntlet, the quintessential isometric beat stuff up game. Well Crimson Alliance is no Gauntlet. Granted, those enjoying the first minutes of their virgin voyage into this game will call blasphemy, but by the end of the first level the differences will be very clear. Crimson Alliance can, however, play like Gauntlet if allowed to, but it would take a lot of effort to ignore the awesome aspects of Crimson Alliance that make it such a different game.

Crimson Alliance has a slight flair for the retro in that it is very, very much about score. There is a story, and there are characters, but the real meat is in the mechanics; Crimson Alliance thrives on good gameplay. The game has three classes, Direwolf the Wizard, Moonshade the Assassin, and Gnox the Mercenary. Each class has its role, especially when it comes to co-op, but each has its offensive and defensive capabilities, none of them rely on each other necessarily, though they can assist each other. Each class’s ability to deal with the decent variety of enemies in Crimson Alliance varies greatly, so the game will play very differently based on which class is being used, and which skills of the class are being focused on. While it’s an action-RPG, Crimson Alliance isn’t so RPG-heavy, the stats are simple and easy to manage as they’re based off of the equipment and there aren’t too many permutations of skills. It’s easy to jump into, it’s easy to understand, but mastery is a different story. Living through a level of Crimson Alliance is pretty easy for the most part, but the multiplier mechanic used to get awesome scores is what really sends this game above and beyond. Every kill, every combo, every streak adds to the multiplier, but one hit, just one, will send the multiplier down one whole notch (it maxes out at 8). That whole mechanic is what Crimson Alliance hinges on and is why people that love to top leaderboards will be all over this game.

Read More

Rewind Review: Penny Arcade Episode 1 and Episode 2 (XBLA)
13 years ago

Rewind Review: Penny Arcade Episode 1 and Episode 2 (XBLA)

Penny Arcade: On the Rain Slick Precipice of Darkness Episode 1 and Episode 2 were developed by Hothead Games. They originally retailed for 1600 MSP and 1200 MSP respectively. They now both have been permanently reduced to 800 MSP each.

The Penny Arcade games are both fairly traditional RPG’s put together in an episodic format. With the third episode finally having been announced this is the perfect time to revisit these titles. Episode 2 makes some improvements over the first but they are largely similar except as far as story is concerned. With that in mind this will be a joint review for both episodes. The theme of the games is difficult to define. Seemingly set in the past it also contains a great deal of futuristic technology. But those up for an interesting mix of themes will be in for a treat.
Read More

Rock of Ages review (XBLA)
13 years ago

Rock of Ages review (XBLA)

Rock of Ages was developed by ACE Team and published by Atlus. It retails for 800 MSP. A copy of the game was provided for review purposes.

Rock of Ages is quite possibly the oddest game we’ve played on XBLA.  It is an eclectic mixture of tower defense and Marble Blast Ultra.  You travel through different eras of time challenging historical figures to a strange game of protect the castle. You’ll meet daunting characters like Vlad the Impaler that want nothing more than to push your face-of-a-rock off the cliff to weaken its ability to damage his castle gate, all while being treated to a Renaissance style of music that is one of the game’s best features.

Players who are familiar with tower defense games will feel right at home. You place defensive units up and down the narrow path to your castle wall in an attempt to thwart your challenger’s rock from reaching top speed to crash into your castle’s gate.  In almost all instances, three consecutive dashes on you or your challenger’s gate will bring it down revealing a paper-like historical figure ready to be run over–so speed as well as proper defense are equally important.

If this setup sounds quirky that’s because it is.  Not only is your rock anthropomorphic but it occasionally yells in terror when it falls of a cliff, which will happen often because a finite number of elephants, cows, catapults, towers, explosives and other obstacles will obstruct your path to the castle gate.

Read More

The Baconing review (XBLA)
13 years ago

The Baconing review (XBLA)

The Baconing was developed by Hothead Games and published by Valcon Games. It retails for 1200 MSP. A copy of the game was provided for review purposes.

The Baconing is the third installment in the DeathSpank series. Why it isn’t simply called DeathSpank 3 is a mystery but with a game this over the top it only seems appropriate. This game has the hero DeathSpank seeking to destroy the Thongs of Virtue by burning them in bacon fire. This mission will branch of into countless other directions as the citizens of the world give DeathSpank other quests to do as well. Those familiar with the series know about the over the top humor of the game and frantic combat of the game. But is this installment enough to win over the uninitiated?

Read More

Rewind Review: R-Type: Dimensions (XBLA)
13 years ago

Rewind Review: R-Type: Dimensions (XBLA)

R-Type: Dimensions was developed by Southend Interactive and published by Tozai Games. It retails for 1200 MSP and was released February 4, 2009.

R-Type: Dimensions is an HD remake of R-Type released in 1987 and R-Type 2 released in 1989. They are both horizontal shooters which, along with the Gradius series, defined the genre. For those who don’t know the genre is defined by brutal difficulty, mandatory memorization, tactical gameplay, and blowing up aliens. In R-Type: Dimensions you control one ship against the entire Bydo alien race. The Sci-Fi space theme works well and lends itself to crazy bosses and enemies. R-Type’s historical importance is without question, but it is also one of the few games that old that still holds up to modern gameplay standards.

Read More

Street Fighter 3: Third Strike Online Edition review (XBLA)
13 years ago

Street Fighter 3: Third Strike Online Edition review (XBLA)

Street Fighter 3: Third Strike Online Edition was co-developed by Capcom and Iron Galaxy Studios and published by Capcom. It was released August 24, 2011 and retails for 1200 MSP.

The 1999 arcade release of Street Fighter 3: Third Strike couldn’t have come at a worse time. Fighting games had begun their decline in popularity along with the disappearance of local arcades in which to play them in. As a result, many gamers had to get their SF3 fix on the less than perfect iterations of Third Strike for Dreamcast and PlayStation 2, but now that the fighting genre is experiencing it’s biggest boom in over a decade, Capcom saw the chance to reintroduce Street Fighter 3 to the masses. Is it still as relevant as they had hoped, or better yet, does it stand the test of time as one of the great brawlers?

Read More

Crazy Machines Elements review (XBLA)
13 years ago

Crazy Machines Elements review (XBLA)

Crazy Machines Elements was developed by Fakt Software and published by DTP Entertainment. It was released August 24, 2011 and retails for 800 MSP.

There are a handful of genres that are largely untapped on Xbox Live Arcade: MMOs, real-time strategy games, even some sports sub-genres such skateboarding. But one that’s never been touched is that of a Rube Goldberg-esque puzzler. Crazy Machines Elements is an attempt to dive in and take the monopoly. Players must complete partially finished machines in order to complete a given objective. Now something like this could easily sink or swim based on the quality, but this is from Fakt Software, a team that is no stranger to machine games, having made them since 2005.

Read More

Ms. Splosion Man Pinball FX 2 table review (XBLA DLC)
13 years ago

Ms. Splosion Man Pinball FX 2 table review (XBLA DLC)

The Ms. Splosion Man table for Pinball FX 2 was developed by Zen Studios and retails for 240 MSP. It will release on August 31, 2011. A copy of the table was provided for review purposes.

Ms. Splosion Man is the latest table for Pinball FX 2 and the first non-Marvel table in some time. This time the theme is none other than the Twisted Pixel heroine, Ms. Splosion Man. But instead of platform action this battle will be won with a silver ball and a pair of flippers. Ms. Splosion Man must battle the agents of Big Science and Mr. Destructoid himself if there is to be any hope of rescuing Splosion Man. This table is rather short in length but doesn’t play particularly fast. It’s in the middle of the line as far as difficulty goes compared to other tables in the series.

Read More

Rewind Review: Wolfenstein 3D (XBLA)
13 years ago

Rewind Review: Wolfenstein 3D (XBLA)

Wolfenstein 3D was developed by id Software and released by Activision. It retails for 400 MSP and was released June 3, 2009.

Wolfenstein 3D is the great granddaddy of modern first person shooters. It essentially invented the genre and laid the groundwork for Doom to be released a year later. In 1992 it was a technical tour de force that became the fastest spreading shareware game of its time. You play as BJ Blazkowicz whose goal is to escape from Castle Wolfenstein and foil the Nazi plot. The action is bloody and brutal, but the real question is whether is stands up after almost 20 years.

Read More

Toy Soldiers: Cold War review (XBLA)
13 years ago

Toy Soldiers: Cold War review (XBLA)

Toy Soldiers: Cold War was developed by Signal Studios and published by Microsoft. It was released on August 17, 2011 as part of Summer of Arcade for 1200MSP. A copy was provided for review purposes.

About two years ago, Signal Studios released the original Toy Soldiers on Xbox Love Arcade and it has since been one of the top selling XBLA games to date. With that success, a sequel was inevitable. Now, two years later, Toy Soldiers: Cold War sets out to improve on a formula that was pretty damn good to begin with.

Toy Soldiers: Cold War is an action tower defense game where you play as an American army of toy soldiers who are trying to keep the Soviet forces from invading their toy box. Aside from basic tower defense elements, Toy Soldiers: Cold War also contains many user-controlled vehicles, special abilities and the option to manually use each tower/emplacement. These additions make Toy Soldiers: Cold War a hectic, action-packed game that allows gamers to play it however they please. For players of the original Toy Soldiers, this is no surprise. But if you’re a classic tower defense gamer, you better prepare for an incredible change of pace that adds up to countless hours of fun. Read More