13 years ago

Trials Evolution: Origin of Pain looks awesome. Like trade-in-your-AAA-title-for-MSP awesome. But for all that awesome the details of what it contains haven’t been highly publicized. Sure, everyone’s covered the obligatory “Here’s an announcement” post, but most of those didn’t go into much detail as to what the DLC will actually contain. We did some digging, and here’s what we know so far. There’s also a screenshot gallery and a summary at the bottom of the preview, so be sure to hit the jump for all the dirt.
Origins of Pain takes place on an all-new island–one that is 4km x 4km in size. It’s massive. By comparison the island that was shipped with the game is only 2km x 4km. We’re getting double the sandbox. Twice the playground. Two times the… well, you get the point. 36 new Trials tracks challenge players on this massive battlefield, and RedLynx once again shows us just what the in-game editor can do with a little imagination. Settings span from a circus to an aircraft graveyard. And it won’t be just Trials tracks. 10 new Supercross courses and an unknown number of Skill Games will be included. One image given to select press showed the rider grappling along a la Bionic Commando. Hold your girlish squeals in. There’s more.
13 years ago

Full disclosure: I’m not a huge fan of or very good at Multiplayer Online Battle Arena (MOBA’s). So the thought of playing one based on Lord of the Rings didn’t seem too appealing. But as I walked into Monolith Productions for a studio tour and finally sat down with Guardians of Middle-Earth, I was more impressed than I thought I’d be.
Guardians of Middle-Earth’s sole purpose is bringing the MOBA experience to consoles. Games like League of Legends have propelled the genre to many heights but console MOBA games are few and far between, though Monday Night Combat and Awesomeanuts (the only two I’ve played) are impressive. They’re giving a great focus with its controls and maintaining layers by finding new strategies to take on your foes.
13 years ago
Alien Spidy is hard. I watched helplessly during PAX East as the game’s public relations representative repeatedly subjected himself to the rigors of a particularly nasty stretch of platforming in a cave level. He died. A lot. The level required the game’s space spider protagonist to fire off strands of webbing, which he can swing from to progress through the game world, at a series of stalactites with pinpoint accuracy. Missing the dripstones meant his webbing would uselessly hit a section of the cave ceiling that it wouldn’t stick to, sending the spider to his doom. Certainly this could be overcome by the simple act of slowing down and carefully lining up shots, no? No. The stalagmites begin to crumble and fall under the strain of Spidy’s weight.
It didn’t get any easier from there. Another portion of the same level required a deft hand to guide Spidy carefully through a narrow space flanked by rows of pink crystals that were as sharp as they were shiny. More dying ensued. There is no life bar in Alien Spidy; one careless brush with an environmental hazard or enemy results in death. The development team at Enigma Software have offset the high degree of difficulty by liberally sprinkling checkpoints throughout the game’s stages. As a result, death is less likely to inspire a controller throw than it is another go…and another one, and another one, and so on and so forth.
13 years ago
The traditional action-RPG experience and what is sacred to it is, for the most part, set in stone. The isometric camera, stat increases on level up, new skills, tons of loot with each miniscule bonus making one item infinitely more worthwhile than another, all of that good stuff. Games like Diablo and Torchlight embody that experience, and The Incredible Adventures of Van Helsing endeavors to join the diagonally-skewed club. You play as the great Van Helsing’s son, Van Helsing, in a world overflowing with the occult surrounded by the marriage of science and magic that could be considered fantasy steam punk.
As a bit of a disclaimer, developer Neocore Games is still rather early in the development process, so our hands-on is of pre-alpha gameplay. In fact, not only did we have to use a keyboard and mouse to play, they still haven’t decided on how to map the controls to the controller. This puts a shimmering asterisk on all of our experience with it seeing as the way a game controls is of grievous importance. That said, what we experienced hinted at something solid and enjoyable, albeit at the moment not particularly unique. Read More
13 years ago
Ascend: New Gods is an action game. The fact that players take control of gigantic warriors known as Caos that mow through hordes of beasts with magic and melee weapons while trampling the tiny, feeble humans under their feet as a man might a rodent, informs those who pick up the controller of as much. The fact that these towering, stout champions appear before the seemingly indomitable Titans of the game as not but rodents themselves, betrays that there may just be something more to Signal Studios’ game than the repeated mashing of a face button that could effectively get one through the title’s E3 demo.
Although Signal promises that more challenging enemies will turn up later in the game, the demo, while enjoyable, left one wanting to see what other tricks the studio has up its sleeve. Most of the encounters could be won by relying on basic attacks, the repeated swinging of a sword or war hammer until the foe(s) before the Caos were felled. Getting beyond the basic “press X to kill stuff” approach to battles is something that all developers of action games must work to overcome if they are to differentiate their work from that of the competition.
Signal has plans for that. A unique form of multiplayer (more on that shortly) and a slew of challenging beasts that may require a bit more cunning to overcome. “We have tons of different monsters in the game,” Signal Studios Lead Game Designer Ian Scott explained to XBLA Fans at E3. “As you saw, the humans are really small in our game; they’re kind of like rats. You can pick them up and eat them for health, but there’s obviously things that are a lot bigger than you and more badass. Well, I don’t know about necessarily more badass than you.” Scott isn’t sure whether or not the team wants individual non-Titan enemies to be tougher than a Caos, but he asserted that there are definitely enemies that can dole out a walloping.
13 years ago
Speed running has been around for as long as games with beginnings and endings have. There are some people out there determined to rush through everything in a game, especially platformers, as quickly as possible. Well Alien Spidy takes speed running, fleshes it out a bit, and presents platformer enthusiasts with a skill-based platformer designed to be played at mach speed.
In Alien Spidy, you play as Spidy (imagine that) as he rushes to find the remains of his ship on Earth. He ventured from his home planet to find a friend of his who didn’t return, and ended up crashing on our humble planet. The story is really a mcguffin to get you crawling around this 2D Earth, dodging all manner of hostile flora and fauna. The world is a scary place when you’re a spider. Read More
13 years ago
It’s natural to have questions when playing a game for the first time. Questions like, “So this is Gears of War with jetpacks, right?” for instance. Or perhaps, “Is that guy shooting at me from the ceiling?” Maybe even, “What’s that sou — oh god, is that a cybernetic assassin?!” Gamers who partook in the beta for 5th Cell’s Hybrid already know the answers to those questions. For the uninitiated: no, yes, a cybernetic assassin and see: previous answer.
When a studio that is known and loved for creating a specific type of game — those in the Drawn to Life and Scribblenauts vein, in this case — announces it’s taking that brave leap of faith from the comforts of its nest to attempt a flight towards previously uncharted territory, there can be some trepidation among gamers, perhaps some skepticism, even. Take just one look at 5th Cell’s Summer of Arcade third-person shooter and it’s plain that it is one such departure. Five matches in a noisy convention hall (seriously, Activision, did Black Ops II have to be that loud?) is a sample size too small to categorically abandon all concerns over whether or not the studio has the chops to pull this thing off. However, it is large enough to glean that Hybrid has all the makings of the next XBLA shooter that will keep gamers up until the wee hours of the morning on many occasions. Now might be a good time to start banking up that sick leave at work.
13 years ago
When I told Pete Rosky, Assistant Product Manager at Majesco and curator of my Double Dragon Neon demo, that I had never played a Double Dragon game he said “Great! I’ll tell you as little about the game as possible then.” Confused and incredulous, I asked why. “I’ve never gotten to do this presentation with someone who hasn’t played a Double Dragon game before, it’s a whole new perspective.” Knowing then what I know now, I would have understood that Double Dragon Neon is an “old soul” of a brawler, living a life in the present with a staunch respect for the past.
Apparently, Double Dragon is kind of a big deal amongst brawler fans, so excuse me for those of you that I’ve offended by having not played the game. If it makes you feel better, I played this one and liked it. Double Dragon Neon is slow paced (which isn’t a bad thing, mind you) and all the character models are huge and for all the brawlers I’ve played this felt different. It’s a brawler that feels old, but looks new. I marveled at the eye-popping visuals and smooth animations, but the gameplay was nothing like the brawlers of today (because apparently it’s like the brawlers of yesteryear).
Just like Majesco did for my demo, prepare for a preview from a different perspective. Read More
13 years ago
The “point and click” adventure game genre simply refuses to die. Ron Gilbert, creative mastermind behind Monkey Island, leads Double Fine‘s upcoming console-bound return to adventure games, The Cave. Gilbert isn’t redesigning the wheel here (though I wouldn’t put it past him) but The Cave definitely has everything for the contemporary adventure game fan.
The Cave is an adventure game of the 2D platform and puzzle variety wherein you guide three characters along a journey through a mysterious, question-answering cave. Seven characters — amongst them a Hillbilly, Knight, Scientist, Monk, Time Traveler, Adventurer and a set of creepy Twin children — each find themselves with a deep desire which they believe the cave can satisfy. Though they have an overt motive for venturing into the cave, Gilbert says there’s something deeper going on in The Cave. Read More
13 years ago
Have you ever had a friend that just doesn’t seem to get it? No matter how many times he’s informed that you’re just not into a band, a sport or some other such thing he just keeps on dragging you out to experience it. He can only be denied so many times before you reach the end of your Seinfeldian Excuse Rolodex and bite the bullet. So it is with MMA and one of my closest friends. Despite maintaining a serious passion for a number of sports, MMA excites me about as much as the prospect of playing Superman 64.
It’s of little surprise, then, that enthusiasm was low while trekking across the convention hall en route for an appointment to play 345 Games’ Bellator: MMA Onslaught. The nice folks at 345 ran through a quick overview of their fighting game and demoed a match in the blissfully peaceful office off the show floor. John noted how much better the visuals were than the last time he had seen the game. Then Matt McEnerney, senior producer at 345, and company showed off the game’s surprisingly deep RPG elements — character creation and progression. Once they were done tinkering, the fight was on. The more of the game that was shown, the more I suddenly found myself eager to give a try.