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Previews

previews

PAX East: Slash and hang in Mark of the Ninja
12 years ago

PAX East: Slash and hang in Mark of the Ninja

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Klei Entertainment’s new title Mark of the Ninja throws a shuriken at a dart board for a development team used to creating violent brawlers like Shank , but the shift in genres is a natural fit considering how gruesome Mark of the Ninja really is. Gruesome in a delightful way, of course.

Our demo at PAX East began with our protagonist lurking in the shadows of a scarcely lit environment with lots of vents, rooftops and things to hang from with the grappling hook, so gamers can expect plenty of options to wipe out foes. And wipe out foes they shall, because the silent takedowns are visceral and satisfying to execute. When you approach an enemy from behind, instead of having a simple button press do the trick, the game enters into a quick time event (QTE) mode where players must press a combination of the analog stick and the X button to kill. It adds an extra layer of interaction rarely seen in a game of this type.

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Awesomenauts blends chaos and strategy…and space frogs
12 years ago

Awesomenauts blends chaos and strategy…and space frogs

Awesomenauts‘ zany 1980s look is immediately appealing. Inspiration for the graphics was drawn from Galaxy Rangers and the Earthworm Jim and Bucky O’Hare franchises. The bright shades and disparate characters that clash in the outer-space battlefields send a message that the game is something fun and ridiculous. Aside from everything playing out on a 2D plane, though, nothing felt especially exciting when I first took the controller in my hands at PAX East. My options were pretty much limited to jumping or shooting in the early-going and death came swiftly. That all changed after building up some coin and getting the hang of what was going on. It was then that I began experiencing the joy and gratification the game’s silly character design and pretty colors had initially implied I would.

Playing as a cowboy character named Sheriff Lonestar I ran into the thick of things at the outset and began firing his laser blaster at the mindless drones marching ceaselessly towards my team’s first turret. Someone on the opposition was playing as the heavy robot class and he was relying on his thick armor and powerful weaponry to shred up poor little Lonestar. There are multiple levels to platform between in each map, but the side-scrolling nature of Awesomenauts still made it feel like there wasn’t much room for evasion. That coupled with the fact that there didn’t appear to be any way to recover from damage was making the situation look grim for our team of XBLA Fans writers.

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PAX East: Getting ready for Minecraft
12 years ago

PAX East: Getting ready for Minecraft

It’s almost a certainty that many of you have played Minecraft. However, somehow both myself and my intrepid colleague Nick Santangelo missed out on one of the most popular indie PC titles of the last few years, so we weren’t quite sure what to expect when we stepped up to the booth at PAX. Turns out, there’s a lot of mining, then a lot of crafting.

If you’ve played Minecraft before, go ahead and skip the next couple of paragraphs. For those of you unfamiliar with the game, I’ll give you a quick rundown of what you can expect in the first thirty minutes or so. You start out in the middle of a blocky, 3D world, with nothing but your own two hands to rely on. Right off the bat you have the ability to make a few things. After a bit of hacking away at the local foliage and, well, the ground, you’ll be able to build a workbench, which in turn unlocks other things to craft. Building those things unlocks more stuff, and so on.

It’s not all fun and games though, you’ll need to build shelter if you want to survive. At night, creatures attack, and you want to be safely in bed when that happens. Luckily there are plenty of options for the industrious (literal) homemaker, from windows and doors to torches for your walls.

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PAX East: Pulling the strings in Fable Heroes
12 years ago

PAX East: Pulling the strings in Fable Heroes

Fable has never been the most serious or mature of RPG franchises. Players were as likely to save the kingdom and behave regally as they were to let one rip. After gong hands-on with the 4-player hack ‘n slash Fable Heroes at PAX East, though, it’s clear that Lionhead Studios has moved the series into more family-friendly territory than it has in the past. Up to four players take control of cutesy characters that look like marionettes and slash and spell cast their way through swaths of hobbes and other native baddies of Albion. You move in a linear path and mow down the monsters that flood the screen en route to a boss fight — a giant beetle that shoots projectiles and slams into the ground in the case of the PAX demo that several of us from XBLA Fans played in Boston this past weekend.

Oversized gold coins drop when enemies are overcome, which creates a near-constant scramble to get your hands on more than the other members of your party. The coins are used to buy upgrades in the time between stages, and they can also be transferred into Fable: The Journey. In addition, any of the 12 puppets that gamers can take control of in Heroes will pop up in their inventories in the forthcoming Kinect game.

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PAX East: Jet Set Radio grinds to our heart
12 years ago

PAX East: Jet Set Radio grinds to our heart

By  •  Previews

If you ask any Dreamcast fan what game they’d love to see re-released on XBLA, Jet Set Radio is almost guaranteed to be mentioned. Luckily, Sega listened to the demands of its fan base and we got the opportunity to play the game at PAX East.

To the uninitiated, Jet Set Radio is a cell-shaded graffiti simulator where the goal of the game is to “tag” certain areas of a level with various graffiti art while simultaneously battling a police force that hunts you down. And hunt you down they will—their arsenal includes a pack of baton-wielding officers that bark “hut hut hut” when nearby, tanks, helicopters and even a police chief that ferociously discharges a firearm at you.

The demo we played featured the first level of the game: Shibuya-co. It’s a bright and colorful urban environment with plenty of areas to grind, tag and cause general mischief in. Fans of the original game will immediately notice that the visuals pop out even more in HD, which only adds to the unique aesthetic flair already present. The placement of the bus terminal, ramps and hovering cans of spray paint remain identical to the level in the original Dreamcast version, so it’s safe to assume that levels will be similar in layout.

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PAX East: Curb-stomping punks in Charlie Murder
12 years ago

PAX East: Curb-stomping punks in Charlie Murder

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Full disclosure: I didn’t play much of the Dishwasher games prior to visiting Ska Studios at PAX East but me and the team were looking forward to Charlie Murder. A four player brawler with RPG elements is the next game for James Silva and it looks mental. Conceived originally as a super short game for XBLIG, Microsoft really wanted it on their XBLA platform, James said he could make it bigger than a short 20 MB.
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PAX East: Take to the beautifully rendered skies in Crimson Dragon
12 years ago

PAX East: Take to the beautifully rendered skies in Crimson Dragon

For a long time, fans of XBLA knew little about Grounding Inc’s so-called Project Draco – it was being developed by the same guy who made the classic Panzer Dragoon games, it would be an on-rails shooter, and the Unreal Engine made it look unbelievably gorgeous – but that’s about it. Fast forward to about a month and a half ago, the title was officially announced to be Crimson Dragon and a little more information trickled out. It was still hard to get a grip on how exactly this title would turn out, so we took some time at PAX to stop by the booth and play through the demo so we could fill you in on why exactly Microsoft is so stoked about this game.

If you’ve played Child of Eden, you already have a basic idea of how the gameplay will work. Before we go any further though, I want to assure each and every one of you: this game plays a heck of a lot better than Child of Eden. Don’t get me wrong, I loved both Rez HD and its spiritual successor, but at the time it came out the Kinect controls just felt a little… off. Crimson Dragon takes all the best parts of the control scheme and pushes them to a whole ‘nother level – and it works beautifully.

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PAX East: Making frienemies in Battleblock Theater
12 years ago

PAX East: Making frienemies in Battleblock Theater

This summer will mark four years since The Behemoth-developed beat ’em up Castle Crashers made its debut on Xbox Live Arcade and quickly became the go-to cooperative game for seemingly every XBLA gamer with three people on their friends list. The tiny studio behind the game hasn’t rested on its laurels since achieving well-deserved success by capturing gamers’ hearts with Crashers — its followup to Alien Hominid — though. The team, which now boasts a whopping two full-time artists, has been slaving away at Battleblock Theater for more than three years now.

This past weekend the team dragged its stellar co-op platformer out to PAX East for the second year in a row, but you won’t hear anyone complaining, especially not yours truly, about once again playing the game at the annual Boston convention. Unless of course, they’re begroaning the fact that the title is still only playable in custom-made arcade cabinets at cons and not in the homes of Xbox owners everwhere. The impatience is understandable to some degree; Battleblock looks and plays wonderfully, so gamers want it for themselves. Now. Despite appearing to be quite far along in development, however, the game is still sporting a non-specific TBA 2012 release date.

Although the wait might be getting unbearable for some fans, it looks like all of us will be rewarded for holding on when this one finally comes out. Jumping and punching through the stages of the world’s first reality theater performance was even more fun the second time around. And accidentally intentionally tossing your co-op partner to his death? Yeah, that hasn’t gotten any less enjoyable.

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PAX East: Taking XBLA back to its arcade roots in Wreckateer
12 years ago

PAX East: Taking XBLA back to its arcade roots in Wreckateer

By  •  Previews

Back in the days when men were men and XBLA was for arcade games, a beautiful little title called Geometry Wars 2 hit the marketplace. For many XBLA lovers it was the pinnacle of arcade-style gameplay, featuring six modes of score-attacking frenzy and leaderboards that to this day drive people back into the game’s depths to try and catch their friends. Unfortunately, as the production and development effort of XBLA titles increased, the platform has mostly moved on from games like Geometry Wars 2 – but there is hope. The launch of Kinect is bringing a whole new crowd of gamers into the fold, and developers are picking up the challenge in a big way, releasing amazing games like last year’s Fruit Ninja Kinect and (the reason we’re talking about this) the upcoming Wreckateer.

Wreckateer is a title that looks from a distance like it shouldn’t cause much of a stir. However, the second you see it in person you know it’s something special. The basic premise of the game is that you’re trying to destroy structures by launching things at them. Sound familiar? Even the folks at Iron Galaxy know that their game will draw comparisons to Angry Birds, but they’re fine with that. As they told us, Wreckateer is essentially a mash-up of the aforementioned pig crushing simulator, Boom Blox, and Burnout Crash, which to anyone keeping score means it is essentially a mash-up of some of the greatest quick-fix arcade games to come out in recent times.

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PAX East: Conquering the afterlife in Skulls of the Shogun
12 years ago

PAX East: Conquering the afterlife in Skulls of the Shogun

Haunted Temple Studios’ Skulls of the Shogun took me by surprise at last year’s PAX East. It was my first look at the game, and its attractive cartoon art style immediately drew me to it. Within a few minutes of playing, it was obvious that the developer had backed the visuals up with incredibly fun turn-based combat.

At this year’s show Haunted Temple CEO and Creative Director Jake Kazdal stated that many members of the crowds that had continually gathered around his studio’s booth throughout the weekend had followed a similar path of attraction to the inspired strategy game. “I think it’s a different dynamic for this kind of game, and people really seem to be digging it,” Kazdal said. “The art style sort of draws [convention attendees] in, and then they start thinking like ‘Wow, this is different than any other strategy game I’ve played.'” Although inspired by the Advance Wars and Fire Emblem games, Skulls of the Shogun definitely has a unique and wonderful vibe all its own.

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