13 years ago
Although details of next-gen hardware are expected in the near future, Microsoft’s Xbox 360 shows no signs of slowing down just yet. The company has announced that, according to …
Read More
13 years ago
505 Games recently spoke with Polygon on the difficulties of bringing sandbox adventure game Terraria to XBLA and how re-aligning the game mechanics for consoles required a complete re-write. The …
Read More
13 years ago
Development of Scott Pilgrim vs The World was proceeding as normal over at Ubisoft Montreal. The levels were designed, the game was working and all that needed to be done was build the rest of the content and put it together. But then, six months before launch window, Ubisoft’s higher-ups commanded a change in priorities, shifting to bigger next-generation projects. The schematics for Scott Pilgrim were ready to go, but the idea needed to be realized in no more than five months so it could successfully pass through the certification procedure and make its concurrent release with the movie.
Enter Richard Tsou and his studio, Ubisoft Chengdu, the folks who had the guts and persistence to double-time this gem down the production line to meet its release goal. “No other studio around Ubisoft would pick this up,” said Richard in an interview with Siliconera. “They wouldn’t touch it with a 10-foot pole. Why? It’s like five months to make 80% of the game. You know? Who in the right mind will sign up for that? But it was a great opportunity for us. I’m like, no problem.” And to top it off, Richard included, “We were a rookie studio. We’ve never shipped a game before.” Read More
13 years ago
[springboard type=”video” id=”672809″ player=”xbla001″ width=”640″ height=”400″ ]
Guardians of Middle-earth now has a third DLC character, the flesh-hungry Goblin, Snaga. It is now available for purchase for 160 MSP and is free for Season …
Read More
13 years ago
Arkedo Studio, the developer behind XBLA’s Hell Yeah! Wrath of the Dead Rabbit, will no longer be producing games. The independent French developer is not shutting down, but it no longer has any employees and will not be developing any future games, a blog post from Arkedo Creative Director Aurelien Regard explains.
“Arkedo, the company, is still here,” writes Regard in the post that was roughly translated from French to English by a fan. “But no one’s employed anymore. No more games are produced either. That’s the subtlety of the situation: Arkedo hasn’t closed down and is not bankrupt, going into administration or whatever big word, as it is managed properly. It is interesting for the structure to still be here as after Hell Yeah!, we’ve made two small games which are finished but you’re not aware of them yet. We hope to release them soon and it should be fine on this side.”
A lack of a publisher-funded future project to work on; an inability to sustain the mid-sized studio Arkedo apparently grew to be during Wrath of the Dead Rabbit‘s development; and divergent future plans of Regard and Arkedo co-founder Camille Guermonprez all contributed to the decision to let the team go and not produce any more software.
13 years ago
If there’s one universal truth out there in the oft-quoted index of tidy idioms, it’s that, “there’s always a bigger fish.” The biggest kid on the block, shaking down …
Read More
13 years ago
[springboard type=”video” id=”672647″ player=”xbla001″ width=”640″ height=”400″ ]
Cold. Calculating. Efficient. Eaten by the Sarlacc. All of these things describe the greatest bounty hunter in Star Wars history. He’s been featured …
Read More
13 years ago
This past Tuesday saw the release of the first trio of games — 1943: The Battle of Midway, Avengers and Black Tiger — in the planned 15-game Capcom Arcade Cabinet for XBLA and PSN. Capcom will bring three more selections from its 1980s library of 8-bit games to Xbox Live Arcade every two weeks, and XBLA gamers will eventually be able to purchase all 15 of the Capcom Arcade Cabinet games in one 2000-MSP bundle.
Neither Xbox Live Arcade nor Capcom are strangers to revisiting old classics, so why release these particular games? Why now? Speaking with Japanese site GAME Watch, Producter Kenji Kataoka “a lot of requests from users about porting our old games,” according to a rough translation provided by XBLAFans prolific tipster @lifelower. “We couldn’t at that time,” Kataoka continued, “but…Capcom’s 30th anniversary year is good timing for it. So finally, [we said,] ‘Let’s make a game for users.’ We also wanted to release games that are completely converted using [the] current gen consoles’ power as we can.”
Kataoka’s initial remarks didn’t quite explain why these exact titles were chosen, but GAME Watch pushed him further. “We roughly chose games based on popularity inside and outside of Japan,” the producer explained, “and narrowed down these 17 games. Most of them are requested a lot from users but we can’t release some games due to various reasons. Personally I wanted Street Fighter or Tiger Road.”
Professional thievery is a risky business. Sometimes you’ve got to blend in, pop on a beaglepuss and saunter away like a mustachioed norm-y. In the case of Dollar Dash, sometimes you’ve got to dress in elaborate costumes, sporting a viking helmet with unkempt beard, or a king’s crown and a pair of stunner-shades. Because prowling the night dressed as a knight is the last thing they’d expect.
While these may not be the best disguises, Kalypso Media Digital has debuted a new trailer revealing the many customizable ensembles in the forthcoming multiplayer title developed by Candygun Games. In Dollar Dash, up to four players will go for broke as would-be thieves, using an array of weapons and hijinks to grab the cash and stump the competition. Check out the Customization trailer after the jump, and expect Dollar Dash to sneak onto Xbox Live Arcade on March 6, for 800 MSP.
13 years ago
Enjoying 17-BIT’s samurai-themed real-time strategy title Skulls of the Shogun? If you’ve picked it up, odds are you are – the game currently sits on a kushy 80 rating on Metacritic, with many reviews lauding the game’s handsome cel-shaded graphics and deep strategy elements (we quite liked it as well). Now, fans can enjoy a bit of Shogun on the go – the game’s soundtrack is available digitally.
Read More