Development of Scott Pilgrim vs The World was proceeding as normal over at Ubisoft Montreal. The levels were designed, the game was working and all that needed to be done was build the rest of the content and put it together. But then, six months before launch window, Ubisoft’s higher-ups commanded a change in priorities, shifting to bigger next-generation projects. The schematics for Scott Pilgrim were ready to go, but the idea needed to be realized in no more than five months so it could successfully pass through the certification procedure and make its concurrent release with the movie.
Enter Richard Tsou and his studio, Ubisoft Chengdu, the folks who had the guts and persistence to double-time this gem down the production line to meet its release goal. “No other studio around Ubisoft would pick this up,” said Richard in an interview with Siliconera. “They wouldn’t touch it with a 10-foot pole. Why? It’s like five months to make 80% of the game. You know? Who in the right mind will sign up for that? But it was a great opportunity for us. I’m like, no problem.” And to top it off, Richard included, “We were a rookie studio. We’ve never shipped a game before.” Read More
Speaking with Polygon, a Ubisoft representative confirmed that the upcoming DLC for 2010’s Scott Pilgrim vs. the World has been pushed back to 2013. With December nearing an …
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You’re not alone…well, unless you want to play online multiplayer. While Major Nelson announced in his post that we’d be getting an online multiplayer DLC with a playable Wallace …
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Weekly Roundup compiles all the biggest news stories, reviews, and releases from the week into one handy post on the weekends.
In a feat of randomness and maybe to coincide with the upcoming color edition of Scott Pilgrim’s Precious Little Life, Major Nelson revealed a little something for the XBLA …
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