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Features

Sanctum 2: beauty and the beasts
11 years ago

Sanctum 2: beauty and the beasts

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“To take what everybody loved about Sanctum and elevate it,” Reverb Publishing’s Ted Lange says, speaking to the motivation behind Coffee Stain Studios’ upcoming sequel. Lange is leaning comfortably in his chair, discussing Sanctum 2 with XBLAFans in a small white room on the second floor of a San Francisco gallery. As point man for the game, you would expect a flurry of information and glossy rhetoric about the many wonderful things that are in store. But Lange exhibits a calm enthusiasm, content to let the game speak for itself — which says quite a bit.

The original Sanctum released exclusively for PC and Mac markets, garnering praise for its innovative concoction of methodical tower defense and furious FPS elements and selling notably well for an independent venture. Though there were criticisms. Sanctum shipped with only three maps and a similarly restricted number of weapons. There were no connecting threads between each of the maps or explanations for these vibrantly glowing aliens in the first place. Who was this spunky redhead with an arsenal of future-tech? Why must she single-handedly stem the onslaught?

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Trials Tuesday – Episode 6
11 years ago

Trials Tuesday – Episode 6

A great RedLynx pick, more marble games, and a new community challenge track. Plus I talk about the possibilities of seeing Trials HD as DLC in Trials Evolution on the 360.
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Why Monday Night Combat developer Uber Entertainment ditched XBLA
11 years ago

Why Monday Night Combat developer Uber Entertainment ditched XBLA

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Monday Night Combat was a favorite amongst the XBLA Fans team. From the summer of 2010 up until some time in 2012 we’d often take a few nights a month to get our game on. But as time went on promises made by MNC developer Uber Entertainment weren’t being fulfilled. Fans didn’t know why. Uber brought the game to the PC, where it received several updates, including a new map, Uncle Tully’s Funland (seen below). Rumors even floated around about the possibility to let players create their own maps using the Unreal Development Kit (UDK).

So why the move? As we reported in June 2011, the Xbox 360 version had more players than the PC version, so why wouldn’t it make sense to continue supporting it? Things got even more confusing three months later when Uber announced that it was dropping support for the game all together in favor of its sequel, Super Monday Night Combat, which was to be a free-to-play PC exclusive. Fans were split on the matter, many supported the struggling developer, while others were outraged.

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What we are playing: March 17
11 years ago

What we are playing: March 17

What we are playing is a weekly column published on Sunday. Select members  of the team talk about the games they’ve been playing over the past week and  which they’re …
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Trials Tuesday – Episode 5
11 years ago

Trials Tuesday – Episode 5

Week 2 of our Trials HD/Trials Evolution: Gold Edition tribute is now a go.
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What we are playing: March 10
11 years ago

What we are playing: March 10

What we are playing is a weekly column published on Sunday. Select members  of the team talk about the games they’ve been playing over the past week and  which they’re …
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Serious Sam’s Nathan Fouts loves ‘crazy-ass guns’
11 years ago

Serious Sam’s Nathan Fouts loves ‘crazy-ass guns’

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We’ve just seen the release of Serious Sam Double D XXL, a game we recommended for its classic shooting action rebuilt into two dimensions. Behind all its artistic style, crazy weapons and even more crazy enemies is one man: Nathan Fouts, owner of indie development studio Mommy’s Best Games. We caught up with him to ask about how he put together Serious Sam Double D XXL, starting from its inception on PC to its massive expansion on Xbox Live Arcade.  When we asked how it feels to have the game out and finished, he joked, “I think I’m still ready to go back to sleep!”

Serious Sam’s jump to 2D

Serious Sam is a beloved franchise known for its old-school Doom-esque shooting that relies heavily on strafing and jumping while making players fight off swarms of aliens, monsters and headless kamikaze bombers. Leveraging his PC popularity, Serious Sam has gone on to make numerous cameos on Xbox Live Arcade in both new and classic games. However, they have all been 3-dimensional first-person shooters. How did Fouts score a gig that involved smashing it into two dimensions? As it turns out, “Devolver came to us and said that they were interested in this prospect and that it involved Croteam [the creators] and the Serious Sam franchise,” he explained. “I just about flipped my lid. I couldn’t believe it. [They told me] they liked our stuff and they’d like us to do this indie version.”

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Trials Tuesday: Episode 4
11 years ago

Trials Tuesday: Episode 4

All this month we’re paying tribute to Trials HD with great fan remakes.
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