12 years ago
We’re late, and it seems that’s become somewhat of a trend for us lately. Our Game of the Year awards weren’t doled out until January, and now our look forward at the XBLA and Xbox One XBLA-type games of 2014 is just making its way to you in February. You were on your own when it came to planning out January’s releases, but now it’s time for our annual look ahead at the top downloadable games likely to arrive on an Xbox platform during the (remainder of) the year ahead. Read on to find out what you can expect out of Xbox over the next (not quite) 365.
Developer: International Games
Set aboard a doomed space station in which the flow of time has stopped, Constant C has you playing as a rescue robot navigating the paused wreckage to save the station and its survivors. Constant C is a 2D-platformer boasting gorgeous soft blues and reds on a jet-black background. As the rescue robot, you will manipulate time and space to overcome the puzzles and challenges you’re pitted against. The time manipulation is based on your touch; whatever you touch returns the object to the flow of time, such as blocks paused in mid-fall. The gravity manipulation consists of tilting the 2D screen in 90-degree rotations. Both abilities will be crucial to traversing the 100+ mind-blowing stages. Met with favorable reviews on PC, Constant C is now on its way to XBLA this spring.
12 years ago
We’re late, and it seems that’s become somewhat of a trend for us lately. Our Game of the Year awards weren’t doled out until January, and now our look forward at the XBLA and Xbox One XBLA-type games of 2014 is just making its way to you in February. You were on your own when it came to planning out January’s releases, but now it’s time for our annual look ahead at the top downloadable games likely to arrive on an Xbox platform during the (remainder of) the year ahead. Read on to find out what you can expect out of Xbox over the next (not quite) 365.
Developer: Capy Games
Developer Capy Games is hard at work on two games for this year, including the Xbox One exclusive Below. Announced during Microsoft’s E3 2013 press conference, the game centers on a adventurer who lands on the shore of a mysterious island. The game’s major focus is exploration; your character is but a tiny portion of the screen to show the full scale of the island. There’s plenty of island to see, and the randomly generated environment will ensure every adventure will be unique. Making it through the island will not be a walk in the park: the “roguelike-like” combat and permanent death will make survival difficult, but Capy promises to play fair. Only those who can brave the game’s toughest challenges will find the game’s hidden secrets and discover what lies below.
12 years ago
Games tied to movies have a history of being terrible. They often have rushed development cycles, and most are so tightly linked to the movie that it’s impossible for the developer to have any sort of real freedom during their creation. Sure, sometimes we get an instant classic, and once or twice we’ve been blessed with a genre changer like Spider-Man 2. But let’s be honest, it’s a rare thing when one actually lives up to player expectations. Developers like High Moon Studios can’t even take their amazing work on the Transformers: Cybertron games and translate that into a good movie title.
Given all this it’s not surprising that publishers are looking for ways to continue to cash in without breaking their development budget. We’ve seen attempts to bring games to Xbox LIVE Arcade, most with poor results. Games like R.I.P.D. and The Expendables 2 are ho-hum on their best day. But smart movie studios have gone mobile. Android and iOS developing giant Gameloft, who were initially known for their console clones N.O.V.A. (Halo) and Modern Combat (Call of Duty), have struck gaming gold with movie tie-ins. By breaking down gameplay to core ingredients they’ve seen success with both Despicable Me 2: Minion Rush and Iron Man 3: The Official Game. Both may be “just” endless runners, yet somehow both are also en..dless fun. And we think Iron Man 3 could be just as fun on the 360.
12 years ago
The year 2013 has come and gone, and you know what that means: XBLA Fans dropped the ball on getting our Game of the Year awards out during the same calendar year the games released. Apologies for our tardiness, but we’re here today to make it up to you with our awards for the very best XBLA games to release in 2013.
After eight long and (mostly) wonderful years on the market, the Xbox 360 saw the beginning of its end in 2013 when its successor, the Xbox One, launched in November. Of course, Microsoft’s last-gen console and Xbox Live Arcade platform weren’t about to go quietly into that good night. No, major releases continued throughout the year for Xbox 360 XBLA, and that trend looks to continue well into 2014 and possibly even beyond. That meant that picking out the best of the best XBLA games released last year was every bit as difficult for us as it’s been any other year. Games like Charlie Murder and Skulls of the Shogun were strong competitors that just missed landing on our list of 2013’s best.
But enough about the games that didn’t make the cut. Let’s get down to what you came here for: the best XBLA games of 2013. Read on for XBLA Fans’ picks and let us know what your favorites were and which 2014 game you think will be worthy of being named Game of the Year at the end of next December.
12 years ago
Any time a new game console is revealed, the spotlight is invariably turned toward the biggest and loudest AAA-caliber games that will accompany the console at launch and beyond. Last month’s release of the Xbox One was no exception. Assassin’s Creed IV: Black Flag, Dead Rising 3, and Battlefield 4 have taken top billing in conversations about Microsoft’s new console. However, we shouldn’t forget the many great indie developers that have helped to make the Xbox Live Marketplace the veritable treasure trove it’s become.
A strong precedent
The last console generation, the Xbox 360, was home to some truly great indie games, including Cthulhu Saves the World, Escape Goat, Braid> and Limbo. These aren’t necessarily Xbox exclusives, but the fact that they call the Xbox 360 home has been an encouraging sign that Microsoft will continue courting indie game developers on the Xbox One. Even so, public opinion seems to favor Sony’s PlayStation 4 as the best console for indie developers. Given that, what can Microsoft do to win back the love of indies? It may already be on the right track.
12 years ago
Most movie-licensed games are a special kind of terrible, but every once in a while you’ll find a gem that salvages the crummy image they’ve cultivated for themselves. That’s not the case here. At best, these are thinly veiled advertisements for summer blockbusters; at worst, they’re gaming’s equivalent of Happy Meal toys – cheaply assembled from hunks of material lying around to capitalize on the fervor of whatever the target demographic is smitten with at the moment. And like those little plastic tchotchkes, if you want the thrill of playing with a relic of your new favorite license, you’re going to have to eat some junk.
It’s been a long time coming, but we’ve finally whittled down a surprisingly robust list of big-screen bombs. We’re counting down the top five worst Xbox Live Arcade movie tie-ins (in no particular order).
12 years ago
In years past, it was relatively easy to produce a quality video game on a modest budget. In more recent years, however, the cost has risen astronomically, due in no small part to the advancement of technologies and the larger teams required to produce AAA-quality games. As a result, it’s easy to get caught up in sales numbers and “units shipped” and not realize that many games struggle to break even. As the cost of production goes up, so does the cost of the games.
The most expensive game of all time, in terms of production costs, is Star Wars: The Old Republic, with a budget of $200 million. The title is PC-only, which makes it even harder for publisher EA to recoup that expense.
The recently released Grand Theft Auto V (GTAV) comes in second place with a budget of $137 million. GTA V was released on both Xbox 360 and PlayStation 3, but even with multiple platforms, making back that budget could be a tall order if there wasn’t so much excitement and hype for the game.
Where are we going with this?
The methods used to pass on that cost to gamers have been particularly annoying to gamers at the start of this latest video game generation. “Micro-transaction” has become a four-letter word.
12 years ago
There has been a veritable whirlwind of excitement, controversy and anticipation surrounding the release of Microsoft’s latest video game console since it was unveiled back in May. Microsoft has had to backpedal on unpopular policies regarding digital rights management and limitations placed on used games, but the electric feeling that surrounds every console launch has truly never wavered.
Despite some of the unpopular choices made by Microsoft, the Xbox One remains at its core not only a capable gaming machine, but also an all-around entertainment hub. The real question, then, is how to justify its $500 price tag: a $100 premium over the PS4.
Now that the craziness from the launch of two exciting consoles in the course of two weeks has finally abated, I wanted to take the time to let our …
Read More
12 years ago
On Friday, Microsoft will launch its next-generation console, the Xbox One. If you’ve been paying attention to the games industry at all this year then you already knew that, and you also know all the blah, blah about TV features, the new UI, the improved Kinect camera, upgraded graphical power and the like. But if you’ve ever purchased a games console before — and since you’re reading XBLAFans, chances are fairly high that you have — then you know that none of those things really matter when you get down to it. Sure, all of that stuff might be exciting, but games are what really matters.
One of the developers that’s helping to round out the Xbox One’s launch lineup is Twisted Pixel, a former indie studio now owned by Microsoft known by XBLAFans readers for bringing several great games to the XBLA platform. Twisted Pixel’s launch title, LocoCycle, would have been an Xbox Live Arcade game had it been an Xbox 360 exclusive title; instead, it’ll arrive first on Xbox One Friday before coming to the Xbox 360 at an unspecified future date. And since there is no XBLA on Xbox One, Twisted Pixel’s goofy action game, which stars a sentient motorcycle with wheels that dish out martial arts attacks, will be sold in the Xbox One dashboard alongside of every other Xbox One game — not just those that sell for $20 or less.
XBLAFans caught up with Twisted Pixel Studio Director Mike Wilford and asked him what it was like working on a game for the Xbox One launch. “It’s been cool! We obviously love console gaming and have been making console games for a long time now, but none of us have been involved in a launch before,” Wilford tells XBLAFans via email. “It certainly has its challenges, but it’s awesome to be a part of it.”
We asked him if anything felt different about releasing a game alongside a major console launch, or if LocoCycle was a game release like any other. Although he called this release “a special occasion,” he took care to point out that, of course, Twisted Pixel takes all of its game releases seriously. “But as a kid I would always be so excited to bring home a new system and spend hours with each launch game that celebrated the dawn of a new era of gaming with untold potential. Now we get to contribute to that feeling and it’s so awesome!”