We recently had the opportunity to ask Jeremy Slaczka, CEO of 5th Cell questions about their upcoming sci-fi shooter Hybrid. During the interview we talk about the game’s unique control scheme, design, and the drastic departure that 5th Cell made in choosing to develop Hybrid. Read on to get the low down on what could be this year’s most unique multiplayer frag fest!
Riptide GP. It was the flagship game for NVidia’s Tegra 2 chip on Android devices, and the second release from Hydro Thunder Hurricane developer Vector Unit. Having gained footing as a developer with Hydro Thunder, Vector Unit took the opportunity to go indie and put their amazing water engine to use on mobile devices. The result is something that is truly one of the best mobile gaming experiences to date.
The game is essentially a futuristic jet ski racer. Like the now-aged Wave Race 64 water physics play an important role, but instead of canned water, Riptide uses a dynamic system. Jet skis produce wakes, which in turn change up the way you have to race. The environments are over-the-top, just like another classic favorite, Jet Moto. With racers a dime a dozen it takes something special to stand out–something that keeps you coming back. Riptide GP has it in strides.
Weekend Rant is a non-regularly occurring weekend mini-editorial. In layman’s terms that basically means that if a staff member has something they want to rant about they can do so on any given weekend.
There’s a list of disturbing trends that have developed within the gaming industry this generation, and they revolve around cooperative play. Co-op is nothing new to gaming. It has existed since the earliest days of coin-op arcade machines going back decades. This generation however, co-op has evolved. No longer do we just get to tread through a game’s campaign with a friend, sometimes we get an entire stand alone co-op campaign. In other instances, we get completely unique cooperative modes with their own setup and rules like the highly successful Horde mode in Gears of War, or Zombie mode in Call of Duty. More than ever, developers are taking advantage of the fact that its just plain fun to play games with your friends. The evolution of co-op has also unfortunately created problems. And its about time we start talking about them.
From Mario to Sonic, one of the most prevalent genres in gaming has always been platforming. It hasn’t been as important as it used to be but games like Rayman Origins prove people still care about platforming. On the XBLA side, the platforming genre has seen many leaps forward with hard difficulty, precise platforming or a creepy atmosphere. We’re not even done with the genre either with upcoming games like Pid and Fez. Today we thought we’d take a look at five really great platformers and discuss why they’re so good on XBLA.
It’s a bumper episode this week, with one of our longest ever. We kick it off by talking about last week’s release of Shank 2, which we pretty much universally enjoyed. Be sure to check out our character unlock guide if you decide to pick it up. Speaking of guides, after spending a lot of time with Rise of the Martian bear for the guide, Todd isn’t keen to play it again any time soon.
After discussing some of the other random games we’ve been playing Perry brings the news. Which includes some Kickstarter discussion and debate about Gotham City Impostors approach to DLC. Then Andrew poses @MizzouGaming‘s twitter question to us, which leads to a long discussion about our thoughts on the past and future of XBLA. He then challenges us all to play Assault Heroes, so check it out and let us know what you think on twitter or the comments.
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Welcome back to the regiment, marine! That’s right, our very first big guide is back for the DLC nearly a year since the original release. Five new levels, two new survival levels, and over 50 pieces of loot and we’ve got the how-to to all of it. Big thanks to our Andrew Crews, Ryan Reynolds, Shawn Saris and his friend Tyler for helping us get through this challenging installment of Iron Brigade DLC. The DLC is currently available for 400 MSP and you can check out our review if you’re not sure you whether or not you should be jumping back into this game after it’s been so long.
For those of you who are diving back in or already have, we’ve got level guides to each of the five levels including what loot is acquired on those levels (so you don’t have to check the loot-specific guide) and strategies for getting gold medals (though they aren’t necessary for achievements this time around) and of course a wave breakdown for each. On top of that we’ve got the traditional loot guide complete with images for all the weapons, chassis and emplacements including all the stats and unlock locations. Lastly we have our guides to both survival maps, both of which provide quite a bit of a challenge. On top of that, each level and survival level have videos accompanying them, so do feel free to check those out if reading is too much work for you (the link can be found in the actual page if you want both). Without further a do, enjoy your guide to the Rise of the Martian Bear!
It’s the middle of the night, you’re roaming the highway in your supped up turbo-charged Supra, headlights flash in your rear view and, in a blink of an eye it’s on. This is the premise behind Crave Entertainments classic racer Tokyo Xtreme Racer, originally launching for the Dreamcast in 1999. This game had huge aspirations when it launched. Not only were they venturing into new territory as being one of the first mission based games, but they were also introducing a new style of racing that most people didn’t even know existed.
Tokyo Xtreme Racer broke the mold in many ways for the racing market, introducing a huge line of non-licensed look-a-like vehicles and aftermarket parts. Everything here was customizable: rims, body kits, wings, paint, ride height, gear ratio-giving you an amazing since of realism and depth. Sure, today this seems standard, but for the late 90’s this was huge. About the only thing this deep was Gran Turismo, which was exclusive to PlayStation. It was one of the 20 or so titles available for the Dreamcast at launch. It completely stood out against all the other racers that launched, including the hugely loved Hydro Thunder. Let’s jump into the drivers seat and see why Tokyo Xtreme Racer is on the Most Wanted list.
Love is in the air or so it would seem with Valentine’s Day just around the corner. At XBLA Fans we thought we’d take a moment to celebrate our love affair with games by taking a look at some of the top romantic relationships that can found on XBLA. Whether you’re wining and dining your sweetheart or hiding under the covers till this whole commercial scam of a holiday blows over, set aside some time for a romantic evening of XBLA. Keen matchmakers that we are, we’ve created a list of possible partners so read on to find out our Top Five XBLA Romances. Oh XBLA, you had us at “Deal of the Week”.