As first posted by Major Nelson both Risk, develop by ZOE Mode, and Tetris Ultimate, develop by SoMa Play Inc, are available now on the Xbox One. With both being published by Ubisoft this could account for the change in release dates as both of these titles previously had others; Risk’s being December 23, 2014 and Tetris Ultimate’s being December 17, 2014. Continue on for launch trailers for both titles.
At PAX East last weekend, Zoë Mode revealed the upcoming free DLC course for Powerstar Golf, Coyote Canyon. Pixxel of Ubisoft’s FragDolls hosts a video preview alongside Design Director Craig Leigh and Community Manager Rukari Austin courtesy of The Next Level.
Leigh reveals that the course is based off of a real-life national park that was converted to be a golf course. The rocky environment looks fantastic, and the green grass really pops against the earthy background. Free content-rich updates to games are always welcome — hopefully it plays as well as it looks. There’s no specific release date, but it is very likely that this will be released in the near future.
Microsoft has announced that over 200 developers are working on titles for the Xbox One via its ID@Xbox initiative and has released the names of 65 of these developers that are joining the 32 developers they already announced back in December.
Some of the highlights in the list include The Behemoth, developers of the extremely popular Castle Crashers and BattleBlock Theater; Playdead, the developers of eerie XBLA title LIMBO; Ska Studios, the team behind the beautifully violent games Charlie Murder and The Dishwasher: Vampire Smile; Warhorse Studios, the developers behind the highly successful Kickstarter Kingdom Come: Deliverance; and Zoë Mode, the developers of Powerstar Golf.
Haunt was developed by developed by NanaOn-Sha and Zoë Mode and was published by Microsoft Studios. It was released January 18, 2012 for 800 MSP. A copy of the game was provided for review purposes.
Haunt is the latest Kinect enabled game to hit XBLA, and with PaRappa the Rapper creator Masaya Matsuura at the reins we know we’re in for something a bit different. You play as a “kid” who wakes up in an old mansion when a mysterious painting calls you over. It turns out to be the mansion’s owner, Benjamin Muldoon who has been trapped there by ghosts. He asks you to explore the haunted mansion and collect “Phantaflaks” (regular orange soda just won’t cut it) that can be used to free him once and for all.
If you’re expecting something along the lines of Silent Hill then you’re going to be disappointed. The scares in Haunt are more on the campy Ghostbusters level. Playing like a cross between an old school point-and-click game and a Haunted House amusement ride, there’s about as much frights as there is rapping but that doesn’t stop us being thoroughly entertained.