State of Decay: Lifeline was developed by Undead Labs and published by Microsoft Studios. It was released May 30, 2014 on Xbox 360 for $6.99. A copy was provided for review purposes.
Over the past two or three years, the popularity of zombies in video games has grown to the point where it is now almost impossible for many gamers to differentiate what makes any given option stand out amongst the ever-growing pack of average also-rans. Thankfully, last year’s State of Decay was certainly one of the better zombie titles and was especially impressive as (initially) a fairly modest XBLA exclusive. Undead Labs followed up its initial success with the Breakdown DLC, which, although still very good, left most fans of the series wanting more – in particular a new and expanded location. And that, in a protracted kind of way, is exactly what the Lifeline DLC is all about.
This time, the action takes place in the fictional city of Danforth and centers around a military squad known as Greyhound One, with players exploring a storyline dealing with the activities of the soldiers during the initial days of the outbreak. The structure is similar to the base game, but the fairly large home base is fixed, the missions generally feature a tighter timeline and players will need to contend with periodic zombie sieges that present a stiffer threat to NPCs (and overall success) than anything seen in previous outings. Perhaps unsurprisingly, the military setting adds a tremendous amount of firepower to the player’s arsenal, including more weapons and ammo; plus a raft of new traps, supply drops and assistance resources. Lifeline also features a number of new tweaks — like the ability to place rucksacks in trucks, effectively enabling more comprehensive supply runs — that occasionally have a material impact on the game.
The Lifeline DLC pack for State of Decay will release for XBLA on Friday, May 30 for $6.99, Undead Labs announced in a Memorial Day blog post. The DLC …
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In a recent post on their blog, Undead Labs revealed some information on their upcoming DLC for State of Decay. Lifeline puts you in the role of leader of the military unit …
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Microsoft has announced that a number of its popular video game franchises could potentially get their own TV shows, reports Joystiq. Vice President of Xbox Entertainment Studios Jordan Levin …
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Last week, Undead Labs announced the second expansion to its zombie apocalypse simulation surprise hit, and recipient of XBLA Fans’ GotY 2013 award, State of Decay. The new DLC …
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Last week, Undead Labs Founder Jeff Strain sat down with Gamasutra to talk about State of Decay, where the industry is going and what Undead Labs will be doing along the way.
Strain, an industry veteran who has been involved with some monumental PC gaming endeavors, has a history of market disruption. He was instrumental in establishing Blizzard as a premiere gaming powerhouse from 1995 to 2000, during which time he turned BattleNet into a critically important multiplayer platform and the only place to play some of the highest-rated PC games ever.
Later, he founded ArenaNet with fellow Blizzard developers, releasing Guild Wars in 2005, which redefined much of what was expected in an MMO. In the subsequent years, Guild Wars saw two chapter additions, a few expansion packs and, eventually, a direct sequel in 2012. It grew to be a compelling alternative to the market leaders and, in many ways, surpassed them.
Undead Labs, the Seattle based development studio behind last year’s XBLA hit State of Decay, have announced that they’ve just signed a multi-year, multi-title agreement with Microsoft Studios. Founder …
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The State of Decay: Breakdown downloadable content for State of Decay was developed by Undead Labs and published by Microsoft Studios. It was released November 29, 2012, on the Xbox 360 for $6.99. A copy was provided for review purpose.
As Undead Labs’ first dose of downloadable content for the infectious zombie-apocalypse simulator State of Decay, State of Decay: Breakdown is more companion piece than linear expansion. It sidesteps the plot progression of the original, offering instead the chance to drop into the heart of Trumbull Valley to scavenge, fortify and eventually escape, with no strings attached. Breakdown is the missing piece of Labs’ initial equation: an endless nightmarish wasteland that ramps up the difficulty with every hard-earned departure, for as long as you can take it.
To facilitate this grim cycle of survival, you’re issued a random survivor and a broken down recreational vehicle that’s lurched to a halt at one of several random locations around the valley. Your immediate concern is a defensible shelter, where you’ll foster a community while you search for a new RV and the necessary materials to get it up and running. When you accomplish this goal and take flight from the toxic gash that’s become Trumbull Valley – that’s when Breakdown really begins.
Shortly after the hysteria of the Xbox One launch resides, developer Undead Labs will give zombie survival fans a reason to go back and fire up their “old, antiquated” Xbox 360s.
Next week on, November 29, the first DLC for State of Decay, entitled The Breakdown, will be released at the cost of $6.99. The expansion, which is largely based on gamers’ feedback, is said to be “less story, more survival.” Based off of the trailer, The Breakdown DLC will contain infinite play, increased difficulty, new playable heroes, new weapons and new challenges.
Also, on the same day, title update four for State of Decay will be released. The update consists of “bug fixes and goodies like the new loot distribution system.”
Undead Labs, the development team behind the smash Xbox Live Arcade zombie-apocalypse simulator State of Decay, has detailed what to expect when Breakdown hits Trumbull Valley later this month. Breakdown is Labs’ first …
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