Image

Square Enix

Scarygirl drops the price down to 800 MSP
13 years ago

Scarygirl drops the price down to 800 MSP

By  •  News

Major Nelson initially wrote down last week that Scarygirl was going to be 800 MSP but it kept showing up at 1200 MSP. This confused many readers but apparently …
Read More

XBLA Wednesday: January 18
13 years ago

XBLA Wednesday: January 18

By  •  News

Do you enjoy being in a scary house or find someone that haunts your dreams? Both answers can be found this week on XBLA Wednesday. First up is Haunt
Read More

All Zombies Must Die! review (XBLA)
13 years ago

All Zombies Must Die! review (XBLA)

All Zombies Must Die! was developed Doublesix and published by Square Enix. It was released on December 28, 2011 for 800 MSP. A copy was provided for review purposes.

Zombies, zombies, zombies. Much like orcs, robots, and other generic villains they need to die. Many a game has tossed some weapons to many a player and let them loose into the zombie apocalypse, and All Zombies Must Die! sets up in just such a fashion. While RPG elements have found their way into undead-ocide before, what about in a top down twin stick shooter? Probably happened before, actually. Looks like this game has much to prove if it intends to stand out from the rotting, vomiting, mindless crowd of lookalikes.

All Zombies Must Die! controls like most twin stick shooters and gives players a choice of four different characters to play with. Co-op partners (of which there can be up to three total locally) can pick from any remaining unlocked characters as they progress through the story, or use a basic soldier character until the characters are unlocked. Each character has a special ability which applies an effect to most unaffected zombies, a main weapon which can be upgraded via the in-game crafting system, and a secondary weapon which changes as weapons are picked up in the field. This arena style zombie shooter also incorporates RPG mechanics including leveling up stats and a simple (almost invisible) preferred weapon system. A main story arch holds the game together along with side quests and mini-quests, adding up to a decent amount of game to experience.

Read More

Scarygirl sets out to find the man of her dreams on January 18th
13 years ago

Scarygirl sets out to find the man of her dreams on January 18th

By  •  News

Square Enix has announces that TikGames’ upcoming platformer Scarygirl will be launching on Xbox Live Arcade in just a few short weeks on January 18th. Based on the increasingly …
Read More

XBLA Wednesday: December 28

By  •  News

Hope everyone had some great holidays over the past week but we only have one new title to talk about today. All Zombies Must Die! which looks like a …
Read More

All Zombies Must Die celebrates its December 28 release date with festive trailer

Get your guns locked and loaded, All Zombies Must Die will be hitting Xbox Live Arcade on December 28! Doublesix Games and Square Enix announced that the game will …
Read More

Two new mind-bending screens from Quantum Conundrum
13 years ago

Two new mind-bending screens from Quantum Conundrum

News has been slow on Kim Swift’s upcoming Quantum Conundrum for XBLA but we got a whopping two new screens from the game which is way more than one! From what we see, we’ll be dodging our fair share of lasers and manipulating gravity to some respect. Square Enix and Airtight Games seem to be only teasing us slowly with each short reveal. One thing’s for sure, we’re excited to see more of this game next year so hit the break to catch these screenshots in action.
Read More

The release date for All Zombies Must Die! is so close it could bite you
13 years ago

The release date for All Zombies Must Die! is so close it could bite you

By  •  News

Square Enix and Doublesix Games have announced that they will be releasing All Zombies Must Die! for Xbox Live Arcade sooner rather than later, with a surprise release planned …
Read More

Rumor: Scarygirl game on the horizon from TikGames and Square Enix
13 years ago

Rumor: Scarygirl game on the horizon from TikGames and Square Enix

By  •  Rumors, News

According to a patent filed with the Australian government, a new multiplatform title based on the Scarygirl graphic novel series is in development over at TikGames. Based on TikGames’ …
Read More

Kim Swift talks Quantum Conundrum, Portal, and a whole lot more

By  •  News

The folks over at Gamasutra have posted an interesting Q&A with Kim Swift, the lead designer of the mega-popular Portal and the designer of the XBLA-bound FPS/puzzler Quantum Conundrum. …
Read More