Mini Ninjas Adventures, the Kinect focused XBLA follow-up to IO Interactive’s family friendly action-adventure, should be hitting the marketplace this week. To get some insight into the games production, specifically the audio, I recently spoke with the games Composer and Sound Designer, Yarron Katz.
An Xbox Marketplace listing has revealed that Mini Ninjas Adventures is on the way to XBLA from publisher Square Enix and developer Side Kick. The previously unannounced game mysteriously turned up on the website without any sort of formal announcement from Square, Side Kick or Microsoft. If the listing is accurate, and regular readers know that such is not always the case, Mini Ninjas will be landing on Arcade June 27.
Side Kick’s action-adventure title will feature 21 levels of “intense ninja action.” The Kinect-controlled game is a followup to 2009’s Mini Ninjas, developed by IO Interactive and released by Eidos — now owned by Square Enix — which was developed for 360, PS3, Wii, DS and Windows before eventually making its way over to Mac.
Just a few weeks ago, Mini Ninjas: Hiro’s Adventure turned up on that prolific spoiler of unannounced games, the Australian Classification Board. It does not appear that this is the same project, however, since IO is listed as the developer attached to Hiro’s Adventure, not Side Kick. With E3 now one week away, it’s far from out of the realm of possibility that more news will be forthcoming during the show about one or both titles.
Nearly one year ago Stainless Games announced that it was reviving the vehicular-combat Carmageddon franchise it created back in the late 1990s with the Square Enix-published Carmageddon: Reincarnation. Then nothing happened for a while. Well, not publicly it didn’t, at least.
In reality, a lot was happening behind the scenes at the Isle of Wight-based developer. After dropping “well over a third of a million dollars getting the rights back,” Stainless began prototype and design work on the revival. The hundreds of thousands the dev spent on the investment reportedly “rerepresents all of [its] profits from our other work,” but the team thinks it’s “worth it.” Yet it wasn’t enough. It wasn’t nearly enough, actually. And so the studio has announced its intentions to have the public fund the remaining $400,000 USD or more through Kickstarter. As of this writing, over $135,000 USD has already been funneled into Stainless’ coffers by nearly 4,000 individuals who want to see the Reincarnation completed and released.
“We want to spend the money doing what we do best: making video games,” says Stainless Executive Director Neil Barnden in a new promotional video that could pass as a low-budget version of a late ’90s video-game commercial.
The multi-dimensional Quantum Conundrum just became an even heavier hitter. The new heavy dimension makes everything much heavier, and gives the environment a metallic appearance that doesn’t look safe for small children. This dimension seems to be the opposite of the extremely light and cuddly fluffy dimension. Check out the heaviness in the screenshots after the jump, which are thankfully a lot less pink than the fluffy dimension. Get ready to explore this dimension and many others when Quantum Conundrum releases summer 2012.
Quantum Conundrum, the upcoming puzzler from Airtight Games under Portal creator Kim Swift’s helm is looking like a mighty fine logic-based puzzle game. Set in your uncles’s mansion, you …
The more we read about it, the more adorable and quirky Kim Swift’s upcoming Quantum Conundrum sounds like wacky fun. In an exclusive interview with Joystiq, she revealed more …
Scarygirl was developed by TikGames and published by Square Enix. It was released January 18, 2012 for 800 MSP. A copy of the game was provided for review purposes.
Everyone has bad dreams but some have deeper meanings than others. Scarygirl keeps having dreams where something or someone is haunting her. She decides to go on a journey to discover what her dreams really mean. Along the way, she’ll discover octopus shops, a man looking for his wife’s bones and some of the creepiest owls you’ll see.
Scarygirl‘s universe is based on the mind of Nathan Jurevicius who wrote the graphic novel and the story will be an animated film also. A whimsical tale about a girl with a tentacle arm in a 2D style platformer similar to Tomba! or classic PS1 style platformers. Ones that relied more on camera angle tricks rather than a 3D camera. Does it offer us a treat or is it a scare to play? Read on to find out.