XBLA Primer is where we catalog XBLA games from a certain developer and give you the 411 on all their games. We also tap a little into their backstory and why they make great XBLA games
Michael Wilford and co. said that their new studio would focus on the digital market and XBLA was something they always thought would take off. Now with over four XBLA titles under their belt and being acquired by Microsoft, we thought we’d bring you a little list of some of their titles to bring you up on Twisted Pixel’s wackiness in the XBLA game market.
Hey guys, we’re bringing you a new feature that’s simple and helpful in nature, the XBLAFans Monthly Roundup! This as well as other features will be seen a lot more should all things go accordingly, and we’ll even have some new ones on the way, so stay tuned because there’s a lot of awesome in the works here at XBLAFans.
If it wasn’t obvious by the title, this post will be your one-stop-shop to anything that happened this month with links to all our posts and excerpts where applicable. That means news, reviews, guides, features, interviews, podcasts, and even a recount of releases and sales data. Hit the jump for so many links you’ll never not know something about XBLA current events again!
The folks over at Gamasutra have posted an interview with Twisted Pixel’s Josh Bear discussing the recent acquisition of the company by Microsoft. Bear, the chief creative …
When the Ms. Splosion Man beta ended this week it left us wanting more. However, when we tried to buy Ms. Splosion Man we noticed one steep price: 4,294,967,295 …
‘Splosion Man was developed by Twisted Pixel Games and retails for 800 MSP. It was released July 22, 2009.
‘Splosion Man is a platform jumping game in which our hero must escape the lab where he was created. He is armed with only one weapon: the ability to repeatedly explode himself, or “splode”. When he does, he is launched into the air. This is, in effect, his jump and attack rolled into one. He can splode three times in succession and splode off of walls to get where he needs to go.
This simple mechanic is quick to pick up and carries our hero through the many difficulties that follow. And there are many traps waiting: acid, attack robots, lasers, and giant vices to name a few. But there is always a unique answer to each problem. Simply put, this game gets platforming right.