Upcoming turn based strategy game Skulls of the Shogun is being developed by a core team of three gentlemen at Haunted Temple. We were lucky enough to talk with the founder and design director Jake Kazdal (the guy in the dev diary). Fresh from his showing of the game at Fantastic Arcade, Jake was kind enough to venture into the netherworld and sort out some of the details, or rather, pretty much all of the details on Skulls of the Shogun.
Of the massive plethora of topics discussed, up first was mechanics. While the game may look shallow at first, we can guarantee you the tactics go far deeper than one might imagine, without being all that complicated. Spirit walls, eating skulls and haunting structures are just some of the finer mechanics in Skulls of the Shogun. Jake goes on to discuss art direction and story, telling of his time spent in Japan and the myriad of influences that period of his life has had on the development of Skulls of the Shogun.[podcast]https://xblafans.com/xblafancast/HauntedTemple_InterviewSpecial.mp3[/podcast]
Video games have long made life after death a very diverse drag to say the least. From the loose, graphic interpretation of Dante’s Inferno to less disturbing (yet no less tragic) fates of those in Final Fantasy X doomed to monsterhood without a summoner’s sending. Haunted Temple Studios thankfully is making death a lot more enjoyable.
The tone is set very early in the demo build here at Fantastic Arcade. Fallen samurai general Akamoto finds himself missing one of his swords and waiting in a line outside a temple for entry into the afterlife like a Jersey Shore cast member awaiting for entry into an A-list Hollywood party. His prospects look about as promising as he discovers most of whom he’s in a crowd with will never get in and are being tricked into calmly waiting what will never happen to maintain order. This revelation predictably angers the deceased general whom sets off in recruiting other to fight their way into the underworld and also confront a mysterious imposter. The story it its core taps inspiration from revenge tales but mixes that serious storytelling into a more light-hearted universe.
Co-written by Kaitlyn Chantry
Now that our trip to video game heaven has come and gone, it’s time to give you the run-down on the very best XBLA titles from E3 2011. We spent five hectic days getting our eyes and hands on every XBLA game possible and we’ve picked out fifteen games that stood out from the crowd.
Huge thanks to the entire team of writers who worked on this article: Andrew Crews, Cameron Titus, John Carson, Todd Schlickbernd, Tyler Cameron and Xeserox
We’ve spent the past week searching the internet and hounding our industry contacts in an effort to compile the ultimate 2011 XBLA Game Release List. We anticipated one heck of a year for Xbox Live Arcade. So epic we couldn’t even fit everything on one page. So without further ado, check out the list:
For detailed descriptions of each of the games and videos check the links below.
We’ve spent the past week searching the internet and hounding our industry contacts in an effort to compile the ultimate 2011 XBLA Game Release List. We anticipated on heck of a year for Xbox Live Arcade. So epic we couldn’t even fit everything on one page. So without further ado, check out the list:
Check out the rest here:
XBLA Fans Anticipated 2011 Releases: A-C
XBLA Fans Anticipated 2011 Releases: D-F
XBLA Fans Anticipated 2011 Releases: G-M
XBLA Fans Anticipated 2011 Releases: N-R
XBLA Fans Anticipated 2011 Releases: S
XBLA Fans Anticipated 2011 Releases: T-Z