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Retro City Rampage launch trailer unveiled

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[springboard type=”youtube” id=”8pW3e7x2T3U” player=”xbla001″ width=”640″ height=”400″] Brian Provinciano’s eagerly anticipated Grand Theft Auto inspired shooter Retro City Rampage launches today on PSN and PC, with an XBLA release scheduled for later …
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Hybrid guide – Developer Tips & Tricks
12 years ago

Hybrid guide – Developer Tips & Tricks

If you didn’t get enough out of our Hybrid build guide or are simply curious about how the folks at 5th Cell play Hybrid, check out these tips and tricks from the QA team. If you need more, there’s even some level guides available now as well.

Attacking

Jump Jetting

  • Dodging: Get used to moving around while you’re attacking to avoid enemy fire. Not only will this tactic make it hard for your enemy to shoot you but the bots won’t be able to hit you if you’re moving in a circular motion.
  • Boost Timing: Use boost often, but make sure you have it ready when you need it. Boost right when you take off and a second before you land to get through the landing sequence faster. If you boost too late, you won’t be able to fire for a short time after landing.
  • Retreat: Make sure to retreat if you’re low on heath or something unexpected occurs. If you’re low on heath, try not to land at a cover in the enemies view since the landing sequence is slow.
  • Scanning: You can use your selection arrow to identify an enemy’s position even if they are obscured from view. Select a cover you think an enemy is hiding and jump jet to it. While jetting to the cover press the vault button (Y) to move your selection arrow to the far side of cover and move it from side to side. If your arrow gets displaced from one of the main 3 positions there is an enemy there. Read More
Hybrid guide – Level Maps & Tips
12 years ago

Hybrid guide – Level Maps & Tips

For those of you out there still fighting the good fight between Variants and Paladins, we’ve got some extra assets for the war effort. 5th Cell was kind enough to send us some full images of each map currently available in Hybrid. They’ve color-coded the maps and we’ve added IDs to each cover (they’re different from the ones in-game because these are easier) for your assistance. Orange cover areas are ground-based, purple ones are below ground/other cover, and green ones are on the walls. We’ve provided some simple tips for you to design map strategies around, but feel free to download the maps and work your own magic on them.

Airfield

  • Combat tends to localize over N, N1 and N2, controlling N1 and N2 simultaneously leads to map domination
  • There’s a route from R1 – R3 and B1 – B3 which is great for escapes and surprise attacks
  • R and B are the most defensible positions on the map, artifact/overlord gameplay will almost always centralize around those two points
  • Having people at both R1/R3 and B1/B3 respectively is the key to removing map dominance from N1/N2
  • The B2/R2 and B4/R4 spots on the map are great hiding places for catching people off guard, waiting for regeneration or resetting cooldowns

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Super Time Force’s Saturday Morning Trailer with Zackasaurus
12 years ago

Super Time Force’s Saturday Morning Trailer with Zackasaurus

Super Time Force was in full effect at this year’s PAX Prime and it had an explosive and hilarious new trailer to show for it. Not huge on gameplay …
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Hybrid Build Guide
12 years ago

Hybrid Build Guide

Update: We now have a section on general tips & tricks sent to us by the QA team at 5th cell as well as level guides coming soon.

Welcome to our Hybrid build guide! This guide will provide builds to use throughout each of Hybrid‘s modes and are designed to account, collectively, for a good 90% of the game. Hybrid is designed with a lot of variety, in fact it’s one of the things we liked in our review, so ultimately you and your team mates will deviate from builds, even the ones we have made for you here. However, it’s important to have a starting point, especially if you’re not familiar with Hybrid regarding what actually matters and what doesn’t. For instance, most shooters don’t subscribe to the idea of “suppression”, it’s usually not very effective, but it works in Hybrid and it works well.

Do enjoy the builds we’ve provided for you here, but keep in mind that these are starting points! Add your own flare or personal preference to really do well with them. If you have any suggestions, feel free to comment on the guide and in a few weeks we’ll add good ones to a community section at the bottom of the guide. While the builds we’ve created for you here are more general, feel free to get ridiculously specific- all the way down to map and mode.

Enjoy the guide, and enjoy the game!

P.S. Variants represent clan tag [XF] Read More

Hybrid review (XBLA)
12 years ago

Hybrid review (XBLA)

Ever since the dawn of time man has dreamed of flight.

Okay well that might be a bit hyperbolic, but certainly the popularity of science fiction and the curious mind of one Leonardo Da Vinci are why we are so in love with jetpacks. Strapping a super-powered engine to your back and floating around the sky, all the while hoping your butt doesn’t get singed, this must indeed be the pinnacle of mankind’s achievements, should we ever arrive there. In the mean time, Hybrid‘s got all the jetpackin-est action we could hope for and more, and it’s one of the best implementations of a jetpack in gaming history. No, that’s not hyperbolic.

Hybrid is a simple game, when you strip away some of the superficiality. It’s a third person shooter that’s one part cover-camper and one part on-rails bullet hell. Sound strange? It should. This three versus three competitive multiplayer (only) game mixes the strategy of locking to cover with the skill and reflex-reliance of strafing and shooting while flying through the air.

The whole game centers around this mechanic, wherein you select a location to travel to, rather than manually moving there and directing your character. Once in the air, you can speed up, strafe in all directions with your jetpack, return to your previous cover or select a new location. When in cover, you can move along the walls or hop over them, but that’s it. The game is loadout-based with a dense armory system which grants you an unlock for any weapons or abilities you’d like from a specific category every time you level up (like Gotham City Impostors).

On top of the actual gameplay during matches, there is also this massive global war meta game to account for. Five continents divided into 20 districts each must be fought over to gain dark matter for your faction. The Variant and Paladin factions contest these zones, completing matches in a zone they select to progress its capture; the better the team does, the more progress they make. The first faction to 100 dark matter wins the season and is awarded with a special helmet and achievement. Read More

XBLA’s Most Wanted: Gunbound
12 years ago

XBLA’s Most Wanted: Gunbound

In the wake of upcoming turn based artillery giant Worms: Revolution, the sheer vacancy of this genre becomes ever more apparent. The genre is populated almost exclusively by Worms, but there are a few other games which have made a name for themselves over the years. One such competitor which has maintained popularity throughout its existence is Gunbound. This free to play online artillery game just had its 7th anniversary since its inception in Korea back in 2005. Developer Softnyx’s approach to the genre includes an extensive item-based stat customization engine as well as several different “mobiles”, each with different elements and stats. At the heart of the game is aiming and shooting, but there’s something strangely deep about it too.

When you boot up a game of Gunbound today in 2012, you’ll note not much has changed in the UI over the last several years. The game has never had a graphical update (that we can tell), you still can’t change the resolution, and there’s still not enough information on each mobile in the mobile selection screen. That said, the amount of content has at least doubled in every respect including mobiles, items, maps, and game modes. While estranged from its early adopters by a lack of true game experience upgrades, if Softnyx were to join Nexon (developers of Dungeon Fighter Live) on Xbox Live Arcade and beef up the presentation of Gunbound, this mobile blastin’ multiplayer game could be just as addictive as it was on PC. Read More

New Scourge: Outbreak teaser trailer

Spanish developer Tragnarion Studios have released a new teaser trailer for their upcoming futuristic third-person shooter Scourge: Outbreak. The game was announced earlier this year, and is features four …
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Capy Games working on three games including Super T.I.M.E. Force
12 years ago

Capy Games working on three games including Super T.I.M.E. Force

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Toronto-based studio Capybara Games are not strangers to the XBLA platform or the digital market. They’ve released the wonderful Might and Magic: Clash of Heroes and the iOS indie-darling Superbrothers: Sword and Sworcery EP, an idiosyncratic kaleidoscope of music by Jim Guthrie and great art by Superbrothers‘ Craig Adams.

We’ve only known about one title they’re working on currently for XBLA with Super T.I.M.E. Force but in an interview promoting the Japanese release of Sworcery, they discussed they’re working on three new titles across XBLA, PSN, and Steam. Since we currently know about one game exclusive to XBLA, what could the other two games possibly be and could they be coming to XBLA?

Capy Games are known for their unique design and thought-provoking gameplay, so anything coming from this studio won’t be some tired old design you’ve seen before or a complete riff on an idea you’d think they were crazy to think of. Creative Director/Game Designer Kris Piotrowski talked about why their next titles would be coming to those platforms:
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Hybrid beta starts Friday April 27
12 years ago

Hybrid beta starts Friday April 27

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Update: According to a post from a dev on the 5th Cell Hybrid forums, the beta will be lasting about two and a half weeks. That means mid-way through …
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