Score Rush is a mix between a schmup and a dual-stick shooter. It’s the latest installment from seasoned XBLIG developer, Xona Games. It sells for 80MS points ($1) on the XBLIG section of the marketplace. Read More
Fluid was released on XBLIG on October 22, 2010 for 80 Microsoft Points.
Fluid is a game that boggles the mind, and will keep you occupied for hours. I call is a 2D puzzle racer, because the object of the game is to find the quickest line around the level without getting killed in the process. I was calling it a 2D version of Super Meat Boy! Click read more for everything about the game and what I thought of it.
So Comic Jumper is coming to Xbox Live Arcade this Wednesday the 6th. The game is absolutely hilarious. Our full review for Comic Jumper just went up today. We …
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Scott Pilgrim v.s. The World: The Game was published by Ubisoft, developed by Ubisoft Montreal and Ubisoft Chengdu. It was released on 8/25/2010 and retails for 800 microsoft points.
Hydro Thunder Hurricane was developed by Vector Unit and published by Microsoft Game Studios for XBLA on July 28, 2010. It retails for 1200 Microsoft Points.
The original Hydro Thunder was a favorite in local arcades during the late 90s. The rush of boosting a fantastical speedboat through intense waters and hitting massive jumps struck a nerve in me that most other arcade games failed to do. For those with fond memories from the arcade excitement peaked when a new Hydro Thunder was announced for Xbox Live Arcade, developed by Vector Unit.
Hydro Thunder Hurricane, the first true sequel to the original arcade game, manages to reignite old love for the arcade original. When it comes to the basics, Vector Unit nailed the feel of the original, from the crazy courses down to the way the speedboats handle. Every speedboat that from the original is in HTH, and the inspired courses will evoke feelings of familiarity from Hydro Thunder veterans.
Of course, neat graphical touches remind us that the Hydro Thunder series has been improved quite a bit since the arcade days. Things like dynamic wave effects look awesome in high definition on XBLA, as do water droplets that form on the screen after a gnarly jump. Each boat now has a cool transforming animation once its boost is active. Seeing boats transform from their standard appearance to reveal massive exhaust pipes that spew fire provides a lovely and empowering feeling.
Deadliest Warrior: The Game was developed by Pipeworks Software and published by Spike Games for XBLA on July 14, 2010. Retails for 800 Microsoft Points.
When I think of Spike TV, The Ultimate Fighter and endless reruns of CSI are immediately transfused in to my recollection. What lies between the cage fighting and continuous autopsies is a show about putting yesterdays warriors up against each other in a scientific manner to see who would leave the fight alive; that show is called Deadliest Warriors. With a cult following and the success of the show, what better way to rejuvenate our imagination than to make a game where we can depict our shameless childlike interest in history’s baddest of bad asses.
Limbo is a wonderfully chilling experience that shouldn’t be missed.
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The hero of the downtrodden dispenses justice on XBLA.
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Blacklight: Tango Down was developed by Zombie Studios and published by Ignition Entertainment for XBLA on July 14, 2010. Retails for 1200 Microsoft Points. A download code of the game was given to us by the publisher for reviewing purposes.
What if the rumors of a futuristic setting for Infinity Ward’s next Call of Duty were right? It might’ve looked very much like Zombie Studio’s Blacklight: Tango Down. While the game was praised by many at E3 for it’s high price/quality ratio, the result is definitely remarkable for a downloadable title, packing a decent fast paced punch for a low budget multiplayer shooter.
Puzzle Quest 2 was developed by Infinite Interactive and published by D3 Publisher for XBLA on 6/30/2010. Retails for 1200 Microsoft Points. A download code for the game was given to us by the publisher for reviewing purposes.
Let’s start this review by asking ourselves, is there still a profitable market for puzzle games? During a time when 3D graphics are the new craze, awe-inspiring virtual physics are praised, and motion-controlled gimmicks try to make things a little bit more noobish, will there be any room left for the puzzle enthusiasts? Infinite Interactive has the answer to that. In 2007, they released Puzzle Quest, which became an instant hit amongst critics and gamers. PQ respectively took home a couple of awards, Gametrailers “Best Puzzle/Parlor Game” and Gamespy’s “Best Xbox Live Arcade Game.” So, with those accomplishments in mind, what could they possibly do to follow-up the success that Puzzle Quest had? Make another one.