The Shopkeeper has a bone to pick with you.
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Six great games for one low price
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Commander Cherry’s Puzzled Journey may be one of the strangest games to be released on the Xbox One to date. Heralded as the world’s one and only yoga-action-platformer, Commander Cherry lets gamers stretch and platform in unexpected ways. Read More
Some games are highly revered, their creators lauded for their successes. Others are woefully panned and hated by the general audience. Others still exist merely to fade Read More
So Many Me, so little time. It was me all along. There is no I in team, but there is me. Don’t worry, the me jokes will keep on coming. Read More
First things first — SteamWorld Dig is my favorite game on the Nintendo 3DS. Period. Above any of the Marios, Zeldas or anything else that has come out on that system so far. Read More
No Time To Explain was tinyBuild’s first project on a very low budget on outdated technology. After panning from critics for technical issues, tinyBuild has been able to rebuild the game for proper release. The remade No Time To Explain was built using Unity and features the player chasing after future selfs through time and alternate realities while fighting monsters, collecting hats and eating cake. The remake also features four player local multiplayer, redesigned boss fights and redesigned soundtracks. A quote provided by the game sums everything up in a nutshell, “I Am You From The Future! No Time To Explain, Follow m-OH CHRIST!”
No time to explain, look at the trailer from E3 below.
Mega Coin Squad was developed by Big Pixel Studios and published by Adult Swim Games on Xbox One. It was released on May 20, 2015 for $14.99. A copy was provided by Big Pixel Studios for review purposes.
You know you’re playing a special game when you are actually standing up out of your seat and cursing out loud at the creature that just killed you, but you can’t wait to hit continue and try again. Mega Coin Squad made me do that — a lot.
Big Pixel Studios’ platformer distills everything you like about platformers down to the bare essentials. You run and jump, you shoot, you dash, you collect coins and you die. A lot. And it’s also a lot of fun.
Rogue Legacy was developed and published by Cellar Door Games on Xbox One. It will release on May 27, 2015 for $14.99. A copy was provided by Cellar Door Games for review purposes.
Have you thought to yourself that games have been too easy recently? If you answer yes, Rogue Legacy may be for you. Here is another throwback to the old school era featuring tough enemies with fair tells and many mean and sometimes unforgiving deaths. Levels are randomly generated with death undoing progress made by the player. Heralded as a “rogue-lite,” developer Cellar Door’s game undoes some of the frustrations of rogue-like games by letting players unlock skills and upgrade stats permanently. Many surprises are in-store for players, and you’ll never know what is around the next corner. Through trial and error, you’ll gradually grow stronger and wiser and eventually achieve success. Or not. Welcome to Rogue Legacy.
Schrödinger’s Cat and the Raiders of the Lost Quark was developed by Italic Pig and published by Team 17 on Xbox One. It was released on May 12, 2015 for $9.99. A copy was provided for review purposes.
On May 17, 2015, I had a chance meeting with developer Italic Pig over at the XBLA Fans Twitch channel while streaming Schrödinger’s Cat and the Raiders of the Lost Quark. For the sake of brevity, let’s just say I happened to learn quite a bit of the making process of Schrödinger’s Cat. The message I took away from the impromptu discussion with Italic Pig is that the developer had a vision and set out to create a game around a passion for physics. In Italic Pig’s eyes, each portion of the game was designed with a specific purpose to test players in different ways. Most things in the game have a reason for being there, but not every reference or purpose is obvious. Still, the developer believes there is something for everyone here. Do I fully agree with all of the design implementations? No, but I respect the decisions made during the process. Schrödinger’s Cat and the Raiders of the Lost Quark took two years to make with an estimated 60-70 percent of the effort coming from Italic Pig alone. Meanwhile, I spent about eight hours across three different days to play through in its entirety. Let’s see how it stacks up.