State of Decay: Lifeline was developed by Undead Labs and published by Microsoft Studios. It was released May 30, 2014 on Xbox 360 for $6.99. A copy was provided for review purposes.
Over the past two or three years, the popularity of zombies in video games has grown to the point where it is now almost impossible for many gamers to differentiate what makes any given option stand out amongst the ever-growing pack of average also-rans. Thankfully, last year’s State of Decay was certainly one of the better zombie titles and was especially impressive as (initially) a fairly modest XBLA exclusive. Undead Labs followed up its initial success with the Breakdown DLC, which, although still very good, left most fans of the series wanting more – in particular a new and expanded location. And that, in a protracted kind of way, is exactly what the Lifeline DLC is all about.
This time, the action takes place in the fictional city of Danforth and centers around a military squad known as Greyhound One, with players exploring a storyline dealing with the activities of the soldiers during the initial days of the outbreak. The structure is similar to the base game, but the fairly large home base is fixed, the missions generally feature a tighter timeline and players will need to contend with periodic zombie sieges that present a stiffer threat to NPCs (and overall success) than anything seen in previous outings. Perhaps unsurprisingly, the military setting adds a tremendous amount of firepower to the player’s arsenal, including more weapons and ammo; plus a raft of new traps, supply drops and assistance resources. Lifeline also features a number of new tweaks — like the ability to place rucksacks in trucks, effectively enabling more comprehensive supply runs — that occasionally have a material impact on the game.
The Lifeline DLC pack for State of Decay will release for XBLA on Friday, May 30 for $6.99, Undead Labs announced in a Memorial Day blog post. The DLC …
At PAX East last weekend, Zoë Mode revealed the upcoming free DLC course for Powerstar Golf, Coyote Canyon. Pixxel of Ubisoft’s FragDolls hosts a video preview alongside Design Director Craig Leigh and Community Manager Rukari Austin courtesy of The Next Level.
Leigh reveals that the course is based off of a real-life national park that was converted to be a golf course. The rocky environment looks fantastic, and the green grass really pops against the earthy background. Free content-rich updates to games are always welcome — hopefully it plays as well as it looks. There’s no specific release date, but it is very likely that this will be released in the near future.
Following the announcement of his promotion to new Xbox boss, Microsoft’s Phil Spencer conducted a brief interview with Game Informer about his vision for the brand moving forward in which he continually stressed the importance of putting games first.
“My goal, first and foremost, is to make sure that everybody understands that Xbox is a gaming brand and it’s going to be gaming first,” Spencer told Game Informer. “That’s a leadership principle that I will bring to the program from day one. It’s not that it hasn’t been there in the past, but if you put the studio guy at the head, you kinda know what you’re going to get.”
Spencer headed up Microsoft Studios before taking over as the leader of all things Xbox. The brand took a huge hit in the eyes of the gaming public last year when its Xbox One reveal focused more on the next-gen console’s ability to play TV shows than to play video games. While Spencer said that performing multiple functions is necessary for any “incredible” electronic home entertainment product, he stressed again that games are priority one for the Xbox brand.
“We have always been, since the beginning, all about games at Xbox,” he said. “I want to make sure that shows up not only internally, but also externally.”
World of Tanks: Xbox 360 Edition was developed by Wargaming.net and published by Microsoft Studios. It was released on February 12, 2014 following an initial beta release and is free-to-play. Additional in-game resources were provided for review purposes.
A low sun sets over an open field marked by hedges in autumnal colours of yellow, orange and red. The ground is marked only by the brown furrows of a farmer’s plough and the occasional tuft of unkempt grass. A boggy lake glistens to the left, and the only sound – aside from silence – is that of crickets calling out from the reeds. Suddenly, a red diamond appears on your mini-map. A German light tank speeds across the field, and the shots of your comrades begin to ring out as each takes aim and fires. You lead the target by a few metres and make a final adjustment to the height of your shot. You fire. The German tank explodes in a shower of hot metal. Welcome to World of Tanks: Xbox 360 Edition.
Halo: Spartan Assault was developed by Vanguard Games and published by Microsoft Studios. It was released December 22, 2013, on the Xbox One for $14.99. An Xbox One copy was provided for review purposes.
Halo. It’s a name that carries a lot of weight in the gaming world. The series has spawned countless hits and established itself as a legendary franchise that will no doubt be around for another decade. Now, Vanguard Games has stepped up to the plate to deliver a fresh take on the Halo series. Ditching the standard FPS formula, we are instead treated to a top down view of the universe as a twin-stick shooter. With this new style comes new Spartan protagonists, Sarah Palmer and her partner Davis, who you control across various battles against covenant forces throughout the galaxy.
The Halo universe is full of stories to tell and it’s great to see developers able to step away from Master Chief, but still deliver a fast-paced, action-oriented Halo title. With that in mind, Halo: Spartan Assault is fun, and refreshing to play. It features a lengthy campaign, running players through dozens of missions spanning the time between Halo 3 and 4, and with the upgrade from smartphone to console it packs a new multiplayer mode where 2 players fight together against hordes of Flood in a desperate attempt to survive. Unfortunately, alongside everything Halo: Spartan Assault does well, it struggles to overcome its own glaring weaknesses.