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Magic: the Gathering Duels of the Planeswalkers 2013 review (XBLA)
12 years ago

Magic: the Gathering Duels of the Planeswalkers 2013 review (XBLA)

Magic the Gathering: Duels of the Planeswalkers 2013 was developed by Stainless Games and Wizards of the Coast and published by Microsoft Studios. It retails for 800 MSP and was released on June 20, 2012. A copy was provided for review purposes.

Stainless Games and Wizards of the Coast have brought us our third iteration of the ridiculously named “Magic: the Gathering Duels of the Planeswalkers 201X” series. That means new cards, more missions, new modes, a redesigned interface, and yet the game’s name is still far too long. As such, while discussing the aforementioned inclusions, we will be referring to Magic: the Gathering Duels of the Planeswalkers 2013 as Magic 2013 for the remainder of this review.

For the uninitiated, Magic 2013 pits you against several AI duelists throughout its multiple campaigns. Use cards to generate resources which you spend to summon creatures and cast spells. Learn about the different decks throughout the campaign and unlock them for your own use. Red, white, blue, black and green cards populate each deck and all have different signatures; for instance, green features powerful creatures, where-as black specializes in manipulating the dead. Handy tips and a thorough tutorial do a comprehensive job of teaching newcomers to the franchise, so don’t be afraid to jump right in.

As an up-front for interested veterans, no you still cannot freely create decks or mix and match cards, unfortunately, however Magic 2013 has the most cards in the series to date. If you want the card game in video game form, this is it, but if you want all of the Magic: the Gathering culture, you’d best go down to your local game store and participate there. Since this is the third iteration and many of you are simply curious about what’s new here, Magic 2013’s cards are all from the upcoming Magic 2013 core set. On top of that there are four campaigns including two different sorts of puzzles and the all new game mode Planechase.

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Signal Studios and Microsoft play nice together
12 years ago

Signal Studios and Microsoft play nice together

By  •  News

Signal Studios (Toy Soldiers) enjoyed the special honor of having its next project, Ascend: New Gods, unveiled on gaming’s biggest stage last week. The action title was debuted during Microsoft’s pre-E3 press conference, live in front of millions of gamers watching around the globe. Speaking with Games Industry International, Signal Creative Director D.R. Albright III said that the opportunity came about as a result of the strong bonds the studio established with the publisher while working on Toy Soldiers. Although working with a gargantuan corporation like Microsoft has on occasion tried Albright’s patience, he admitted that “certainly [Signal] wouldn’t be as successful” without its support.

“Ultimately, we do get a shot at doing things a lot of developers don’t get to do,” Albright stated candidly. “For example, Ascend had the only working Smart Glass demo at E3, at least for games. On the surface, this might not seem like a big deal – or maybe we are the only suckers who said yes. Either way, that ends up getting Signal a mention in publications like US Today which is a big deal. We probably only have small developer/XBLA level privileged access. I might know more about what’s happening than some guy commenting on a Neogaf forum, but I am pretty sure that the CoD and Assassin’s Creed folks are privy to a lot more information than me. That’s ok. It makes sense from a business standpoint that they would.”

So if the bond between the XBLA developer and Microsoft is so strong, is there any real possibility of Signal one day being taken into the Microsoft fold proper? The creative director was non-committal on the issue, but asserted that the ball was in the console holder’s court. However, he added that all of that funding and preferential treatment that flows from the software giant to its internal studios is certainly attractive, though working in a structured environment of such a massive size isn’t the most exciting proposition in the world to Albright.

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E3 Hands-on: Storming the stylish battlefields of Happy Wars
12 years ago

E3 Hands-on: Storming the stylish battlefields of Happy Wars

There are a myriad of reasons — some massive, others minuscule — for wars throughout history. Wars ranging from the disagreement you had with your mother to World War II to the intergalactic alien space combat we’re likely to experience in the near future. No wars have been particularly fun until video games came along, removing the consequences and the guilt of war. Yet still wars are brutal, sad, scary sort of affairs, no matter what your role is in them — and then there’s Happy Wars.

Happy Wars’ pseudo cell-shaded art style (mixed with a bit of watercolor, perhaps) hearkens back to the days of Cel Damage and Jet Set Radio. The zany visuals and overall lighthearted presentation prove war isn’t always depressing and vile. White is pit against black in this 15 vs. 15 multiplayer action game in an effort to capture towers and destroy the enemy team’s castle. Players can pick from a warrior, mage or cleric class and acquire new skills as they level up and attempt to out-maneuver the enemy team.

Our demo was cut into thirds, with a tutorial and gameplay rundown to start, an explanation of the deeper features of the game following that, and lastly a match played to completion on the game’s desert themed level. Read More

View from the back — Dungeon Fighter Live: Fall of Hendon Myre
12 years ago

View from the back — Dungeon Fighter Live: Fall of Hendon Myre

They’re crowding the front of the room on the 54th floor of a Los Angeles hotel, cameras flashing in rapid succession. A small group of men are before them, footage of their last work playing on a large screen. It’s difficult to get a good view of the promo vid that is running while all of the members of the Korean gaming press are nearly tripping over each other to secure the best possible angle from which to grab the perfect shot for their readers back home. The level of excitement among this crowd is palpable, if not completely understandable.

After all, what’s being shown at this point is nothing new, the footage is of 2010’s Dungeon Fighter Online (released in 2005 in Nexon’s home country of Korea). The speakers have thus far provided a nice little history lesson for the uninitiated, but those in attendance have hardly been treated to breaking news or exclusive footage at this point. With more exciting photo ops and demos of this fall’s hottest games vying for attention during E3 week than any one journalist can possibly tackle, why is the foreign press causing such a hullabaloo over a PC game that released seven years ago in their country?

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Spencer: ‘Your emotion actually comes through’ in Matter
12 years ago

Spencer: ‘Your emotion actually comes through’ in Matter

Announced during Microsoft’s pre-E3 press conference last Monday, Matter is a Kinect-controlled XBLA title coming from Gore Verbinski’s (Pirates of the Caribbean) Blind Wink Games. Speaking with Joystiq, Phil Spencer, corporate VP of Microsoft Studios, expanded ever so slightly on the premise of the game that has thus far only been shown to the public in the form of a teaser-trailer. The rolling metallic ball in the teaser will be used as “a control surface for the game,” says Spencer.

“To a lot of people who haven’t played games for a long time, somebody standing completely stationary with a controller in their hands kind of seems emotionless, even though we know that we’ll be sweating or twitching,” Spencer adds. “And [it was Verbinksi’s] feeling, that with motion and movement, that the connection of the emotion that’s happening on screen and how the player feels would be more natural.”

Spencer stated that his ability to describe the project is limited compared to Verbinski’s, but he attempted to do so nonetheless. “The idea was that in your physical motion, your emotion actually comes through,” he said.

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E3 Hands-on: Forecast for CastleStorm shows torrent of arrows
12 years ago

E3 Hands-on: Forecast for CastleStorm shows torrent of arrows

Few things are more impenetrable than the mighty castle. Around the 10th century or so, major countries defended their population from sieges with these massive stone structures. Typically castles were constructed several miles apart in strategically superior locations. In CastleStorm, they’re right next door to each other.

Perhaps the real estate was good at the time or maybe the world of CastleStorm is just ridiculously crowded but things get cozy in this 2D tower defense. Your castle has a massive ballista on the front of it, which you use to mow down waves of ground forces and lay siege to the enemy castle. If the one-size-fits-all weapon weren’t enough, you can also dispatch your own forces and use magical abilities to affect the battlefield. Destroy the enemy castle or capture their flag to secure victory.

Real time strategy and the second dimension have blended before with games like Grim Grimoire and Swords & Soldiers, but it’s not the most common of sub-genres. That said, CastleStorm blends the RTS with even smaller genres including artillery shooters (Worms) and tower defense. The resulting smoothie is not only delicious, it offers a unique flavor. Read More

Ascend: New Gods gameplay video bloodily takes down an Ogre
12 years ago

Ascend: New Gods gameplay video bloodily takes down an Ogre

By  •  News, Videos

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Our friends over at IGN have posted some gameplay footage (off-screen) from Signal Studios‘ newly announced Ascend: New Gods. The footage features a …
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No Crimson Dragon this week
12 years ago

No Crimson Dragon this week

By  •  News

If you were hoping to soar around the skies on the back of a dragon this week then we’re afraid you’re out of luck, on XBLA …
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Trials Tuesday Wednesday: Week of June 5
12 years ago

Trials Tuesday Wednesday: Week of June 5

As promised we’re delivering Trials Evolution tracks, even on a busy week like E3. Frankly if we didn’t our queue would be too full to handle. This week we’ve got quite a few themed tracks, a couple of interesting Skill Games, and a Supercross.

To download these tracks by entering Track Central, selecting Get Tracks, then pressing X to search. Enter the gamertag below to find the track. Be aware that the search is case sensitive. A big thanks to the Trials Evolution community for the borrowed videos. Hit the jump to see this week’s picks.

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PSA: Trials Tuesday moved to Wednesday this week
12 years ago

PSA: Trials Tuesday moved to Wednesday this week

By  •  News

We’re a little short on staff this week due to a few being at E3. That being said we’re moving Trials Tuesday to tomorrow. We’ve got some really great …
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