Spencer: ‘Your emotion actually comes through’ in Matter
Announced during Microsoft’s pre-E3 press conference last Monday, Matter is a Kinect-controlled XBLA title coming from Gore Verbinski’s (Pirates of the Caribbean) Blind Wink Games. Speaking with Joystiq, Phil Spencer, corporate VP of Microsoft Studios, expanded ever so slightly on the premise of the game that has thus far only been shown to the public in the form of a teaser-trailer. The rolling metallic ball in the teaser will be used as “a control surface for the game,” says Spencer.
“To a lot of people who haven’t played games for a long time, somebody standing completely stationary with a controller in their hands kind of seems emotionless, even though we know that we’ll be sweating or twitching,” Spencer adds. “And [it was Verbinksi’s] feeling, that with motion and movement, that the connection of the emotion that’s happening on screen and how the player feels would be more natural.”
Spencer stated that his ability to describe the project is limited compared to Verbinski’s, but he attempted to do so nonetheless. “The idea was that in your physical motion, your emotion actually comes through,” he said.
The corporate VP also revealed that the game was conceptualized by Verbinski himself. It was then pitched successfully to Microsoft, who found “a developer to plug in,” and then development was up and running. It’s not a whole lot to go on, but it is something, as opposed to the nothing previously revealed about the game that resembles what one might expect the baby of Marble Madness and Tron: Legacy to look like.