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Microsoft Game Studios

Xbox One releasing this November for $499

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Microsoft will release its next-generation game console, the Xbox One, this November for $500 in North America, the console holder announced today during its E3 media briefing in Los …
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BattleBlock Theater review (XBLA)
12 years ago

BattleBlock Theater review (XBLA)

BattleBlock Theater was developed by The Behemoth and published by Microsoft Game Studios. It was released April 3, 2013 for 1200 MSP. A copy was provided for review purposes.

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It’s hard to believe it’s been almost five years since the release of Castle Crashers, the side-scrolling brawler brainchild of The Behemoth that grew up to be an XBLA darling that still sits atop sales charts today. Needless to say, the next game made by The Behemoth would have big shoes to fill. Instead of playing it safe, The Behemoth dared to be unique with BattleBlock Theater. Not only did they dare to take on a whole new side-scrolling genre, they also dared to create one of the craziest premise in the history of gaming.

BattleBlock Theater puts you in the shoes of one of the hundreds of prisoners who, after a terrible boat crash, washed up on a mysterious island and were taken captive by giant cats. These cats love their theater, so they force their prisoners into deadly plays. The story mode revolves around platforming and puzzle solving, navigating death traps and fighting crazy animals. When you’re tired of exploring the theater, you can dive into a host of multiplayer modes. BattleBlock Theater is a wonderful platformer not meant to be taken seriously, and made even better when you play with friends.

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Motocross Madness kickstarts onto XBLA April 10
12 years ago

Motocross Madness kickstarts onto XBLA April 10

Motocross Madness finally got a release date. The game was officially announced by Microsoft for XBLA back in June 2012 and while it now seems to have dropped the “Avatar” …
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Doritos Crash Course 2 coming soon to XBLA
12 years ago

Doritos Crash Course 2 coming soon to XBLA

crash_course_2_game_boxart

After quietly appearing in February on a Xbox Marketplace listing, Microsoft has officially announced Doritos Crash Course 2 from Behaviour Interactive, the follow up to 2010’s popular advergame by the same name. In the sequel,  “run, jump, slide and wall jump your Avatar through four new worlds of irreverent obstacles, traps and pitfalls.” As players make their way through the course, they will compete for the best completion times and collect stars to unlock further progress. While no online multiplayer is mentioned, a player can “compare your best time against up to three asynchronous games clips of your friends.”

Like the first game, Crash Course 2 will be free to play, but this time around gamers will have the option to buy coins, giving them the ability to “unlock new courses, power-ups and vanity items.” While no exact release date has been announced, the game will hit virtual shelves this year. In the mean time, hit the jump to make your way through this obstacle course of screenshots.

Source: PlayXBLA

 

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Motorcross Madness combines open world exploration with closed course racing
12 years ago

Motorcross Madness combines open world exploration with closed course racing

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Avatar games are a thing now. No longer are they confined to the corners of the XBLIG channel, nor limited to awards given out to players. Microsoft has fully embraced …
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Humble Hearts: Dust: An Elysian Tail sequel is a ‘very strong’ possibility
12 years ago

Humble Hearts: Dust: An Elysian Tail sequel is a ‘very strong’ possibility

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Yesterday XBLAFans reported that developer Humble Hearts has some “exciting news” related to its debut effort, Dust: An Elysian Tail, in the pipeline. Humble Hearts hasn’t announced what …
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Dust: An Elysian Tail getting DLC?

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Dust XBLA

One-man development studio Humble Hearts will soon be announcing some news about last August’s Summer of Arcade title, Dust: An Elysian Tail. A Humble Hearts Facebook post states that studio head Dean Dodrill has “some exciting news to share over the coming month. The dust hasn’t settled yet!”

Dodrill has made no mention on Facebook, Twitter or the game’s official website as to what the news will be, leaving gamers and XBLAFans alike to speculate as to what it could be. Our best guess is that Dust is going to be getting some downloadable content, but a sequel or a PSN and/or Steam port are also possibilities at this time, as is just about anything else anyone can imagine.

A port seems unlikely given that Dodrill took the opportunity to also mention that yesterday marked the 6-month anniversary of his game’s release on XBLA and that he wanted “to thank everyone who has followed me and helped make the game a great success.” Certainly those statements don’t entirely rule out a port, but the XBLA callout would seem to imply that the news is XBLA-related.

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“No plans just yet” for future Trials Evolution DLC, no cross-platform play
12 years ago

“No plans just yet” for future Trials Evolution DLC, no cross-platform play

During GameSpot’s recent playthrough of a pre-release build of Trials Evolution: Gold Edition RedLynx level designer Lee Rowland revealed that the company has “no plans just yet” for future …
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Minecraft’s ‘The End’ delayed out of Title Update 8
12 years ago

Minecraft’s ‘The End’ delayed out of Title Update 8

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Minecraft Xbox 360 Edition

It would seem that falsely predicting the arrival of The End is something reserved not strictly for ancient Mayan civilizations, but also for modern video game developers. Minecraft Xbox 360 Edition developer 4J Studios responded to fan questions on Twitter yesterday about the impending arrival of the floating island known as “The End” is actually not impending at all: the island will not be patched into the XBLA version of the game along with Title Update 8 (TU8), as the developer said it would back in December.

The reason for the delay is that the studio has been forced to dedicate time to creating fixes for bugs that popped up in Title Update 7 (TU7), which released on December 19. 4J tweeted that its assertion that The End would come to XBLA as part of the next title update was made “before we knew we were releasing a bug fix update for TU7. The bug fix update will be TU8, so The End will be later.”

Some of the bugs that will be addressed include one the “Kick Player” bug that freezes the player’s Xbox when the host tries to kick him or her and one that mistakenly prompts players that they cannot sleep in beds when monsters are around.

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Crimson Dragon demo, DLC packs ‘mistakenly released’ on XBL in Japan

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A demo for the Grounding Inc. and LAND HO! co-developed on-rails shooter Crimson Dragon suddenly appeared on the Japanese Xbox Live Marketplace over the weekend sans a formal announcement of its existence. Japanese XBLA players interested in test-flying a dragon were required to have at least a Silver Xbox Live account and be willing to part with a wallet-obliterating 4,294,967,295 MSP. The demo release, along with its ludicrous listing price, was a mistake, but it is said to be in a playable state.

Ground Inc.’s Yukio Futatsugi (director, Panzer Dragoon Saga) responded to questions about the nature of the demo over Twitter by saying that it was “mistakenly” (Google Translate) released, but that it was “actually playable.” XBLA Fans’ unofficial man in Japan, @lifelower, reports that the demo initially appeared to be a limited version of the full Crimson Dragon game, but Futatsugi shot that notion down, explaining that the download was a dedicated demo. The game designer also mentioned that he has been in contact with Microsoft over the accidental release.

Microsoft pulled the demo down on New Year’s Eve, but lifelower was able to grab footage of the English version of the game and toss it up on YouTube. The video, posted above, shows off the game’s menus and one of the six playable dragons soaring through the skies and mixing it up with airborne baddies in jungle and arctic levels.

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