Early this morning the news broke that Microsoft was canceling Fable Legends and likely shutting down developer Lionhead Studios. Among those who were seemingly taken off-guard by the news was …
It started innocently enough, which is appropriate given the the innocent faces featured in Fable Heroes. Tim Timmins, who worked as a scripter on all of the previous Fable titles, and a handful of his co-workers said to each other “Let’s make a Fable game!” There was no Molyneux-esque bravado about crafting the greatest RPG of all time. Instead, Timmins and company were content with just making a game of some sort in the franchise they knew best. The next thing they knew, they were set up in their own offices with more than a dozen staff members working under them on Lionhead Studios’ first XBLA title.
“Every year at Lionhead we have a Creative Day where everyone gets together and can make whatever they like,” Timmins explained to Xbox 360 Achievements. “It can be a game, a new piece of tech, it can be a tool, it can be a PowerPoint presentation of the greatest thing ever made… We decided to make a game.”