I’m joined by Todd and Perry this week and we have theme music! Huge thanks to Chris Green for that, we love it!
We’ve changed things up a little bit with this episode, we start off with what we’ve been playing. For me and Perry that’s not too much but Todd has been playing a whole lot of Dungeon Defenders both for review and for a guide. He likes it quite a lot, listen to find out why!
It’s then onto news before we bring back the twitter topic! Thanks to @downsouthtigger for the topic, sorry we didn’t have more to say!
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Dungeon Defenders was developed by Trendy Entertainment and published by Reverb Publishing. It was released on October 19, 2011 for 1200 MSP. A copy of the game was provided for review purposes.
Loot, levels, and fantasy creatures–the essence of most RPGs. Add hack and slash, also quite the staple, and spells, then four different classes, then add an array of towers to summon, four player coop, challenge levels, survival and tower-only modes, a player versus player mode, and plenty of customization. In a nutshell, or perhaps an empty watermelon? No, maybe a carved out star. Yeah. That’s Dungeon Defenders. This action RPG tower defense has an abundance of content, variety, and polish; what do you know, the three spices of life!
Dungeon Defenders takes a semi-new approach to the tower defense genre, employing traditional elements like loot, leveling up, classes and towers while also changing the mentality up, advocating use of blockades at choke points and giving each class a different set of towers to summon as well as abilities. Of the four classes are the Apprentice, magic user employing high damage dealing elemental towers; the Squire, who takes the hordes with a sword while being backed by meaty blockades; the Huntress, with ranged weapon in hand and powerful multi-use traps; and lastly the Monk, support class extraordinaire, able to use both ranged and melee attacks and summon auras which apply affects or damage over a wide area. Levels are long and allow for up to four players with drop in and out coop local or online. Each level also has a challenge mission which presents distinct gameplay variations that force players to change their tactics, foregoing entire elements of the game or sometimes making them more important. The loot system is robust, allowing for set bonuses, rewarding players for playing on higher difficulty levels and with more people in their party. Mana gained during levels can be used to upgrade weapons, armor and pets.
There’s just so much in this game, it’s mind boggling.
The folks Trendy Entertainment have released the final developer’s diary for their upcoming tower defense action-RPG, Dungeon Defenders. The video (which can be viewed above) focuses on the large …
Trendy Entertainment has released a new trailer for its upcoming tower defense action-RPG Dungeon Defenders, showcasing the game’s Monk class. Those who choose to break the peace and take …