Believe it or not my favorite part about video games isn’t the games themselves but the way they bring people together. Arguably no show demonstrates this bond better than PAX. Thousands of likeminded individuals flooded Boston this past Easter weekend. It didn’t matter where you worked or what you did or what you had to do when you hit the ground again on Monday; for one glorious weekend everyone was an equal: a gamer. It didn’t matter if your weapon was a die, a mouse, a controller or one’s own body. Everyone at this show had a passion for games.
A few of us from XBLA Fans made the trip and had the honor of mingling and checking out some of the upcoming XBLA titles for 2012 and beyond. We were able to hear developers in their element talking to fans about their projects. It was an amazing experience. Our own Andrew Crews has already elaborated on this issue, but in the end you remember the little things. That being said, there were some amazing games. Check out our full breakdown below!
Trendy Entertainment has revealed that Dungeon Defenders DLC Quest for the Lost Eternia Shards Part 2 will release on XBLA April 11 — one day after it arrives …
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We totally missed January, but the Monthly Recap is back for February! Yaaay. There’s an immense amount of news this month because for some reason February is XBLA month. There’s roughly a million game announcements and DLC as well. I suggest hitting CTRL + F and searching for the copious news about your favorite game. Or games. Or just read all the news, because that’s a good idea.
Beyond the “things that happened”, there’s also several Friday Top Fives and Most Wanted’s this month as we continue to beef up our feature repertoire. Our chief feature, A Year In Review (2011) is definitely worth checking out for some insight into the fluctuations in XBLA cost versus review scores. Lastly, amongst the five podcasts is our Music Special which showcases some of the best XBLA soundtrack tunes since its inception.
Without further ado, welcome to February all over again! Read More
Weekly Roundup compiles all the biggest news stories, reviews, and releases from the week into one handy post on the weekends.
The Quest for the Lost Eternia Shards Part 2 DLC and latest title update for Dungeon Defenders is inching closer to a console release. Although Microsoft has yet …
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The latest title update and DLC for Dungeon Defenders has been submitted to Microsoft and Sony for their approval, according to Trendy Entertainment’s Development Director and Chief Technology Officer Jeremy …
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Update: The Title Update will actually coincide with the upcoming DLC release, apologies for any confusion.
Original Story: Dungeon Defenders received its first console patch earlier this week and fans of the game will be pleased to hear it addresses a number of minor bugs and increases the game’s level cap. The patch is great news for XBLA gamers since it was stated a while back that all DLC available for the PC version might not reach consoles. Trendy Entertainment revealed the full patch details on their official forums or you can read the full list here after the jump.
Ever since its release in October, Dungeon Defenders has built a fan-base from right here on our site to everyone else in the world. In an interview with Trendy …
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We all made many sad faces when we found out that Monday Night Combat would be abandoning the XBLA DLC plans in favor of continued and bolstered support for the PC version. As it happens, more sadfaces are on the way as Trendy Entertainment has wound up in a similar bind when comparing their XBLA support versus PC for Dungeon Defenders. However, Trendy isn’t jumping ship like Uber Entertainment did (let’s call it like it is), there will be compromise. Here’s an excerpt of Trendy Entertainment’s post on their forums regarding console DLC:
After much thought and investigation, we’ve decided it’s unfeasible from both a technical and business standpoint to bring the PC-only content (Holiday DLC, New Heroes Pack, Barbarian, Assault Mission Pack, Nightmare Mode, Shops, etc.) to the console versions. This is for a variety of reasons including the massive restructuring of the current console game that would have to take place, the QA process necessary to prepare for submission, patch size limitations, patch stacking requirements, and the opportunity cost of pursuing other projects.