The darkness is near, but the guide to it is here.
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With no Todd this week we’re joined by our other guide co-ordinator, Shawn Saris. He joins myself and Perry in a pretty long discussion of Alan Wake’s American Nightmare, so if you want to hear why you should be playing that, come listen.
Perry has some slightly more organised news bombs this week, with lots more announcements and such to talk about. After a week off Andrew brings back Crews’ Community Corner with a twitter topic and the Remember the Days game of the week for everyone to play.
Check out the music special we put out to celebrate the podcasts one year anniversary.
Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!
Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.
[podcast]https://xblafans.com/xblafancast/XBLAFancastEp51.mp3[/podcast]Believe it or not, we’ve been doing this for a whole year (to the day!). We’ve gone through a lot of changes but we like to think we have a pretty good show on our hands at this point, we hope you do too.
Andrew’s out this week so it’s myself, Perry and Todd. We kick things off talking about Warp and a little about Alan Wake’s American Nightmare, Todd has a somewhat unique perspective having never played the original. Then Perry drops some news bombs as per usual. He also takes over Crews’ Community Corner, during which we have a couple of fairly long discussions about the future of the site and XBLA in general. Big thanks to @MRX93 and our own Steve Melton for their contributions to the twitter topics.
Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!
Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.
[podcast]https://xblafans.com/xblafancast/XBLAFancastEp50.mp3[/podcast]Not much for this Wednesday but go into the darkness with light to fend off the Taken in Alan Wake’s American Nightmare. As Mr. Wake, you’ll be whisked to …
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Alan Wake’s American Nightmare was developed by Remedy Entertainment and published by Microsoft Studios. It was released February 22, 2012 for 1200 MSP. A code was provided for review purposes.
This time around, Emma wasn’t going to allow things to play out the way they had the previous two. She wouldn’t just sit idly by playing the damsel-in-distress role while Alan did his hero thing, hiding away in a supposed bastion of light from the Taken. No, she’d had quite enough of that already, thank you very much.
This time they’d play things her way. This time, she had already collected all of the pieces of the oil rig puzzle and even had the motel keys. However, she wasn’t about to just hand it all over to the Champion of Light and help him along in his quest to put a halt to this perverted little desecration of reality, one in which the two remained imprisoned. That is to say, not unless he would first do his part to protect her from the Taken, at least.
Most readers are probably wondering what the heck all of that means. How would you feel if a game inspired those same sensations of confusion by seemingly starting in the middle rather than the beginning? This is the reality of playing through Alan Wake’s American Nightmare. It’s a reality that will become all too familiar to players as they relive the three same sections of the game over and over again, with the events altered just enough to keep things interesting. Don’t expect to jump right into this spin-off of the original Alan Wake and have a grasp on what is going on out in its quiet little stretch of the Arizona desert: you’re not meant to. Though the plot will of course clear up as players progress, the onset leaves one feeling as if they’re reading a library book from which the first chapter has been ripped out by some juvenile miscreant.
Alan went missing for a couple years after the events back in Bright Falls, and he know finds himself in a version of the Twilight Zone-inspired program he once wrote for: Night Springs. Only this iteration of it has been twisted into a disgusting apparition of a Night Springs episode. Mr. Scratch, who plays the role of a sort of “Nega-Alan,” is pulling the strings here, thinking Wake nothing but a puppet in his little game.
Al, being the crafty little scribe he is, has built in a backdoor to get out of this nightmare, though. Trouble is, he’s not really sure how the narrative goes — and neither is the player. Cue a frantic “fight with light” struggle against Scratch that can’t live up to the excellence of its predecessor, but still offers a fun excursion on a scale that is rarely seen on XBLA.
Alan Wake’s American Nightmare hits XBLA next Wednesday, and to celebrate Remedy Games have launched a brand new trailer with a bit of a grindhouse feel. The game is …
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Alan Wake’s American Nightmare will debut on XBLA next week, and Remedy’s offering gamers what is probably their last pre-release look at the title in the form of its …
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Not content with simply crafting an experience which the team believes there isn’t “anything quite like” on XBLA, Remedy Entertainment’s CEO, Matias Myllyrinne, informed Joystiq yesterday that his team is likely to deliver more content for the franchise onto Microsoft’s downloadable platform. Furthermore, even if Al doesn’t get another at the XBLA scene after American Nightmare releases later this month, Remedy will “certainly continue with Wake” in some way or another, according to the Myllyrinne.