You’ve likely played your fair share of combat based platformers. Maybe even a few stunt-based motorcycle games (such as Trials). Steel Rats blends these two into its own formula, providing …
Lichtspeer: Double Speer Edition is described as an ancient Germanic future lightning action game. This future is bloody and violent. In Lichtspeer, you have unlimited spears at your disposal to …
I don’t think anyone was expecting, nor asking for, a game based on Universal Pictures’ ultimately-panned summer blockbuster, The Mummy. Here we are months later with The Mummy Demastered, a …
“Stop trying to eat me, you crazy bastards!” “Doesn’t anyone stay dead anymore?” “Mmmm…that’s some good cannoli!” If any of these lines of dialogue so much as make you crack …
Naughty Bear: Panic in Paradise was developed by Behaviour Interactive and published by 505 Games. It was released on October 10, 2012 for 1200 MSP. A copy was provided for review purposes.
Naughty Bear was originally released as a retail game back in 2010. The game was heavily criticized by most, so we were more than surprised to see a sequel in the works and a downloadable one to boot. However it would be unfair to judge Panic in Paradise based on it’s predecessor so let’s wipe the slate clean and start with an open mind.
The premise for Naughty Bear: Panic in Paradise is that all the teddy bears went on a holiday to Paradise Island but didn’t invite Naughty Bear. Probably because he’s naughty and also a psychotic murderer. It seems like a reasonable decision to us but Naughty Bear is not a happy chappy. He decides to follow the party bus to the island anyway creating a hit-list of bears to punish along the way. Gameplay revolves around being tasked with the “punishment” of a particular bear and players can choose which bear to kill next from a menu screen, though some of the bears are not unlocked until you “defluff” a certain number of bears beforehand. The assassination then takes place in one of the various maps within the game and once you’re in you are free to play out the level as you please, leaving at any time to bank your score.
NIGHTS Into Dreams… was developed and published by Sega. It was released on October 5, 2012 for 800 MSP. A copy was provided for review purposes.
NiGHTS Into Dreams… like the re-release of Jet Set Radio for XBLA last month, is a game from an era remembered with great fondness by gamers old enough to have played the original in its prime. NiGHTS is a game that dreamed large for its time, and as a historical curiosity, it is outstanding that Sega has seen fit to release it to a wider public. Unfortunately for the last great dream of Sonic Team, while it remains a grand vision with fantastic artistic direction, it has not aged very gracefully.
For anyone reading this review with no prior experience of NiGHTS, it was released for the Sega Saturn in the fall of 1996 on the cusp of the transition from 2D to 3D gaming — for reference, Super Mario 64, largely credited with completing this transition, was released a month afterwards as a release title for the Nintendo 64. NiGHTS (which is both the game’s title and the name of the main character) has its great moments, but they are tarnished by a few annoyances that are signs of the game’s original time period