Update: Autumn Games says that this is isn’t the correct release date and aren’t sure how official the date is. We’ll keep you up to date on its release.
Digital Reality seem to keep busy with last year’s SkyDrift and the upcoming Sine Mora with Grasshopper Manufacture but they still have some racing spirit in them with Bang …
Really, this story trailer speaks for itself. Look at it! Watch it! It’s so cool!
Alright yeah there’s more to this story. Many have been expecting Umbrella to be …
In our recent interview with Shank 2‘s Jamie Cheng, he pointed out that Karina isn’t just the character icon next to Shank’s in the Survival multiplayer. Roughly half the character skins unlockable in Survival Multiplayer, of which there are a total of 16, are Karina characters and the other half are Shank. Shank-alikes play like Shank with his weaponry but have different stats, same with Karina’s. In fact, some of Karina’s weaponry won’t even be usable in the single player at all (since you don’t play as Karina), so the only way to experience it is to play as Karina. This is pretty awesome news, hopefully it will encourage people to play the multiplayer and try out Karina’s gameplay.
More awesome from Ronimo Games, as if it’ll ever stop, with the latest character showcase. This time, Yuri is caught in the limelight! That is, if he’s got his healing upgrade. Yuri, easily described as a crazy ivan with a jetpack, is a character who doesn’t prefer to get into the thick of things. With a jetpack for mobility and a long range laser for damage, Yuri can stay at a safe distance if necessary. When a fight’s going down and nobody’s got an eye on the sky, however, Yuri can easily hover above and drop bombs, of which he has many different types. Lastly, when it’s time to defend, Yuri can deploy an aura around him which has different effects ranging from damage to healing. This gentleman, using the lightest definition of the word possible, is going to be an amazing pusher and defender due to his bombs, aura and range. To see more of what he has to offer, check the five minute gameplay video after the jump. Keep your eye on XBLA Fans for the final character showcase coming soon.
Microsoft’s Xbox Live Arcade service has been running for over half a decade now seeing a major boost in content since the Summer of Arcade promotions began running and since last year House Party (previously Block Party) has joined it for Spring releases. A steady flow of releases during each month also bring a fair amount of titles to the downloadable market space. With a healthy mix of ports, original content, big and indie developers, it begs the question: how mixed is the genre offering?
Before examining what isn’t out there, it’s important to observe what is. Xbox.com has listings for the amount of games contained in each of their classifications, bringing up some pretty startling numbers. Leading the way (not surprisingly) are Action & Adventure games with 177 individual titles including Castle Crashers, Battlefield 1943, Geometry Wars and Shadow Complex. Puzzle & Trivia and Classics are the next highest below Action with 74 and 76 respectively. On the opposite side of the spectrum are some very niche genres including Kinect with 4, Music with 6, and Educational with 3. A genre expected to have plenty of titles would be fighting, but believe it or not only 13 titles are classified as fighting games on XBLA, while the nebulous Other category has 7. Above those are 23 Role Playing games, 20 Racing & Flying games and 33 Strategy & Simulation games. Also noteworthy you’d think there’s more than 38 platformers out there, but not according to Xbox.com. (as of October 2011)
We’re all a little saddened today that the stylistic Fez will sadly not be making it this year. Creator Phil Fisher went on Twitter to show off a new …
Upcoming turn based strategy game Skulls of the Shogun is being developed by a core team of three gentlemen at Haunted Temple. We were lucky enough to talk with the founder and design director Jake Kazdal (the guy in the dev diary). Fresh from his showing of the game at Fantastic Arcade, Jake was kind enough to venture into the netherworld and sort out some of the details, or rather, pretty much all of the details on Skulls of the Shogun.
Of the massive plethora of topics discussed, up first was mechanics. While the game may look shallow at first, we can guarantee you the tactics go far deeper than one might imagine, without being all that complicated. Spirit walls, eating skulls and haunting structures are just some of the finer mechanics in Skulls of the Shogun. Jake goes on to discuss art direction and story, telling of his time spent in Japan and the myriad of influences that period of his life has had on the development of Skulls of the Shogun.[podcast]https://xblafans.com/xblafancast/HauntedTemple_InterviewSpecial.mp3[/podcast]