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Composer interview: Super Time Force

By  •  April 22, 2014

Xbox Wire recently posted an interview with Jason “6995” DeGroot, composer for Capybara Games’ highly anticipated downloadable title Super Time Force. DeGroot describes the soundtrack as based “around NES …
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Top 10 XBLA soundtracks to listen to while reading, studying or writing

By  •  March 25, 2014

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Did you know that video game music helps the brain by providing a stimulating background that doesn’t interfere with concentration? OK, I can’t prove that. I have no scientific evidence to back it up, but for some games, it seems like it just has to be true.

Xbox Live Arcade is home to some amazing games with some equally amazing music. Composers often sink days, months or even years into crafting the best musical experience for players – dedication that likely goes unnoticed, which sometimes is the whole point.

Sometimes, the best game music can serve as a stimulating background while studying, writing, reading or just doing some housework. Sometimes, you don’t want to notice the music or have it break your concentration. With that in mind, here are the top 10 XBLA soundtracks that serve as the best music to read, study, write or work to.

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Xbox 360’s best XBLA games of all time: #15 – 11

By  •  October 23, 2013

Xbox Live Arcade began its life on Microsoft’s Xbox 360 simply enough. When eager gamers bought up Xbox 360s on launch day (November 22, 2005), they found a free copy of Hexic HD pre-loaded on their hard drives. Of course, it was another launch title that secured the platform’s success. Bizarre’s Geometry Wars: Retro Evolved both gave birth to the twin-stick shooter craze and demanded gamers take Xbox Live Arcade, which started in disc form back on the original Xbox, seriously as a digital games platform. Bizarre’s side project paved the way for the enormous variety of retro revivals, HD remakes, original indie projects, major studio releases, free-to-play games and more that have come to call XBLA home in the years since.

Today, we’re approximately one month away from the launch of the Xbox One, which will signal the end of XBLA as we have come to know it these past eight years. While Microsoft’s Xbox line will continue to be home to myriad low-cost downloadable video games, the XBLA moniker will not make the transition to Xbox One. It’s going down with the figurative (and literal) Xbox 360 boat. So what better time than now to count down the best XBLA games to ever grace the Xbox 360?

It wasn’t easy, but our staff has sorted through all of the best XBLA releases over the years and picked the ones that we feel are the true standout stars of the platform. Check back with us throughout the week as we run down five of Xbox Live Arcade’s top games every night. And don’t forget to head to the comments to let us know how much you love (or hate) our picks.

(Editor’s Note: Voting was conducted in early September. No games released post-Summer of Arcade 2013 were considered eligible.)


15.) Trials Evolution

Trials Evolution Course

Shawn Saris, ContributorTrials HD is a simple game. You have a bike, and you are tasked with getting from one end of the screen to the other. How hard could that possibly be? In some cases, a good argument could be made for it being impossible, and, as such, the first Trials went on to be known as one of the hardest games to grace XBLA. Years later, Trials Evolution stepped up to the plate with bigger, better levels, more bikes and an amazing track editor, allowing the community to make its own courses for years to come. Trials Evolution is a perfect example of the old mantra “If it ain’t broke, don’t fix it.” Instead of changing everything for the sequel, developer RedLynx left the core game the same and instead just added dozens of hours worth of content to challenge players.

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XBLA is going away, and that might not be so bad

By  •  May 30, 2013

Xbox Live Arcade is a dead platform downloading. Microsoft’s designated home for small and inexpensive downloadable video games will not make the jump to the next generation. When the Xbox One releases later this year, all of its video games will live in the same space. The nearly nine-years-old Xbox Live Arcade might continue to exist on the Xbox 360 and slowly fade away during the transitional year(s), or Microsoft might quickly yank it like a Band-Aid through a dashboard update. In either case, XBLA has been read its last rights.

One day soon, gamers everywhere will turn on their Xboxes and find all available games under an aptly named Games section of the dashboard. It’s tempting to read this move as another case of Microsoft pushing independent developers farther away from the green glow of the Xbox spotlight. It’s tempting to assume that the new dashboard will shine that light even brighter on big-budget game releases and multimedia options, and that may well end up being the case. However, some indies, believe it or not, actually enjoy working with Microsoft. Additionally, Microsoft’s Phil Spencer told Eurogamer that he feels the new layout, which includes a recommendation system, will “solve fantastically some of the challenges that independent developers face, particularly around discovery and connecting their game to an audience, by some of the platform features we have in the machine itself.”

We’ll have to check back in a few years into the Xbox One’s life to verify whether or not Spencer spoke truly — but no one wants to wait that long. So here and now, what does the elimination of Xbox Live Arcade mean? Will it continue the Flight of the Indies? Or will it better a system that obviously has more than a few kinks and bring back the downtrodden and departed?

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No self-publication for indie developers on Xbox One

By  •  May 28, 2013

Those hoping the Xbox One will provide a more open platform for independent games studios, such as the teams behind XBLA hits like Fez, Super Meat Boy and Limbo, may …
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For indies, working with Microsoft is a horrifying mess…right?

By  •  May 17, 2013

Microsoft

Dead Space’s Isaac Clarke once had to drill into his own eyeball in order to survive a ship infested with mutated freaks. Altaïr Ibn-La’Ahad of Assassin’s Creed fame was made to part with a portion of one of his fingers in order to join the Levantine Brotherhood of Assassins. Tomb Raider’s Lara Croft once had the misfortune of falling onto a piece of sharpened rebar that pierced her midsection — and all she was trying to do was go for a nice little exploratory boat ride. And that’s not even mentioning the myriad scores of locust soldiers that have found themselves on the wrong end of Marcus Fenix’s trusty chainsaw or colossal boots over the years.

You don’t hear any of them complaining about having to endure those, shall we way, slightly disagreeable circumstances, though, do you? That’s because those mere flesh wounds were nothing when compared to the great tragedy of our time: working with a certain platform holder to release your independent studio’s game on Xbox Live Arcade. I shudder at the very thought.

If you’ve followed Xbox Live Arcade over the past several years here and on other sites, then you already know of what I speak. There lives in Redmond, Washington a great beast, massive in size with glowing red-ringed eyes of fury. It is a devious creature hellbent on tricking those smaller than it into believing they’re partners, only to turn on them in their hour of need, stomping down on their hopes and dreams harder than Fenix has brought down his boots on so many locust heads. Such disdain does this gluttonous monstrosity have for the smaller creatures roaming the forest of the game industry, that it is more than happy to sacrifice its own interests if it means snuffing out the light of those cowering under its great shadow.

So evil is this…Wait. Isn’t this getting just a little out of hand? Is Microsoft really that terrible of a company? Does it truly care nothing for the needs of independent game developers? Is its thirst for video game console dominance so insatiable that it doesn’t mind torpedoing its, um, pursuit of video game console dominance so long as it means making life miserable for independent game studios that, by developing games for its platform, are actively working to help it succeed with its, uh, video game console dominance? It is if you’ve listened to the little guys with big megaphones.

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Newsbits: Apps, Music and The Walking Dead

By  •  April 18, 2013

  • Microsoft recently sold its Mediaroom and the IPTV service to Ericsson. According the the press release the sale “allows Microsoft to commit 100 percent of its focus on …
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Jon Blow and Team Meat done with Xbox

By  •  March 11, 2013

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In recent interviews with Edge and Eurogamer, the makers of Braid and Super Meat Boy expressed their frustration with developing for Xbox Live Arcade. As independent developers, taking on the heated business of console development on top of development costs is more stress than its worth, say the developers.

“The overhead cost of just developing for those consoles is insane,” explained Tommy Refenes from Team Meat. “It costs zero dollars to develop on Steam if you already have a computer. When you look at PlayStation and Xbox and Nintendo, you have to buy thousand dollar dev kits and pay for certification and pay for testing and pay for localisation – you have to do all these things and at the end of the day it’s like, ‘I could have developed for other platforms and it would’ve been easier.'”

On top of development costs, there are lawyers, fees and ambiguity to sort through that cause an equally overwhelming headache. Ed McMillen from Team Meat said that to bring his studio’s games to consoles, his team would need “some magical middleman who would just appear and do all of our business for us… We went in and found out what it was like to develop for a console and the reality is there’s no loyalty on either side and it’s a business. And when you step in to that business arena it goes from us making art and it turns into business.”

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The Walking Dead walks away with Best Story at BAFTA Games Awards

By  •  March 6, 2013

This past Tuesday saw the British Academy of Film and Television Arts (BAFTA) spotlight the third pillar of the moving image medium at its annual Games Awards ceremony in …
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Retro City Rampage dev labels XBLA ‘a learning experience’

By  •  March 5, 2013

Retro City Rampage XBLA

Brian Provinciano, the developer of Retro City Rampage, made an interesting revelation on Twitter recently: the PlayStation Vita version of his game sold more copies than its XBLA and PSN counterparts.

In surprisingly singing the praises of the struggling handheld as a viable platform for indie developers, he also took the opportunity to fire a few passive-aggressive potshots at XBLA.

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