15 years ago
It’s April 1st and we all know what that means: time to avoid the internet for the next 24 hours. Typically we try to break XBLA news stories before …
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15 years ago
Apologies for the delay this week, numerous technical issues meant we lost our original episode and had to record again. We made up for it though with another 4 man show which runs for almost an hour!
As usual we discuss some of the past weeks more notable news stories, which this week includes Resident Evil 4 coming to XBLA, the awesome trailer for No time to Explain, Islands of Wakfu and some of the sales figures for the first House Party games.
Then Andrew talks a lot about Ghostbusters: Sanctum of Slime, as he said in his review the game isn’t great and is plagued with technical problems. John has been playing a lot of Swarm too which thankfully seems to be much better.
We close out the show by talking about Brawler Week which we just kicked off yesterday. We’re going to have a ton of content for you guys so check out the hub everyday to see what’s new. We’ll even something special in podcast form very soon too.
As previously mentioned we’ve had to switch podcast hosts, sadly this means if you have subscribed before you will have to do so again. The new RSS feed is below and we hope to have the new iTunes link by next week, sorry for the inconvenience but it really couldn’t be helped.
[podcast]https://xblafans.com/wp-content/uploads/2011/03/XBLAFancastEp6.mp3[/podcast] Read More
15 years ago
Everyone’s (or at least some people’s) favorite Nazi-killing vampire is back and she’s in downloadable form. Not much is known other than the fact it will be a side-scroller …
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15 years ago
Strania – The Stella Machina was developed and published by G.rev. It was released on March 30th, 2011 for 800MS points.
Strania is a vertical shmup where you control a mech trying to reach Vower, a distant star in the universe. The story is as generic as they come, but who cares? It’s a shmup. You shoot things and avoid crazy bullet patterns. The story is so irrelevant to this game that it is hidden in the 5th and 6th pages of text of the “How to Play” section in the Options menu. The true beauty in any shmup is the unique features that set it apart from the many shmups available on the Marketplace. Strania is neither a superior or a below average shooter. There is some potential shown with it’s unique features but there are also a few issues making it a tough recommendation for most gamers. Read More
15 years ago
Never heard of Monster World IV? It’s difficult to blame you, with the original Mega Drive game being published exclusively in Japan and only seeing English-speaking eyes through fan …
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15 years ago
The The Dishwasher: Vampire Smile releases on April 6, so we sat down with James Silva, Head Dishwasher of Ska Studios, to talk about the game, the road leading up to this point, and the road ahead.
James began serious work on game development in 2000. His first title was Zombie Smashers X , which was featured on the demo disc of a PCGamer magazine in 2000. He felt like he’d made it big then, but it still took some time before he really had some momentum. James really got noticed in 2007, when he won the Dream.Build.Play contest with The Dishwasher: Undead Samurai. By winning the contest, James received $10,000 prize and an Xbox Live Arcade publishing contract.
15 years ago
Today we’re posting an interview with James Silva from Ska Studios about Dishwasher: Vampire Smile. Ska Studios defines indie, with a team of three people and a cat. James …
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15 years ago
It’s never cool when a game gets canceled, but for a select few it’s a low down crying shame. Well, get out the tissues, because Megaman Universe got the axe. Yep, the Megaman 2-inspired platformer with built-in level and character editor is no more. Joystiq reports that Capcom claims it was canceled due to “various circumstances”, which is about as vague as you can get. They did point out that the Megaman creator Keiji Inafune left Capcom in October of last year. Whether Inafune left due to creative differences, trouble at Capcom, or for greener pastures we don’t know, but it’s likely to tie in to why MMU was canceled. In the game’s honor we’ve posted the original trailers after the jump. Hope your hanky is nearby.
Source: Joystiq
15 years ago
We already knew about it thanks to IGN’s coverage at GDC 2011, but now Burger Time HD has now been officially announced. The game is an enhanced remake of the original and is in development at Frozen Codebase. MonkeyPaw Games will publish the title, which includes four player splitscreen gameplay. We’ve posted the press release and screenshots after the jump.
15 years ago
Swarm was developed by Hothead Games and published by Ignition Entertainment. It was released March 23, 2011 for 1200MSP. A copy of the game was provided by the publisher for review purposes.
Swarm is a 2.5D side scrolling platformer in which you control a group 50 small, blue, clueless creatures. The goal of the game is to collect DNA for the “Momma” of the alien swarmites throughout twelve levels while making sure at least one of said swarmites stays alive. The game is not about story; it is about points. Swarm proves to be a fun and engaging gameplay experience once you get used to a few minor drawbacks.
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