15 years ago
Techno Kitten Adventure was developed by 21st Street Games and published on Xbox Live Indie Games on September 6, 2010. It was re-released June 7, 2011 for 240 MSP. A copy of the game was provided for review purposes.
Gigantic hands, flying animals, rainbows as far as the eye can see–these are just examples of some of the wackiness you’ll find in Techno Kitten Adventure. The game has a simple premise: fly for as long as you can and collect points while avoiding obstacles and enjoying the techno beats that are blown. It seems simple, but does the game give you that cute kitty satisfaction, or does it fall a few furballs short?
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Ugly Americans: Apocalypsegeddon will be the next game to feature avatar awards. To see more XBLA-based Avatar awards, check out this link. If you want the latest …
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15 years ago
YH-bloody wolf 1.0 is deceiving. It’s listed as a beginner course but beginners will find themselves throwing controllers. It’s not incredibly difficult, but it’s definitely mislisted. Putting that aside …
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15 years ago
The upcoming game Gotham City Impostors seems to be all about what happens when the Bat is away. Tons of Joker and Batman wannabes come out and run amok …
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15 years ago
Shield the Beat developer MBrio tipped us with exciting news: the game now rings in at a modest 240 MSP. It’s a permanent drop from 400 MSP …
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15 years ago
It’s another slow news week and we’re also down one John Laster. Thankfully Todd fills the void and brings with him a ton of games to talk about. Myself and Andrew have a few to talk about to, so what could have been a fairly short and empty show is packed full of XBLA game discussion. So, get listening!
15 years ago
Before any Xbox Live Arcade game can be given a release date it must pass Microsoft’s Xbox Live certification process. This usually involves two or more submissions, and with …
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15 years ago
The story of Minecraft begins with a beta, which is also where the XBLA port will start. Creator of the popular mining game Markus “Notch” Persson states he wants …
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15 years ago
Skullgirls, a fighting game being developed by long time pro Mike “Z” Zaimont and his team at Reverge Labs, plans to do a lot of things that fighting game enthusiasts have been wanting for years. Reverge Labs wants to make a solid game full of interesting mechanics, but also do little things here and there to remove the minor irritations that people can’t stand about games or fighting games in specific. During this panel at Evo 2011 much was discussed including all of the characters, game mechanics and features, and we’ve gone through and picked up as much of the relevant info as possible provided below the jump and cut into neat, cheweable pieces. Let us know if you need more steak sauce with that: Read More
15 years ago
Upcoming fighting game Skullgirls got some love at Evo 2011 recently and Reverge Labs has unveiled a new character, their fourth to date, Parasoul. Parasoul is a very large …
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