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Search Results for: the cave

Busting a groove with Beatbuddy

By  •  April 24, 2013

The 2013 PAX East show floor was rife with crazy crowds clamoring for a chance to play the big games, but one odd figure stood out from the crowds. Imagine if Barney the Dinosaur had a little brother who forewent the path of children’s education and instead pursued hip beats, melodies and orchestrations of the newest, coolest music. That was Beatbuddy, the instantly lovable yet perplexing character rocking the show floor.

Nobody knows exactly who or what Beatbuddy is, but we do know that he lives inside a world where everything is musical. However, the Prince of Music, monarch of the music world, is so caught up in his fame and glory that he neglects a treacherous infestation of parasites corrupting the natural music ecosystem. Now, it’s up to Beatbuddy to step in and restore harmony (literally) to the land.

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Ron Gilbert leaves Double Fine

By  •  March 12, 2013

Legendary video game designer Ron Gilbert announced yesterday via his blog that he has parted ways with Double Fine Productions. The news comes just shy of two months after …
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Newsbits: figurines, apps, and title updates

By  •  February 6, 2013

  • Figurines from Double Fine’s The Cave are available for collectors. All seven characters can be picked up for $35, and fans can also purchase T-shirts and more can …
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XBLAFans’ most anticipated 2013 XBLA games: Part V

By  •  January 18, 2013

XBLA Games2013 Day5

Here we are once again at the start of what’s sure to be another fantastic year of XBLA releases. Each day this week XBLAFans will be rolling out a list of eight of our most anticipated Xbox Live Arcade releases of 2013. While we can’t possibly cover every single XBLA game planned for this year, we’ll be giving you a varied list of 40 of the most promising titles we expect to release on XBLA in 2013. Once it’s all done, be sure to check back in next Monday when each staff member makes his/her picks for the game he/she is most looking forward to.


 

Special Forces: Team X

Developer: Zombie Studios

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No stranger to downloadable shooters, Zombie Studios’ upcoming Special Forces: Team X capitalizes on its expertise honed crafting Blacklight: Tango Down and Black: Retribution. Don’t be fooled by the colorful cel-shaded visuals; Special Forces targets frenetic third-person team-centric combat with brutal executions and an arsenal of real world weapons. Its dynamic map tile system puts players in control of generating the environment in a pre-round vote, with over a hundred possible combinations of individual tiles to choose. All this coupled with a healthy rank progression and customization system means Special Forces: Team X stands to deliver quite the bang for your buck when it hits XBLA on February 6 for 1200 MSP.

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XBLAFans’ most anticipated 2013 XBLA games: Part II

By  •  January 15, 2013

XBLA Games of 2013 Day 2

Here we are once again at the start of what’s sure to be another fantastic year of XBLA releases. Each day this week XBLAFans will be rolling out a list of eight of our most anticipated Xbox Live Arcade releases of 2013. While we can’t possibly cover every single XBLA game planned for this year, we’ll be giving you a varied list of 40 of the most promising titles we expect to release on XBLA in 2013. Once it’s all done, be sure to check back in next Monday when each staff member makes his/her picks for the game he/she is most looking forward to.


 

The Cave


Developer: Double Fine

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An upcoming platform-adventure game, The Cave is the brainchild of Monkey Island and Maniac Mansion creator Ron Gilbert. Channeling Gilbert’s earlier work, The Cave employs classic adventure-style gameplay within an action-platform framework. While we expect The Cave to release this month, an official release date has not yet been announced.

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Weekly Roundup: December 2 – The future’s so bright

By  •  December 2, 2012

Weekly Roundup compiles all the biggest news stories, reviews and features from the week into one handy post on the weekends.

Another week of Xbox Live Arcade brought to a close. It’s been a relatively quiet one, compared to the mad dash of last week’s seasonal sales. Though there isn’t much to write home about in terms of marquee XBLA titles, there’s quite a bit to look forward to in the coming weeks and months on Xbox Live Arcade. With so many big games coming down the pipe, what are you looking forward to getting your hands on?

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XBLAFancast Episode 78 – PAX of the Ninja

By  •  September 11, 2012

Perry and Andrew return this week, and bring a whole lot of PAX games to talk about. Before we hit those though we hit the games from the past couple of weeks. Perry brings us what little news there is and then Andrew rounds it out with the triumphant return of Crews Community Corner.

Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. You can do the same on Facebook, and hey while we’re plugging stuff be sure to check us out on YouTube and Twitch.TV. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!

Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.

[podcast]https://xblafans.com/xblafancast/XBLAFancastEp78.mp3[/podcast]

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Getting sticky with Alien Spidy at PAX Prime

By  •  September 8, 2012

Alien Spidy is hard. I watched helplessly during PAX East as the game’s public relations representative repeatedly subjected himself to the rigors of a particularly nasty stretch of platforming in a cave level. He died. A lot. The level required the game’s space spider protagonist to fire off strands of webbing, which he can swing from to progress through the game world, at a series of stalactites with pinpoint accuracy. Missing the dripstones meant his webbing would uselessly hit a section of the cave ceiling that it wouldn’t stick to, sending the spider to his doom. Certainly this could be overcome by the simple act of slowing down and carefully lining up shots, no? No. The stalagmites begin to crumble and fall under the strain of Spidy’s weight.

It didn’t get any easier from there. Another portion of the same level required a deft hand to guide Spidy carefully through a narrow space flanked by rows of pink crystals that were as sharp as they were shiny. More dying ensued. There is no life bar in Alien Spidy; one careless brush with an environmental hazard or enemy results in death. The development team at Enigma Software have offset the high degree of difficulty by liberally sprinkling checkpoints throughout the game’s stages. As a result, death is less likely to inspire a controller throw than it is another go…and another one, and another one, and so on and so forth.

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Sega bringing nine playable games to PAX, one unannounced

By  •  August 15, 2012

Sega has announced it will bring nine titles to the Penny Arcade Expo (better known as PAX Prime) later this month – one of which has yet to be announced. All nine titles will be playable at the festival. Hit the jump for the games we know will be there, some of which include forthcoming XBLA titles.

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Iron Brigade reduced to 800 MSP

By  •  August 6, 2012

If you haven’t managed to pick up our 2011 Game of the Year Iron Brigade formerly Trenched, now would be a great time. On the marketplace, the game’s price …
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