14 years ago
Alan Wake’s American Nightmare was developed by Remedy Entertainment and published by Microsoft Studios. It was released February 22, 2012 for 1200 MSP. A code was provided for review purposes.
This time around, Emma wasn’t going to allow things to play out the way they had the previous two. She wouldn’t just sit idly by playing the damsel-in-distress role while Alan did his hero thing, hiding away in a supposed bastion of light from the Taken. No, she’d had quite enough of that already, thank you very much.
This time they’d play things her way. This time, she had already collected all of the pieces of the oil rig puzzle and even had the motel keys. However, she wasn’t about to just hand it all over to the Champion of Light and help him along in his quest to put a halt to this perverted little desecration of reality, one in which the two remained imprisoned. That is to say, not unless he would first do his part to protect her from the Taken, at least.
Most readers are probably wondering what the heck all of that means. How would you feel if a game inspired those same sensations of confusion by seemingly starting in the middle rather than the beginning? This is the reality of playing through Alan Wake’s American Nightmare. It’s a reality that will become all too familiar to players as they relive the three same sections of the game over and over again, with the events altered just enough to keep things interesting. Don’t expect to jump right into this spin-off of the original Alan Wake and have a grasp on what is going on out in its quiet little stretch of the Arizona desert: you’re not meant to. Though the plot will of course clear up as players progress, the onset leaves one feeling as if they’re reading a library book from which the first chapter has been ripped out by some juvenile miscreant.
Alan went missing for a couple years after the events back in Bright Falls, and he know finds himself in a version of the Twilight Zone-inspired program he once wrote for: Night Springs. Only this iteration of it has been twisted into a disgusting apparition of a Night Springs episode. Mr. Scratch, who plays the role of a sort of “Nega-Alan,” is pulling the strings here, thinking Wake nothing but a puppet in his little game.
Al, being the crafty little scribe he is, has built in a backdoor to get out of this nightmare, though. Trouble is, he’s not really sure how the narrative goes — and neither is the player. Cue a frantic “fight with light” struggle against Scratch that can’t live up to the excellence of its predecessor, but still offers a fun excursion on a scale that is rarely seen on XBLA.
14 years ago
The latest title update and DLC for Dungeon Defenders has been submitted to Microsoft and Sony for their approval, according to Trendy Entertainment’s Development Director and Chief Technology Officer Jeremy …
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14 years ago
A game we’ve been reporting on for a good year without a solid release date, Retro City Rampage is finally settling its rampage down. Creator Brian Provinciano told Joystiq …
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14 years ago
We recently had the opportunity to ask Jeremy Slaczka, CEO of 5th Cell questions about their upcoming sci-fi shooter Hybrid. During the interview we talk about the game’s unique control scheme, design, and the drastic departure that 5th Cell made in choosing to develop Hybrid. Read on to get the low down on what could be this year’s most unique multiplayer frag fest!
14 years ago
Gotham City Impostors was developed by Monolith and was published by WB Games. It was released February 8, 2012 for 1200 MSP.

The Dark Knight has finally hit his stride in video games with the award-winning hits Arkham Asylum and, more recently, Arkham City. While these games offered amazing single-player experiences, both through revolutionary gameplay and engaging stories, they have also steered away from any multiplayer experience.
While Batman and Joker have been fighting in retail games, their crazed followers in Gotham City have brought the battle to XBLA. Gotham City Impostors trades Batarangs and dark atmosphere for guns and crazy humor. It’s easily comparable to Call of Duty or Team Fortress 2, but it has unique features that doesn’t make it feel like a copy. While matchmaking can be a pain, this six-on-six comedy shooter has some of the best action on XBLA.
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Fans eagerly awaiting the upcoming XBLA release of Awesomenauts got a little something to hold them over in the form of a whole mess of screenshots last week. Developer …
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14 years ago
Skullgirls fans are in for a double treat with what is believed to be the eighth and final character reveal for the upcoming fighting game. According to her bio, …
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14 years ago
Pinball FX 2: Epic Quest was developed by Zen Studios and published by Microsoft Studios. It was released February 15, 2012 for 240 MSP. A copy was provided for review purposes.
Werewolves, vampires and goblins, oh my! These are just a few of the monsters you’ll encounter in Pinball FX 2‘s new table, Epic Quest. In this new table we take a knight on his journey against evil to rescue his kidnapped princess. What separates this new installment from other tables is the addition of RPG-like elements. The adventure carries on from game to game, giving you the ability to level up your character, pick armor and even your weapon. It this enough to make pinball feel fresh and revitalized, or will this be another one of those things that should have never been?
After releasing Shank 2 last week, Klei Entertainment has released a free downloadable Shank comic. The comic occurs in the “period between the two Shank games” and features sixteen …
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