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Get your groove on with new video game tunes
13 years ago

Get your groove on with new video game tunes

By  •  Media, News

The ever-growing trend of releasing great video game music continues. Three games (well, their developers, composers and publishers) are itching contribute songs to your MP3 playlist. First up is …
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Interview: The Walking Dead Designer Harrison Pink
13 years ago

Interview: The Walking Dead Designer Harrison Pink

It didn’t rain in Seattle during PAX Prime earlier this month. It’s a little odd that the city didn’t get any of the precipitation for which it is so well-known. Stranger still, however, are the weather patterns in The Walking Dead that Telltale Designer Harrison Pink told Perry Jackson and I about when we caught up with him on the second day of the show. Zombie storm fronts, you see, are an accepted, regular occurrence in the game world. Unusual weather phenomena aside, Pink had plenty to share about the first Walking Dead season. So break out your shotgun umbrella and prepare to weather the storm.

You guys just recently released The Walking Dead: Episode 3. What has the reception of it been like? Are you happy with it?

Harrison Pink: Oh yeah, it’s been awesome. It’s blown me away. You know, you get so head-down on finishing an episode, after a while you get really myopic on it, and it just gets like all you can see are the flaws, like ‘Aww, we left that on the table. Awww, we really didn’t have time to fix that.’ So, I’m really glad that releasing to the world has been such an awesome reception. I’m really glad that everyone has been loving it slash hating it.

I felt like Episode 1 set up the story, Episode 2 kind of wanted to go for that shock value and Episode 3 really just wanted to hit it home to your heart. It felt like a nice middle moment to the whole series so far.

Pink: Yeah, that was kind of the idea. I mean, you know, Sean [Vanaman] and Jake [Rodkin], the leads on The Walking Dead had the story sort of planned out way in advance. Even before the first line of dialogue for The Walking Dead was written, they already knew how the story was going to end and sort of where the middle is and all the events that are going to happen.

So, these sort of events are the kind of thing you have in The Walking Dead. Right? Like these things happen in The Walking Dead, so people kind of knew going in what we could push it to, and so this is exactly where the halfway point makes sense in the story.

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What XBLA game/series could best utilize a Trials Evolution-like level editor?

[poll id=”11″]

Personally we’re still fuming over the death of Mega Man Universe. That would have been the greatest XBLA platformer of all time.

Boost your Blitz collection with massive Rock Band sale
13 years ago

Boost your Blitz collection with massive Rock Band sale

Following the recent launch of Rock Band Blitz on XBLA and an impending five year anniversary for the original Rock Band, Harmonix have announced they will be celebrating with …
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Trials Tuesday returns: Week of September 18
13 years ago

Trials Tuesday returns: Week of September 18

After a two month hiatus Trials Tuesday returns. To download these tracks by entering Track Central, selecting Get Tracks, then pressing X to search. Enter the gamertag below to find the track. Be aware that the search is case sensitive. A big thanks to the Trials Evolution community for the borrowed videos. Hit the jump to see this week’s picks.

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Newsbit: Minecraft 1.82 Update close to submission for certification
13 years ago

Newsbit: Minecraft 1.82 Update close to submission for certification

By  •  News

We receive dozens of questions about the 1.82 Minecraft Update. The Adventure Update will bring the much awaited creative mode to the Xbox 360. While we still don’t have a date, 4J …
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Castle Crashers hits 3 Million players
13 years ago

Castle Crashers hits 3 Million players

By  •  News

The original breakout hit for XBLA, Castle Crashers, has hit a major sales milestone. Though extrapolating sales figures from XBLA leaderboards isn’t an exact science, The Behemoth now has …
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Microsoft renews Killer Instinct trademark
13 years ago

Microsoft renews Killer Instinct trademark

By  •  News, Rumors

Not much is said on the matter, but PlayXBLA got the okay from the Microsoft legal team to announce the trademark renewal for the long-absent fighting game franchise, Killer …
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Stories of an XBLA addict: Wing Commander Arena, the original party chat
13 years ago

Stories of an XBLA addict: Wing Commander Arena, the original party chat

On July 25th, 2007 Wing Commander Arena released on XBLA. It was never the greatest game in the world, but it’s far from a terrible game. It’s heavy reliance on online multiplayer carrying the torch for any sense of value in the title was ultimately the reason behind its swift downfall for most gamers. Single player was extremely lacking and four players were required for any online games to actually start. Unfortunately, even on release day it was a fairly tall order to find four players in any game modes. But a very niche community of gamers managed to make Wing Commander Arena possess one of the best communities that any XBLA game had seen at that point and make the four player requirement a non-issue.

Where this title lacked was also where the game managed to make its most cherished contribution to XBLA. Wing Commander Arena was the first XBLA title to allow up to 16-player online matches. And with that also came one of the first achievements that brought a wide range of competitive XBLA players together. The achievement was called TCS Tiger’s Claw and all it required was to compete in a 16-player Capital Ship game. Back then achievements like that were fairly unheard of and it took some serious scheduling on the Xbox.com forums to set up the boosting sessions in order to unlock this achievement.

In those 16-player Capital Ship games shined quite possibly the greatest feature to date in any XBLA game. 16-player simultaneous chat sessions were born and the value in that feature alone made Wing Commander Arena boosting sessions one of my favorite memories during my time in XBLA competition. Keep in mind that when this game released, Xbox LIVE was still operating on the Blades dashboard where private chat was the best way to communicate with other gamers. Due to this, most competitive XBLA gamers had split off in to teams of two. There was Lucas & Zerium, Smally & Johnny, Karnage & myself and many more duos present at each boosting session. We all had our partners, but Wing Commander Arena brought those teams together and helped foster a better sense of community among competitive XBLA gamers. Friendships were born.

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Newsbit: Debunking XBLA rumors
13 years ago

Newsbit: Debunking XBLA rumors

By  •  News, Rumors

There are a few rumors we often hear in regards to XBLA. Rather than throw down a huge feature, let’s debunk a few quickly: