13 years ago
Online retailer Amazon has listed a [easyazon-link asin=”B00B1ULJI0″ locale=”us”]Microsoft 5-Game Arcade/Indie Pack [Download][/easyazon-link] for only $10. While all are XBLA titles, the codes are only redeemable on PC and Steam, as opposed …
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13 years ago
In a fascinating read over at the Penny Arcade Report, designer Andy Schatz explains that his upcoming XBLA game Monaco is not a stealth game, despite surface-level appearances.
Viewed …
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13 years ago
What we are playing is a weekly column published on Sunday. Select members of the team talk about the games they’ve been playing over the past week and which they’re …
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13 years ago
The game hasn’t even been released yet, but that hasn’t stopped Japanese developers 5pb announcing some DLC for their upcoming beat-em-up, Phantom Breaker: Battle Grounds. According to the developer …
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With its strict rating laws preventing the sale of violent games in the past, Telltale Games was originally hesitant to release The Walking Dead in Australia. However, with this …
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13 years ago
The folks at Shoryuken who run the yearly Evolution fighting game series of tournaments (usually known as just EVO) are having a charity drive contest to determine which …
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13 years ago
Update: The story originally noted that Monaco would release prior to PAX East, but Pocketwatch has since explained that it was referring to PAX Prime. The copy below has been edited to reflect this clarification.
The three-year wait for indie developer Pocketwatch Games’ 4-player co-op heist game, Monaco, appears to be nearing its end. Pocketwatch announced on Facebook last week that it had submitted its game to Microsoft for pre-certification.
Yesterday the studio got a report back from Microsoft and stated that there was “nothing too scary in there!” Stressing the obvious, the studio now says that Monaco is “inching closer to launch.”
Exactly how close has Pocketwatch inched towards launch? Monaco will release before this year’s PAX Prime convention. Pocketwatch responded to an inquisitive fan on Twitter by saying that the game would be out on XBLA (and Steam) before this year’s PAX Prime. Penny Arcade has not yet announced a date for its yearly convention, but the event has historically been held in late August/early September.
13 years ago
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With fans currently anticipating the second season of developer Telltale’s The Walking Dead, the studio has released a new trailer allowing them to …
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13 years ago
Fresh from Famitsu magazine comes details of an XBLA (and PSN) platform to house many of Capcom’s classic arcade titles. The platform is expected to create a home for purchasable …
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13 years ago
The Cave will make you laugh. The Cave will make you curious. The Cave will make you confused. The Cave will make you think. Yes, The Cave will make you a lot of things as you solve puzzles that are only occasionally as frustratingly obtuse as they are clever. Unfortunately, one of those things Double Fine Production’s point-and-click-is-dead/long-live-point-and-click adventure game will make you is bored. Playing Double Fine’s adventure game will inspire in you feelings of pride and contentedness during your moments of puzzle-solving clarity, but it will also inspire you to go play something else when you’re (frequently) stuck shambling along its mostly lifeless halls for the umpteenth time.
You’ll uncover the shady pasts and green-eyed and avaricious desires of the game’s seven playable characters — if you’re willing to play through the game three separate times — as you explore ever deeper while the Cave itself plays the dual roles of court jester and adjudicator. These stories are intriguing despite their simplicity, and the game will have you smiling and chuckling a bit when the Cave is narrating proceedings or morbidly recounting a character’s past. The experience breaks down, however, when you’re hopelessly stuck on one of the more perplexing puzzles without the benefit of the titular narrator distracting you from the tedium of your aimless wandering.