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Thunder Wolves locks on to XBLA with 3D helicopter warfare
13 years ago

Thunder Wolves locks on to XBLA with 3D helicopter warfare

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ThunderWolves 2

Publisher bitComposer Entertainment and Hungarian development studio Most Wanted Entertainment have officially delayed their upcoming Xbox Live Arcade shoot-em-up, Thunder Wolves, out of Q1 and into Q2 of this year and pulled the sheet off it in the process. As a member of the titular squad, you’ll pilot nine unique choppers through a variety of objectives ranging from stealth to escort to good old fashioned death-from-above with a devastating arsenal of weaponry.

To make the most of that ordinance, Thunder Wolves totes a fully destructible environment, promising untold calamity as you rain down fiery justice from your whirring metal bird of death. In the process of annihilating every rebel base, shanty town or peaceful fishing village that wanders within your kill box, you’ll square off against terrorist foot soldiers, land armor of all makes and models and do battle in the skies against enemy choppers.

Eschewing any mention of online multiplayer, a local cooperation mode has been announced for Thunder Wolves instead, allowing you and a buddy to pile into an aerial death machine, forming a cohesive strike unit as one works the stick while the other mans the guns.

We’re not sure about you, but so far Thunder Wolves is looking to us strikingly reminiscent of the Strike series, and that’s a very good thing. We’ll be keeping Thunder Wolves on our radar as it approaches its new Q2 release window. Hit the jump for more images of air supremacy.

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Telltale’s The Walking Dead shuffles Season Two into the fall lineup
13 years ago

Telltale’s The Walking Dead shuffles Season Two into the fall lineup

In an interview with Eurogamer, Telltale Games’ CEO and co-founder Dan Connors touched on the next season of his studio’s critically acclaimed adaptation of The Walking Dead. “We’re aiming for …
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The Walking Dead walks away with Best Story at BAFTA Games Awards
13 years ago

The Walking Dead walks away with Best Story at BAFTA Games Awards

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This past Tuesday saw the British Academy of Film and Television Arts (BAFTA) spotlight the third pillar of the moving image medium at its annual Games Awards ceremony in …
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Double Fine seeks to reclaim distribution rights from THQ

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Two months after the tragic collapse of long-time publisher THQ, we’re still watching the dust settle. In the mix is Double Fine, whose priority is not letting its hard …
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Snoop Dogg-themed fighting game to hit XBLA this year
13 years ago

Snoop Dogg-themed fighting game to hit XBLA this year

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Fans of fighting games and Snoop Dogg (also known as Snoop Lion) are finally going to get a game with both of their loves rolled up into one! 505 …
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Dollar Dash review (XBLA)
13 years ago

Dollar Dash review (XBLA)

Dollar Dash was developed by Candygun Games and published by Kalypso Media. It was released on March 6, 2013 for 800 MSP. A copy was provided for review purposes.

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Every once in a while, a game comes along with a concept so brilliant you can’t believe no one’s thought of it before. Taking the idea of competitive thievery and applying a fun, cartoonish art style, Dollar Dash from Candygun Games and Kalypso Media seeks to offer a fresh twist on classic arcade gameplay.

Dollar Dash is a top-down action game pitting four thieves against each other in three different game modes with one simple goal: steal everything in sight. You’ll accomplish this task by running, shooting, laying traps, and creating all kinds of general mayhem to grab as much cash as possible and prevent your opponents from doing the same. Built primarily as a multiplayer game, Dollar Dash has no traditional single-player component, but offers four-player competitive modes both locally and over Xbox Live.

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Head of Xbox division doesn’t view Valve ‘Steam Box’ as a console competitor
13 years ago

Head of Xbox division doesn’t view Valve ‘Steam Box’ as a console competitor

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Valve Moves into the Living Room

Seemingly everyone’s favorite PC developer-publisher hybrid, Valve, is planning to ship out prototypes of its so-called “Steam Box” micro gaming PCs within four months’ time. The Steam Box — of which there will be many varieties produced by different manufacturers, including one from Valve itself — aims to transplant the PC gaming experience into a living room near you.

Dedicated game consoles have dominated that space ever since the Nintendo Entertainment System brought the industry back from the precipice of what many prognosticators of the time thought was a no-continue bottomless pit the home console business had fallen into in 1985. Microsoft entered the console business in 2001 and has been anything but shy about its designs on owning the living room. Its next console, believed to be launching this holiday season, is no doubt being discussed by some individuals in Redmond this very moment. In addition to the usual competition from Nintendo and Sony, Microsoft’s next-gen Xbox will have to deal with Valve’s boxes attaching themselves to the back of consumers’ televisions like some sort of hidden bloodsucking leach.

Microsoft isn’t worried.

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Serious Sam’s Nathan Fouts loves ‘crazy-ass guns’
13 years ago

Serious Sam’s Nathan Fouts loves ‘crazy-ass guns’

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We’ve just seen the release of Serious Sam Double D XXL, a game we recommended for its classic shooting action rebuilt into two dimensions. Behind all its artistic style, crazy weapons and even more crazy enemies is one man: Nathan Fouts, owner of indie development studio Mommy’s Best Games. We caught up with him to ask about how he put together Serious Sam Double D XXL, starting from its inception on PC to its massive expansion on Xbox Live Arcade.  When we asked how it feels to have the game out and finished, he joked, “I think I’m still ready to go back to sleep!”

Serious Sam’s jump to 2D

Serious Sam is a beloved franchise known for its old-school Doom-esque shooting that relies heavily on strafing and jumping while making players fight off swarms of aliens, monsters and headless kamikaze bombers. Leveraging his PC popularity, Serious Sam has gone on to make numerous cameos on Xbox Live Arcade in both new and classic games. However, they have all been 3-dimensional first-person shooters. How did Fouts score a gig that involved smashing it into two dimensions? As it turns out, “Devolver came to us and said that they were interested in this prospect and that it involved Croteam [the creators] and the Serious Sam franchise,” he explained. “I just about flipped my lid. I couldn’t believe it. [They told me] they liked our stuff and they’d like us to do this indie version.”

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Trials Tuesday: Episode 4
13 years ago

Trials Tuesday: Episode 4

All this month we’re paying tribute to Trials HD with great fan remakes.
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