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Search Results for: pid

Developer blog: The creation of Alien Spidy’s supporting cast

By  •  October 19, 2012

Occasionally, XBLA Fans likes to take a backseat and allow members of the development community to speak openly and directly to our readers. After all, you came here to read about games, and who better to talk about them than the professionals who create them? With that in mind, please enjoy the following article written by Enigma Software CEO Daniel Parente.

In our first Alien Spidy post, we showed how we took the initial concept for our protagonist, Spidy, and made him into the lovable character he is today –- despite being a spider!

In today’s post, we want to do something similar. We’re introducing the remaining cast of characters featured in the game and how we came up with consistent visuals to keep the art direction and, of course, Spidy himself in line with our vision.

Let’s start with the Ladybug, which has its own unique charm.

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Pid will defy gravity October 31

By  •  October 11, 2012

Sure, Halloween is great. You get to dress up in funny costumes and ask strangers to give you candy. But Halloween falls on a Wednesday this year, which can only mean XBLA …
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Alien Spidy crawls onto XBLA October 19

By  •  September 14, 2012

Alien Spidy,  Kalypso Media’s latest game, will be hitting the Xbox Live Marketplace on October 19 for 800 MSP. It stars a lovable alien spider (obviously) who has crash …
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Getting sticky with Alien Spidy at PAX Prime

By  •  September 8, 2012

Alien Spidy is hard. I watched helplessly during PAX East as the game’s public relations representative repeatedly subjected himself to the rigors of a particularly nasty stretch of platforming in a cave level. He died. A lot. The level required the game’s space spider protagonist to fire off strands of webbing, which he can swing from to progress through the game world, at a series of stalactites with pinpoint accuracy. Missing the dripstones meant his webbing would uselessly hit a section of the cave ceiling that it wouldn’t stick to, sending the spider to his doom. Certainly this could be overcome by the simple act of slowing down and carefully lining up shots, no? No. The stalagmites begin to crumble and fall under the strain of Spidy’s weight.

It didn’t get any easier from there. Another portion of the same level required a deft hand to guide Spidy carefully through a narrow space flanked by rows of pink crystals that were as sharp as they were shiny. More dying ensued. There is no life bar in Alien Spidy; one careless brush with an environmental hazard or enemy results in death. The development team at Enigma Software have offset the high degree of difficulty by liberally sprinkling checkpoints throughout the game’s stages. As a result, death is less likely to inspire a controller throw than it is another go…and another one, and another one, and so on and so forth.

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Harold coming in 2013 from Moon Spider Studio

By  •  August 28, 2012

Florida-based indie developer Moon Spider Studio has announced that its first project is a platformer-racer-puzzle hybrid named Harold. Players will guide Harold — who looks like he was …
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XBLA’s Most Wanted: Spider-Man

By  •  August 19, 2012

Spidey is no stranger to video games. Wikipedia lists over 30 titles under the webslinger’s banner. But let’s be honest here, only a handful of them stand out. One that is stands near the top of that list is Spider-Man for the PlayStation, Nintendo 64, Dreamcast, Mac and PC. It was the first time players really felt like Spider-Man. No longer were we limited to two dimensions. We were (relatively) free to choose our path. While the levels were linear, they had a certain feeling of freedom. You could cling to the ceiling, wrap a thug in webbing, and even web swing for a short time. It was innovative, it was entertaining, and it had all the Spider-Man charm. We want it back.

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Alien Spidy pushed back to fall

By  •  August 10, 2012

German video game publisher Kalypso Media has delayed the release of platformer Alien Spidy to the fall. Time had been running out on the game’s originally planned summer …
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Watch the platforming battle between Kurt & The Crook in Pid

By  •  August 1, 2012

Might & Delight’s upcoming Pid shows incredible promise in the platforming genre with team members that have worked on the XBLA classic Bionic Commando: Rearmed. We’ve seen The Opposition …
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Retro Family perform “The Butler” from Pid

By  •  July 15, 2012

Might and Delight’s new 2D-platformer Pid, is set to have an awesome soundtrack along with it’s gorgeous graphics thanks to Retro Family. The game, which stars a schoolboy who finds …
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E3 Hands-on: Check out the speed-spidering antics in Alien Spidy

By  •  June 28, 2012

Speed running has been around for as long as games with beginnings and endings have. There are some people out there determined to rush through everything in a game, especially platformers, as quickly as possible. Well Alien Spidy takes speed running, fleshes it out a bit, and presents platformer enthusiasts with a skill-based platformer designed to be played at mach speed.

In Alien Spidy, you play as Spidy (imagine that) as he rushes to find the remains of his ship on Earth. He ventured from his home planet to find a friend of his who didn’t return, and ended up crashing on our humble planet. The story is really a mcguffin to get you crawling around this 2D Earth, dodging all manner of hostile flora and fauna. The world is a scary place when you’re a spider. Read More