12 years ago
Puzzle platformer Constant C will arrive on Xbox Live Arcade on March 12 for $9.99, according to an update on the game’s official Japanese website. Regular XBLA Fans reader …
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Takedown: Red Sabre was developed by Serellan Studios and published by 505 Games. It was released February 22, 2014 on Xbox Live Arcade for $14.99. A copy was provided for review purposes.
One of the unfortunate side effects of having so many triple-A, blockbusting first person shooters over the past few years has been the rapid and almost complete decline in a once popular sub-genre; that of the tactical shooter. The last, best examples of those kind of games on Microsoft’s Xbox 360 console was probably Rainbow Six: Vegas and its excellent (albeit a little too similar) sequel. In answer to the subgenre’s disappearance, Serellan Studios set out to fill the void with Takedown: Red Sabre, a game that promises the same rock hard difficulty and tactical scope as past tactical shooters in the mould of the Rainbow Six and Delta Force series and the older Ghost Recon games. The question is, has this emergent studio done enough to impress the kind of die hard fans who occupy this space?
12 years ago
Telltale Games haS created some of the most beloved Arcade titles on Xbox 360 in The Walking Dead and The Wolf Among Us, so there is no shortage of excitement when the studio announces a new game. Among the various titles recently announced by the developer was one based on a beloved retail gaming franchise called Borderlands. Borderlands’ wacky humor and interesting characters, ranging from the singing Claptrap to busty Mad Moxxi to potty-mouthed Tiny Tina, allows for a tantalizing palate of character-driven stories rife for Telltale Games to draw from.
12 years ago
Hot on the heels of the beta on Xbox One, a digital version of Titanfall is being bundled with Xbox One consoles for a limited time starting March 11 …
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12 years ago
Now that Minecraft is on more consoles than ever, it’s time for the game to expand yet again with a new update. 4J Studios has teased some changes with the screenshot above, showing …
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12 years ago
There was a time when playing a single-player game meant playing alone and playing a multiplayer game meant mandatory exposure to the (often annoying or offensive) thoughts of random players on the other end of Xbox Live. That time ended during the last console generation thanks to an Xbox Live feature that caused many to pick Xbox 360 over PlayStation 3 as their choice system for multiplatform games: party chat.
The introduction of party chat to the Xbox Live equation was a game changer. No longer did the desire to play an online multiplayer game mean that players would — almost without fail — be subjected to nonstop barrages of insults streaming into their ears from other players. No longer was getting into a game with friends and communicating with them while playing a hassle. No longer was it necessary to remember to inform friends how cool that single-player game you were playing was and why it was so cool after you played it. Up to seven of your friends were now right there with you in a party, and nobody else was getting in the door without you first putting their name on the guest list. You now had your own private party, and damn if it wasn’t fun.
So improved is the party chat experience over the only option that preceded it (chatting with random individuals) that I now refuse to play online multiplayer games without first entering into a private party. Even when no one on my friends list is available to play I still start my own private party, just to keep the cacophony of the internet’s worst amateur comedians and trash talkers out of my ears. The multiplayer experience is exponentially improved thanks to Xbox Live party chat, and, until very recently, no other home console has been able to compete with it.
12 years ago
The original assassin is back! Developed by Double Helix in conjunction with Capcom, Strider is a reboot of the arcade classic that originally debuted over 20 years ago. Hiryu’s back with …
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12 years ago
Roundabout, a crazy game about driving a spinning limousine through a city full of obstacles while picking up items and accomplishing various tasks (and probably crushing a lot of …
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12 years ago
World of Tanks: Xbox 360 Edition was developed by Wargaming.net and published by Microsoft Studios. It was released on February 12, 2014 following an initial beta release and is free-to-play. Additional in-game resources were provided for review purposes.
A low sun sets over an open field marked by hedges in autumnal colours of yellow, orange and red. The ground is marked only by the brown furrows of a farmer’s plough and the occasional tuft of unkempt grass. A boggy lake glistens to the left, and the only sound – aside from silence – is that of crickets calling out from the reeds. Suddenly, a red diamond appears on your mini-map. A German light tank speeds across the field, and the shots of your comrades begin to ring out as each takes aim and fires. You lead the target by a few metres and make a final adjustment to the height of your shot. You fire. The German tank explodes in a shower of hot metal. Welcome to World of Tanks: Xbox 360 Edition. Read More
12 years ago
Monaco: What’s Yours Is Mine has been purchased more than half a million times, developer Pocketwatch Games revealed on Twitter earlier today. Unfortunately for Microsoft and fans of indie games on Xbox platforms, a paltry 36,000 of those sales took place on Xbox Live Arcade, with the remainder coming from the PC, Mac and Linux versions of Monaco.
The multiplayer stealth-action title was first released on PC in April of last year; an Xbox 360 release followed in May after a delay resulting from a bug that popped up during the Microsoft certification process pushed back the console version. The game’s PC, Mac and Linux versions were able to achieve sales to date of approximately 484,000 at least in part do to its inclusion in various Steam sales and its recent appearance as the bonus game in the Humble Indie Bundle 11.